DrSmugleaf
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a88e747a0b
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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metalgearsloth
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317a4013eb
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Puddles & spreader refactor (#15191)
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2023-04-10 15:37:03 +10:00 |
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Pieter-Jan Briers
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a323ba8223
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Revert "Revert "Fix some friend access violations by allowing others access. (#8594) (#8703)" (working this time) (#8704)
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2022-06-07 15:26:28 +02:00 |
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Pieter-Jan Briers
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cecf87997b
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Revert "Fix some friend access violations by allowing others access. (#8594) (#8703)
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2022-06-07 13:44:31 +02:00 |
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Vera Aguilera Puerto
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c5f7c61041
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Fix some friend access violations by allowing others access. (#8594)
Rename Friend attribute to Access attribute.
Updates submodule to v0.21.0.0 as well.
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2022-06-07 11:30:27 +02:00 |
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Rane
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6054c5bc53
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Familiars respawn (#7640)
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2022-04-23 19:27:19 -07:00 |
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Rane
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18220b6488
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Drains (#7678)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
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2022-04-23 18:04:49 -07:00 |
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mirrorcult
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94c56980cb
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Blood tweaks (#6767)
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2022-02-17 19:42:47 -07:00 |
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Willhelm53
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8d29047a3a
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Puddle Evaporation Fix (#6584)
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2022-02-10 14:07:21 -07:00 |
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wrexbe
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17db0775c8
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Auto comp (#6416)
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2022-02-02 14:35:40 +11:00 |
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mirrorcult
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3ab4a30a0f
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
* Damage units
* sum ext method
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2021-11-03 16:48:03 -07:00 |
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Ygg01
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14b401f9b3
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Puddle refactor 2: Spillastic boogaloo (#4784)
* Refactor PuddleComponent
* Move puddle effects into separate RSIs
Basically egg/tomato/powder puddle will be moved into separate
/Textures/Fluids RSIs
* Fix YAML for puddles
* Fix issues sloth pointed out.
* Ensure Puddle Component are properly added when spawned
* Remove unnecessary method init puddle with starting maxVolume
* Addressed ElectroSr comments
* Add Resolves
* Try fix error in ensureSolution
* Puddle unanchoring
* Address some issues with puddles
* Fix continue -> return
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2021-10-27 19:24:18 +11:00 |
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