Commit Graph

166 Commits

Author SHA1 Message Date
chromiumboy
7d20aefc0a Fix opening wire panels without WiresPanelSecurityComponent (#20798) 2023-10-06 13:26:02 -08:00
chromiumboy
acc9c8940b Use construction graphs for hacking protections (#20265) 2023-10-05 19:15:03 -08:00
chromiumboy
149c494972 Fix powered door prying popup (#20669) 2023-10-01 22:27:29 -08:00
DrSmugleaf
a44fa86b68 Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
nikthechampiongr
5ff79120e6 EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-09-28 21:34:21 +10:00
chromiumboy
3753fed920 Fix adding/removing airlock protections via welding (#19926) 2023-09-13 21:54:49 -08:00
deltanedas
24810d916b ninja 2 electric boogaloo (#15534)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
metalgearsloth
db1ff07821 Weldable cleanup (#19809) 2023-09-05 00:07:01 +10:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tom Leys
4a55a000cb Add Fire-fighting remote for Fire-doors (#16189) 2023-08-11 02:29:33 -07:00
chromiumboy
636819f4e3 Hacking protections for airlocks (#18894)
* Adds the ability to better protect to the internal wiring of airlocks
- Achieved by opening the maintenance panel, adding either steel or plasteel to the airlock, then welding the plate in place
- To access the wiring, the plating must be cut with a welder and then pried out with a crowbar

* Code revisions
- Cleaned up the code
- Cutting the security grille can now shock you
- Atmospherics and Security dept airlocks start with a medium level of protection (a welded steel plate)
- Command dept airlocks start with a high level of protection (a welded plasteel plate and electrified security grille)

* Code revision
- Accounted for a potentially null string

* Update Content.Server/Construction/Completions/AttemptElectrocute.cs

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>

* Update ChangeWiresPanelSecurityLevel.cs

Adjusted scope

* Update Content.Shared/Wires/SharedWiresSystem.cs

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>

* Update Content.Shared/Wires/SharedWiresSystem.cs

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>

* Update ChangeWiresPanelSecurityLevel.cs

Removed get / setter and added [ValidatePrototypeId] attribute

* Update ChangeWiresPanelSecurityLevel.cs

Set security level to "Level0" as the default

* Update airlock.yml

Removed 'super max' level of security

* Update WiresPanelSecurityLevelPrototype.cs

* Update WiresSystem.cs

Added check for WiresAccessible to OnInteractUsing

* Update AttemptElectrocute.cs

File scoped namespace

* Update ChangeWiresPanelSecurityLevel.cs

File scoped namespace

* Update AirlockSystem.cs

File scoped namespace

* Update SharedWiresSystem.cs

Removed boiler plate 'OnGetState' and 'OnHandleState'

* Update WiresPanelComponent.cs

Implemented AutoGenerateComponentState

* Removed unnecessary usage references

* use TryCloseAll when wires not accessible

* minor changes to AttemmptElectrocute

* lets try all 7 levels

* fix indent in airlock graph

* fix indent 2

---------

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>
Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-08-10 11:33:03 +03:00
Leon Friedrich
f2bfdd8e17 Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Vordenburg
e47b782ba2 Set door bolt wire cut to false when mended (#18122) 2023-07-18 14:56:51 -06:00
metalgearsloth
b67209cb24 Revert "Door opening tweaks" (#17395) 2023-06-17 12:09:49 +10:00
Chief-Engineer
bfa5ce44d4 add airlock pry logs (#17377) 2023-06-16 20:58:29 +10:00
metalgearsloth
c24c6e93ec Door opening tweaks (#16799) 2023-06-13 20:30:04 +10:00
Tom Leys
a196756124 Split Door Bolt functionality out of AirlockDoor (#16354) 2023-05-31 10:23:35 -04:00
Tom Leys
9fce417662 Firelocks only open on click (not close) (#16516) 2023-05-16 23:37:37 -07:00
Leon Friedrich
2bd5fb3736 Remove obsolete Fixture.Body references (#16259) 2023-05-09 17:21:26 +10:00
Kevin Zheng
4e5adc2b86 Add interlocking airlocks (#14177)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:49:11 +10:00
Julian Giebel
6ebd784cb6 Device Linking and better linking ui (#13645)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:07:24 +10:00
Tom Leys
79eeefd813 Fix firelock lights for hot / pressurized rooms (#15892) 2023-05-06 15:54:36 +10:00
Slava0135
c47ec40c43 prevent from prying blast doors (#16077) 2023-05-05 23:16:23 +10:00
metalgearsloth
e780c6a98a Fix NPC door prying (#15605) 2023-04-21 15:05:29 +10:00
Nemanja
31851e5468 [Entity] Brig Timers (#15285)
* brigtimer

* ok

* TextScreen w timer implementation

* second commit

* working brig timer

* signal timers near completion

* soon done

* removed licenses, fixes noRotation on screens, minor edits

* no message

* no message

* removed my last todos

* removed csproj.rej??

* missed a thing with .yml and tests

* fix tests

* Update base_structureairlocks.yml

* timespan type serialize

* activation turned into comp

* sloth review

* Update timer.yml

* small changes

---------

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: rolfero <45628623+rolfero@users.noreply.github.com>
2023-04-19 01:47:01 -06:00
keronshb
ac87effca0 [Revert] Reverts Ninja (#15516)
* Revert "[Antag] add space ninja as midround antag (#14069)"

This reverts commit c1cda0dbf8.

