Commit Graph

39 Commits

Author SHA1 Message Date
DrSmugleaf
5c15f52703 Fix entities getting shuffled in the map renderer (#20100) 2023-09-13 00:12:35 -07:00
DrSmugleaf
4b13d0cbc2 Fix the map renderer not rendering entities (#20082) 2023-09-12 14:39:41 -07:00
Visne
9bd30d57ad Remove obsolete PoolManager methods (#19499) 2023-08-25 12:13:11 +10:00
Visne
3c667b6f7e Remove obsolete TestPair.Pair (#19496) 2023-08-25 10:56:51 +10:00
TemporalOroboros
7cdc7ab972 Fix warnings in MapRenderer module (#17865) 2023-08-08 11:07:08 +10:00
Leon Friedrich
9c84108672 Change default test pooling options. (#18732) 2023-08-06 12:30:28 +10:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
metalgearsloth
c82d1b437e Fix some MapPainter warnings (#17639) 2023-06-26 01:56:20 +10:00
DrSmugleaf
ca8adf10aa Fix map renderer error when painting decals with paths that start with /Textures (#16822) 2023-05-25 20:46:27 -05:00
Julian Giebel
9f3f3b4998 Remove checking for SpriteComponent on the server (#16821) 2023-05-25 16:17:48 -06:00
Leon Friedrich
f99533a7bf Remove server and shared sprite component (#15917) 2023-04-30 16:09:52 +10:00
DrSmugleaf
d2533265c5 Fix map renderer erroring on tiles with an empty sprite string (#15849) 2023-04-27 11:46:29 -07:00
DrSmugleaf
82e1c2104a Fix map renderer build (#15543) 2023-04-19 13:25:23 -07:00
metalgearsloth
37f432ca58 Procgen biomes (#13487)
* Planetmap tiles

Biomes etc etc

* a

* oop

* Chunk-based rendering

* funny

* Less allocations

* Fix overdraw

* Content tile edge support

Also updated grass to use it as a POC.

* Kindly revert

* Update for variant edges

* fixes

* Use fastnoise

* Remove redundant group

* a

* refactor a fair bit

* Prototype data instead

* tweaks

* a

* fix maths

* working

* a

* Slightly better empty support

* a

* flowers

* sounds

* lewd

* Networking

* more fixes

* better

* colours

* Some chunk loading

* Proper loading and unloading

* Better loading

* Fix parallax and movement sounds

* Anchoring support + decal setup

* Most of the way to load and unload

* Decal loading kinda werkin

* large trees

* started diffing

* a

* Variant support and deserts

* a

* snow

* agony, even

* working again

* todo

* a

* laba tiles

* aeiou

* a

# Conflicts:
#	Resources/Prototypes/Entities/Tiles/planet.yml
#	Resources/Prototypes/Tiles/planet.yml
#	Resources/Textures/Tiles/Planet/Lava/lava.rsi/meta.json

* laba

* Add lava

* Initial ignition

* triggers

* a

* a

* y

* Add basalt tiles

Did some unconventional things for the animation + rocks.

* fixies

* mergies

* promotion

* lava biome

* Lava planet start

* cleanup and more lava

* laba

* maccas

* biome stuf

* weh

* bongflicts

* aeaeae

* More fixes

* a

* these too
2023-02-12 02:15:09 +00:00
metalgearsloth
b82622749d Fix maprenderer crash (#13692) 2023-01-25 21:08:05 -04:00
Leon Friedrich
8f352f87c2 Decal state handling (#12624) 2022-12-19 06:28:46 +11:00
metalgearsloth
3b3963083b Replace GridEntityId with Owner (#12743) 2022-12-12 14:59:02 +11:00
metalgearsloth
6c76061887 Content changes for mapgrid kill (#12567) 2022-11-22 13:12:04 +11:00
metalgearsloth
c9a2ab1cee Remove transform methods from mapgrid (#12233) 2022-11-01 11:27:18 +11:00
DrSmugleaf
b62ee2b1b4 Add selecting maps to render when running MapRenderer, fix rendering multiple maps (#11783) 2022-10-09 16:36:18 +11:00
Julian Giebel
1390cd4019 Add webp and json generation options to the map renderer (#10367) 2022-08-13 22:50:03 -07:00
metalgearsloth
a549a85e81 Update tiles to modern standards (#10436) 2022-08-10 17:05:40 +10:00
Leon Friedrich
ce24d16593 Remove more server sprite component uses (#9963) 2022-07-27 02:22:49 +10:00
Kara
a480b2e2fd Guard against weird renderer bug (#9720) 2022-07-14 08:38:21 -07:00
wrexbe
1a30d42ae3 Change imagesharp on map renderer back to 1.0.4 (#9046) 2022-06-22 19:41:32 -07:00
wrexbe
81e3b2da88 Make tests faster (#8737)
* Test changes

* Make finding the test tile a little smarter
2022-06-19 20:22:28 -07:00
Leon Friedrich
fa4c6f63f8 Nullable grid Uid (#8798) 2022-06-20 10:14:35 +10:00
Acruid
4f9be42f40 Remove Explicit GridId References (#8315)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-12 11:54:41 +10:00
Pieter-Jan Briers
cb4d5f3e59 More nullable component fixes (#8659) 2022-06-04 20:22:26 -07:00
wrexbe
5c132fdc9e Remove extra ; 2022-05-29 00:02:06 -07:00
wrexbe
5f94c8d57a Fix map rendering (#8514)
* Fix negative grids

* Map renderer: skip, and warn on empty grids.

* Fix local transform
2022-05-28 22:57:37 -07:00
metalgearsloth
58aae01ee3 Update for grid API changes (#8152) 2022-05-14 14:56:15 +10:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Moony
12b682ee4d Tile variants content (#6956) 2022-03-09 20:59:44 +01:00
Moony
b73621587a Map renderer now supports large sprites and rotations. (#6938) 2022-03-01 17:23:28 -07:00
mirrorcult
ec1e07c832 Map renderer decal painter (#6754)
* Map renderer decal painter

* not yet

* no conk dick
2022-02-23 10:23:39 -06:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
DrSmugleaf
67eaa7bfe6 Fix MapRenderer crash when checking if an entity has an ISpriteComponent 2022-01-07 19:10:39 +01:00
Javier Guardia Fernández
c30c8020e8 Add a map renderer (#3613)
Co-authored-by: github-actions <github-actions@users.noreply.github.com>
2022-01-07 18:54:06 +01:00