* Make anchoring nukes require enough nearby floor
* Remove unused Anchorable event subscriptions
The nuke doesn't have Anchorable so this never comes up.
* minor nuke refactor, no longer require disk to toggle anchor
* file scope
* fix unanchored prototype
* normal nuke reanchor pro
* somehow fixed everything pro
* !
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Update StationSpawningSystem.cs
Web-edit to allow feeding in an existing entity.
* Update StationSpawningSystem.cs
value type moment
* Update StationSpawningSystem.cs
* Oh goddamnit this is a refactor now.
* awawawa
* aaaaaaaaaaa
* ee
* forgot records.
* no records? no records.
* What's in a name?
* Sloth forcing me to do the refactor properly smh.
* e
* optional evac in test.
* tests pls work
* awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
* Spawns a new disk if one was deleted
* Adds tiledef to space checks, also adds a way to randomly check for a respawn point on station
* Removes unused method
* Cuts down on tile checks needed by checking surrounding tiles first
* Fixes up an issue where the coords wouldn't spawn
* Removes disk system, adds special respawning system and comp
* Fixes spelling error
* Fixes linter issue
* Maybe fixes the linter with a ref event?
* Empty commit to rerun tests
* Maybe fix?
* check for deleted grid
* Moves shutdown code to terminating code
* Customtypeseralizer
* changes name of datafield
* Removes owning station references
* Trying the queue event again
* Add department-specific radio channels
This commit adds working department-specific radio channels, while
minimizing damage to the current codebase. It is expected that a future
refactor will clean this up a bit.
ChatSystem now has a RadioPrefix() method that recognizes
department-specific channels (e.g. ":e" and ":m") in addition to the
global channel (";"). It strips the prefix from the message and assigns
messages an integer representing the destination channel, if any.
IListen and IRadio now accept optional 'channel' arguments with this
channel in mind.
The ugly is that the integer channel number is hard-coded and also shows
up in chat.
Comms are not modeled at this time. You cannot break comms (yet).
All headsets have channels soldered into them. You cannot change
encryption keys to hop on new channels. Steal a headset instead.
* Remove debugging print
* Convert to prototypes
* Use prototype names in headset prototype
* Adjust list style
* Document prototype fields
* cringe
* some cleanup
* colours
* Remove alphas at least
* cc
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>