DrSmugleaf
5c15f52703
Fix entities getting shuffled in the map renderer ( #20100 )
2023-09-13 00:12:35 -07:00
DrSmugleaf
4b13d0cbc2
Fix the map renderer not rendering entities ( #20082 )
2023-09-12 14:39:41 -07:00
Visne
9bd30d57ad
Remove obsolete PoolManager methods ( #19499 )
2023-08-25 12:13:11 +10:00
Visne
3c667b6f7e
Remove obsolete TestPair.Pair ( #19496 )
2023-08-25 10:56:51 +10:00
TemporalOroboros
7cdc7ab972
Fix warnings in MapRenderer module ( #17865 )
2023-08-08 11:07:08 +10:00
Leon Friedrich
9c84108672
Change default test pooling options. ( #18732 )
2023-08-06 12:30:28 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
c82d1b437e
Fix some MapPainter warnings ( #17639 )
2023-06-26 01:56:20 +10:00
DrSmugleaf
ca8adf10aa
Fix map renderer error when painting decals with paths that start with /Textures ( #16822 )
2023-05-25 20:46:27 -05:00
Julian Giebel
9f3f3b4998
Remove checking for SpriteComponent on the server ( #16821 )
2023-05-25 16:17:48 -06:00
Leon Friedrich
f99533a7bf
Remove server and shared sprite component ( #15917 )
2023-04-30 16:09:52 +10:00
DrSmugleaf
d2533265c5
Fix map renderer erroring on tiles with an empty sprite string ( #15849 )
2023-04-27 11:46:29 -07:00
DrSmugleaf
82e1c2104a
Fix map renderer build ( #15543 )
2023-04-19 13:25:23 -07:00
metalgearsloth
37f432ca58
Procgen biomes ( #13487 )
...
* Planetmap tiles
Biomes etc etc
* a
* oop
* Chunk-based rendering
* funny
* Less allocations
* Fix overdraw
* Content tile edge support
Also updated grass to use it as a POC.
* Kindly revert
* Update for variant edges
* fixes
* Use fastnoise
* Remove redundant group
* a
* refactor a fair bit
* Prototype data instead
* tweaks
* a
* fix maths
* working
* a
* Slightly better empty support
* a
* flowers
* sounds
* lewd
* Networking
* more fixes
* better
* colours
* Some chunk loading
* Proper loading and unloading
* Better loading
* Fix parallax and movement sounds
* Anchoring support + decal setup
* Most of the way to load and unload
* Decal loading kinda werkin
* large trees
* started diffing
* a
* Variant support and deserts
* a
* snow
* agony, even
* working again
* todo
* a
* laba tiles
* aeiou
* a
# Conflicts:
# Resources/Prototypes/Entities/Tiles/planet.yml
# Resources/Prototypes/Tiles/planet.yml
# Resources/Textures/Tiles/Planet/Lava/lava.rsi/meta.json
* laba
* Add lava
* Initial ignition
* triggers
* a
* a
* y
* Add basalt tiles
Did some unconventional things for the animation + rocks.
* fixies
* mergies
* promotion
* lava biome
* Lava planet start
* cleanup and more lava
* laba
* maccas
* biome stuf
* weh
* bongflicts
* aeaeae
* More fixes
* a
* these too
2023-02-12 02:15:09 +00:00
metalgearsloth
b82622749d
Fix maprenderer crash ( #13692 )
2023-01-25 21:08:05 -04:00
Leon Friedrich
8f352f87c2
Decal state handling ( #12624 )
2022-12-19 06:28:46 +11:00
metalgearsloth
3b3963083b
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
metalgearsloth
6c76061887
Content changes for mapgrid kill ( #12567 )
2022-11-22 13:12:04 +11:00
metalgearsloth
c9a2ab1cee
Remove transform methods from mapgrid ( #12233 )
2022-11-01 11:27:18 +11:00
DrSmugleaf
b62ee2b1b4
Add selecting maps to render when running MapRenderer, fix rendering multiple maps ( #11783 )
2022-10-09 16:36:18 +11:00
Julian Giebel
1390cd4019
Add webp and json generation options to the map renderer ( #10367 )
2022-08-13 22:50:03 -07:00
metalgearsloth
a549a85e81
Update tiles to modern standards ( #10436 )
2022-08-10 17:05:40 +10:00
Leon Friedrich
ce24d16593
Remove more server sprite component uses ( #9963 )
2022-07-27 02:22:49 +10:00
Kara
a480b2e2fd
Guard against weird renderer bug ( #9720 )
2022-07-14 08:38:21 -07:00
wrexbe
1a30d42ae3
Change imagesharp on map renderer back to 1.0.4 ( #9046 )
2022-06-22 19:41:32 -07:00
wrexbe
81e3b2da88
Make tests faster ( #8737 )
...
* Test changes
* Make finding the test tile a little smarter
2022-06-19 20:22:28 -07:00
Leon Friedrich
fa4c6f63f8
Nullable grid Uid ( #8798 )
2022-06-20 10:14:35 +10:00
Acruid
4f9be42f40
Remove Explicit GridId References ( #8315 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-12 11:54:41 +10:00
Pieter-Jan Briers
cb4d5f3e59
More nullable component fixes ( #8659 )
2022-06-04 20:22:26 -07:00
wrexbe
5c132fdc9e
Remove extra ;
2022-05-29 00:02:06 -07:00
wrexbe
5f94c8d57a
Fix map rendering ( #8514 )
...
* Fix negative grids
* Map renderer: skip, and warn on empty grids.
* Fix local transform
2022-05-28 22:57:37 -07:00
metalgearsloth
58aae01ee3
Update for grid API changes ( #8152 )
2022-05-14 14:56:15 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Moony
12b682ee4d
Tile variants content ( #6956 )
2022-03-09 20:59:44 +01:00
Moony
b73621587a
Map renderer now supports large sprites and rotations. ( #6938 )
2022-03-01 17:23:28 -07:00
mirrorcult
ec1e07c832
Map renderer decal painter ( #6754 )
...
* Map renderer decal painter
* not yet
* no conk dick
2022-02-23 10:23:39 -06:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
DrSmugleaf
67eaa7bfe6
Fix MapRenderer crash when checking if an entity has an ISpriteComponent
2022-01-07 19:10:39 +01:00
Javier Guardia Fernández
c30c8020e8
Add a map renderer ( #3613 )
...
Co-authored-by: github-actions <github-actions@users.noreply.github.com >
2022-01-07 18:54:06 +01:00