* Revert "[Fix] move ninja objectives into NinjaRole (#15490)"

This reverts commit 251f429fb3.
2023-04-19 01:43:09 -06:00
deltanedas
c1cda0dbf8 [Antag] add space ninja as midround antag (#14069)
* start of space ninja midround antag

* suit has powercell, can be upgraded only (not replaced with equal or worse battery)

* add doorjacking to ninja gloves, power cell, doorjack objective (broken), tweaks

* 💀

* add basic suit power display that uses stamina rsi

* add draining apc/sub/smes - no wires yet

* add research downloading

* ninja starts implanted, move some stuff to yaml

* add Automated field to OnUseTimerTrigger

* implement spider charge and objective

* fix client crash when taking suit off, some refactor

* add survive condition and tweak locale

* add comms console icon for objective

* add calling in a threat - currently revenant and dragon

* combine all glove abilities

* locale

* spark sounds when draining, refactoring

* toggle is actually toggle now

* prevent crash if disabling stealth with outline

* add antag ctrl for ninja, hopefully show greentext

* fix greentext and some other things

* disabling gloves if taken off or suit taken off

* basic energy katana, change ninja loadout

* recallable katana, refactoring

* start of dash - not done yet

* katana dashing ability

* merge upstream + compiling, make AutomatedTimer its own component

* docs and stuff

* partial refactor of glove abilities, still need to move handling

* make dooremaggedevent by ref

* move bunch of stuff to shared - broken

* clean ninja antag verb

* doc

* mark rule config fields as required

* fix client crash

* wip systems refactor

* big refactor of systems

* fuck

* make TryDoElectrocution callable from shared

* finish refactoring?

* no guns

* start with internals on

* clean up glove abilities, add range check

* create soap, in place of ninja throwing stars

* add emp suit ability

* able to eat chefs stolen food in space

* stuff, tell client when un/cloaked but there is bug with gloves

* fix prediction breaking gloves on client

* ninja soap despawns after a minute

* ninja spawns outside the station now, with gps + station coords to navigate

* add cooldown to stun ability

* cant use glove abilities in combat mode

* require empty hand to use glove abilities

* use ghost role spawner

* Update Content.Server/Ninja/Systems/NinjaSuitSystem.cs

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>

* some review changes

* show powercell charge on examine

* new is needed

* address some reviews

* ninja starts with jetpack, i hope

* partial feedback

* uhh

* pro

* remove pirate from threats list

* use doafter refactor

* pro i gave skeleton jetpack

* some stuff

* use auto gen state

* mr handy

* use EntityQueryEnumerator

* cleanup

* spider charge target anti-troll

* mmmmmm

---------

Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
2023-04-17 01:33:27 -06:00
Leon Friedrich
19277a2276 More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00
Slava0135
d03ca61da1 Telecom server panel check (#14523) 2023-03-23 20:09:45 -04:00
keronshb
9ebb452a3c DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00
Visne
5a5a3afbb1 Remove some obsolete AppearanceComponent method usages (#13726) 2023-02-02 12:34:53 -04:00
Morb
9874ce5f48 Update bolt light after bolts fall (#13636) 2023-01-21 12:33:11 -04:00
Nemanja
d87d8f2886 predict emag and make blessed record struct events (#13623) 2023-01-22 02:12:45 +11:00
Leon Friedrich
b20b4b11cc Wire action cleanup (#13496) 2023-01-21 10:51:02 +11:00
Visne
c6d3e4f3bd Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
metalgearsloth
2873a830bd ECS airlocks (#13500) 2023-01-17 11:44:32 -07:00
Chief-Engineer
3cfd814503 Add logging for hacking (#12861) 2023-01-16 08:14:46 +11:00
metalgearsloth
bf79d76666 Content update for ECS physics (#13291) 2023-01-15 15:38:59 +11:00
Jezithyr
eeb5b17b34 Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
metalgearsloth
8900409956 Optimise spreadersystem (#13329)
* Optimise spreadersystem

It makes entity spawning slower.

* Remove redundant airtightchangedevent

* oop
2023-01-11 02:18:26 -06:00
Theomund
d638ad421a Add recipient to air gush message and change pop-up type (#13262) 2023-01-02 06:42:21 +11:00
Leon Friedrich
881a2b2ece PopupSystem public methods rejig (#12830) 2022-12-19 08:41:47 +11:00
metalgearsloth
6c76061887 Content changes for mapgrid kill (#12567) 2022-11-22 13:12:04 +11:00
Leon Friedrich
6917b0fe17 Misc audio and related changes for replays (#12578) 2022-11-22 11:49:48 +11:00
Leon Friedrich
3a0c3b02b3 Firelock fixes (#12542)
* Firelock fixes

* review
2022-11-10 22:21:01 -06:00
Moony
8d56f7d875 guh (#12474)
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-11-08 14:10:31 -06:00
Leon Friedrich
8620899a4a Fix firelock danger indicators (#12327)
* Fix firelock danger indicators

* remove unused arg
2022-11-08 13:55:45 -06:00
0x6273
fe00c1c10b Airlock bolt and deconstruction fixes (#11985) 2022-10-17 11:44:04 +11:00
Leon Friedrich
bb61eb7f54 Move board spawning out of DoorSystem (#11772) 2022-10-17 03:43:33 +11:00
Leon Friedrich
94c9c9a45c Improve FirelockSystem performance (#11958) 2022-10-16 20:14:18 +11:00