* Portal repalette
* Portal traversal verb + anchoring
* map restriction
* optional max distance checks if we decide to have them later
* lower pointlight energy slightly hopefully makes it less garish
* basic system with portals & linked ents
* hand tele sprites, no impl
* hand tele and teleportation works
* fancy it up
* oog
* special case projectiles
* predict portal-to-portal teleportation
* this stuff
* check nullspace
* sloth
* give to rd instead
* i guess this can probably happen
* docs