DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
DrSmugleaf
15c0211fb2
Refactor minds to be entities with components, make roles components ( #19591 )
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2023-08-28 16:53:24 -07:00
Visne
b88c2cbb49
Remove usages of obsolete MetaDataComponent setters ( #19582 )
2023-08-28 19:20:31 +10:00
metalgearsloth
0b542098db
Remove ghost compref ( #19478 )
2023-08-25 18:50:46 +10:00
Nemanja
27231420bc
Allow gamemodes to specify custom map pools ( #18429 )
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* Allow game presets to require certain maps
* make preset maps ignore the game map pool
* make it use a map pool prototype
* Typo
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Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2023-08-01 16:11:50 -05:00
Leon Friedrich
1dde5f39ab
Fix ghost respawn bug ( #17511 )
2023-06-21 11:04:07 +10:00
ShadowCommander
dd7032a860
Mind ECS ( #16826 )
2023-06-19 04:33:19 +10:00
OctoRocket
ecef573af5
[Tweak] Default to Traitor instead of Extended when possible ( #16386 )
2023-06-08 17:16:18 +10:00
Nemanja
59349b1b9b
Gamerule Entities, Take 2 ( #15765 )
2023-04-25 20:23:14 -04:00
metalgearsloth
d3552dae00
Revert "Gamerule Entities" ( #15724 )
2023-04-24 16:21:05 +10:00
Nemanja
39cc02b8f9
Gamerule Entities ( #15513 )
2023-04-24 15:20:51 +10:00
Leon Friedrich
4d71b1b81e
Revert "Mind ecs" ( #14881 )
2023-03-27 08:24:00 +11:00
ShadowCommander
bfc4da9377
Mind ecs ( #14412 )
2023-03-26 14:31:13 -04:00
metalgearsloth
fdc31bbe15
Fix emergency shuttle spawning ( #14214 )
2023-02-22 12:47:05 +11:00
DrSmugleaf
10fa1bc1d2
Fix first round after a server restart being displayed as number 0 ( #14194 )
2023-02-21 11:16:25 +11:00
Leon Friedrich
9c6c6a797a
Remove reference to deleted mind ( #14101 )
2023-02-14 13:46:44 +11:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
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Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-01-13 16:57:10 -08:00
metalgearsloth
9c4dea567a
Fix eye rotation on suicide command ( #12985 )
2023-01-06 20:39:27 +11:00
Chief-Engineer
1ceff51a69
Add mind and ghost logs ( #13306 )
2023-01-03 22:49:15 -08:00
Chief-Engineer
fdb1181298
Add ability to prevent ghosting ( #12906 )
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* add ability to prevent ghosting to MindComponent.cs
* make minds preserve properties in certain transfer scenarios
* Revert "make minds preserve properties in certain transfer scenarios"
This reverts commit 333cae0db0faf4ef81767b93332271d944c90a0e.
* move PreventGhosting to the actual mind
2022-12-19 21:55:45 -06:00
Jezithyr
5f9b4adf47
Cleaned up obsolete properties from MobStateComponent ( #13097 )
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Co-authored-by: Jezithyr <Jezithyr@gmail.com >
2022-12-19 21:25:35 -06:00
wrexbe
b129844579
Make sandbox the local gamemode ( #8360 )
2022-05-22 17:32:34 -07:00
metalgearsloth
8d6a3ecea7
Secret! ( #8276 )
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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2022-05-19 14:44:24 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
wrexbe
3467a83d97
Suicide2 ( #8117 )
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* Fix toilet suicide
* Fix ghost ghosting
* Clean suicide system
2022-05-13 09:09:15 +10:00
Vera Aguilera Puerto
4eb778ad43
Add missing return statement to GameTicker.GamePreset
2022-03-04 16:19:48 +01:00
ShadowCommander
4825142210
Role bans ( #6703 )
2022-02-21 23:11:39 +01:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
mirrorcult
3abc7a443e
Separate game rule enabling and game rule starting ( #6168 )
2022-02-15 20:06:28 -07:00
Vera Aguilera Puerto
f4d8ec1b35
Refactor Game Modes ( #5857 )
2021-12-21 21:23:29 +01:00
Paul Ritter
75721c214c
Revert "Refactor Game Modes" oh god oh fuck go back it was too good to be true ( #5855 )
2021-12-21 19:25:52 +01:00
Vera Aguilera Puerto
8831d08229
Refactor Game Modes ( #5819 )
2021-12-21 18:56:47 +01:00
Vera Aguilera Puerto
d3a611164b
Turns GameTicker into an EntitySystem. ( #4197 )
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* GameTicker turned into an EntitySystem
* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events
* Change event names to be more consistent with the rest.
* YAML linter uses the dummy gameticker CVar override.
* Fix game ticker initialization order
* Dummy ticker won't spawn players.
* Fix character creation test
2021-06-20 10:09:24 +02:00