metalgearsloth
cd487b66e4
Content mapmanager query changes ( #16894 )
2023-05-28 23:22:44 +10:00
metalgearsloth
c1d8180fde
Fix alerts heisentest ( #16691 )
2023-05-22 18:53:51 +10:00
Moony
e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) ( #16570 )
...
* Update StationSpawningSystem.cs
Web-edit to allow feeding in an existing entity.
* Update StationSpawningSystem.cs
value type moment
* Update StationSpawningSystem.cs
* Oh goddamnit this is a refactor now.
* awawawa
* aaaaaaaaaaa
* ee
* forgot records.
* no records? no records.
* What's in a name?
* Sloth forcing me to do the refactor properly smh.
* e
* optional evac in test.
* tests pls work
* awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2023-05-19 15:45:09 -05:00
20kdc
af1d77ed74
Completely remove every last reference to underplating. ( #16559 )
2023-05-19 16:58:49 +10:00
Moony
e91fc652a3
Dynamic space world generation and debris. ( #15120 )
...
* World generation (squash)
* Test fixes.
* command
* o
* Access cleanup.
* Documentation touchups.
* Use a prototype serializer for BiomeSelectionComponent
* Struct enumerator in SimpleFloorPlanPopulatorSystem
* Safety margins around PoissonDiskSampler, cookie acquisition methodologies
* Struct enumerating PoissonDiskSampler; internal side
* Struct enumerating PoissonDiskSampler: Finish it
* Update WorldgenConfigSystem.cs
awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
Co-authored-by: 20kdc <asdd2808@gmail.com >
2023-05-16 06:36:45 -05:00
Nemanja
9efc727fe1
RND Rework [Death to Techweb] ( #16370 )
...
* Techweb rework
* more ui work
* finishing ui
* Finish all the C# logic
* the techs + lathes
* remove old-tech
* mirror-review
2023-05-15 15:17:30 -05:00
Leon Friedrich
4c620862bd
Fix windoor prototypes ( #16224 )
2023-05-08 10:36:25 +10:00
metalgearsloth
0e81cb4319
Remove diseases ( #15684 )
2023-05-07 17:50:37 +10:00
Kevin Zheng
4e5adc2b86
Add interlocking airlocks ( #14177 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-05-07 16:49:11 +10:00
Julian Giebel
6ebd784cb6
Device Linking and better linking ui ( #13645 )
...
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com >
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com >
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-05-07 16:07:24 +10:00
Leon Friedrich
e3793227b6
Revert "Revert "Fix UninitializedSaveTest prototypes" ( #16169 )" ( #16175 )
...
* Revert "Revert "Fix UninitializedSaveTest prototypes" (#16169 )"
This reverts commit de1613f7ef .
* Invert if statement
2023-05-06 14:30:51 -04:00
AJCM-git
de1613f7ef
Revert "Fix UninitializedSaveTest prototypes" ( #16169 )
...
This reverts commit 9094727842 .
