* Material Reclaimer
* Fix this test
* autostack output, tweak volume, add upgrade examine
* whitelist AND blacklist support
why not
* trying so hard to get this fucking test to work
* EmoGarbage delves into MaterialArbitrageTest, never to return
* VV and restore cloth to glory
* make the system more robust
* even more stuff has composition; add blacklist for important items
* fix test fails
* convert recycling
* forgor :sadge:
* lol
* simply a modiCUM of doc commentary
Removed BaseItem price as it was always a placeholder and easier to just change without it.
Ensure staticprice is never used if stackprice is present.
Added StackComponent to the test so the behavior matches expectation.
* lathe and material storage refactor
* materialStorage ECS
it kinda sus tho
* beginning the lathe shitcode dive
* couple lathe visuals and lathe system
* lathe changes and such
* dynamic lathe databases
* rewrote internal logic
on to ui
* da newI
* material display clientside
* misc ui changes
* component state handling and various other things
* moar
* Update Content.Shared/Lathe/LatheComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* first volley of sloth review
* more fixes
* losin' my mind
* all da changes
* test fix and other review
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Start implementing item pricing.
* Flesh out prices a bit, add the appraisal tool.
* Add prices to more things.
* YARRRRRRR
* gives pirates an appraisal tool in their pocket.
* Makes the various traitor objectives valuable. Also nerfs the price of a living person, so it's easier to bargain for them.
* Address reviews.
* Address reviews.