2023-05-06 10:50:45 -04:00
metalgearsloth
dcb10d4061
Fixture updates ( #15254 )
2023-05-06 16:26:15 +10:00
Tom Leys
79eeefd813
Fix firelock lights for hot / pressurized rooms ( #15892 )
2023-05-06 15:54:36 +10:00
Leon Friedrich
9094727842
Fix UninitializedSaveTest prototypes ( #16144 )
2023-05-06 15:11:01 +10:00
Nemanja
7f3846b7c0
Reduce vendor restocking time + some code cleanup ( #16025 )
2023-05-03 15:38:03 +10:00
AJCM-git
878c7c0b85
Moves buckling and vehicles to shared, some cleanup ( #15923 )
2023-05-01 17:04:23 +10:00
metalgearsloth
d51d74d934
Content fixes for timeoffsets ( #15934 )
2023-05-01 14:49:25 +10:00
Leon Friedrich
90a137c752
Add basic map loader support for entity renaming ( #15862 )
2023-05-01 13:41:57 +10:00
metalgearsloth
3a00e29050
Always write for UninitializedSaveTest ( #15937 )
2023-04-30 16:47:32 +10:00
Nemanja
dfc5bcdc12
Convert materials to use PhysicalComposition ( #15414 )
2023-04-29 14:53:41 +10:00
Nemanja
823c8204c9
Simplifying Machine Upgrading ( #15802 )
2023-04-29 13:23:49 +10:00
Nemanja
59349b1b9b
Gamerule Entities, Take 2 ( #15765 )
2023-04-25 20:23:14 -04:00
Leon Friedrich
d1cf277919
Add error log test ( #15768 )
2023-04-25 19:30:11 +10:00
Leon Friedrich
db8a48ba33
Fix SpawnAndDirtyAllEntities test ( #15771 )
2023-04-25 19:27:57 +10:00
Leon Friedrich
5f3d3ecfc1
Add storage fill test ( #15758 )
2023-04-25 10:30:35 +10:00
Leon Friedrich
e4334bb28a
Fix more tests ( #15762 )
2023-04-25 10:30:25 +10:00
Leon Friedrich
110060678f
Disable GridFillComponent on some tests ( #15757 )
2023-04-25 09:48:29 +10:00
Leon Friedrich
a6baf77204
Fix interaction test mind fuckery ( #15726 )
2023-04-24 16:50:37 +10:00
Leon Friedrich
29787f3944
Fix tests not failing when errors get logged ( #15723 )
2023-04-24 16:34:12 +10:00
metalgearsloth
d3552dae00
Revert "Gamerule Entities" ( #15724 )
2023-04-24 16:21:05 +10:00
Nemanja
39cc02b8f9
Gamerule Entities ( #15513 )
2023-04-24 15:20:51 +10:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
Slava0135
adb12676c6
replace apc panel with wires panel ( #14832 )
2023-04-20 16:42:22 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
Leon Friedrich
8af149e61c
Add climb & slip tests ( #15459 )
2023-04-16 23:07:03 -07:00
Leon Friedrich
33ed34b532
Add more UI helper methods for tests ( #15463 )
2023-04-17 09:46:28 +10:00
Leon Friedrich
a1f103d1e7
Add reagent dispenser BUI test ( #15443 )
2023-04-17 02:34:36 +10:00
Leon Friedrich
489660a6bb
Add interaction tests ( #15251 )
2023-04-14 12:41:25 -07:00
DrSmugleaf
98b4af8df0
Remove inventory component references ( #15249 )
2023-04-12 10:20:47 +10:00
metalgearsloth
317a4013eb
Puddles & spreader refactor ( #15191 )
2023-04-10 15:37:03 +10:00
Nemanja
57f2a768a0
Material Reclaimer ( #14969 )
...
* Material Reclaimer
* Fix this test
* autostack output, tweak volume, add upgrade examine
* whitelist AND blacklist support
why not
* trying so hard to get this fucking test to work
* EmoGarbage delves into MaterialArbitrageTest, never to return
* VV and restore cloth to glory
* make the system more robust
* even more stuff has composition; add blacklist for important items
* fix test fails
* convert recycling
* forgor :sadge:
* lol
* simply a modiCUM of doc commentary
2023-04-09 23:38:20 -05:00
Leon Friedrich
d662175719
Add pickup-drop test and fix hand state handling ( #15212 )
2023-04-09 03:53:25 +10:00
DrSmugleaf
b947856431
Remove hands component reference ( #15197 )
2023-04-07 11:21:12 -07:00
Leon Friedrich
19277a2276
More DoAfter Changes ( #14609 )
...
* DoAfters
* Compact Clone()
* Fix mice and cuffables
* Try generalize attempt events
* moves climbabledoafter event to shared, fixes issue with climbable target
* Fix merge (cuffing)
* Make all events netserializable
* handful of doafter events moved
* moves the rest of the events to their respective shared folders
* Changes all mentions of server doafter to shared
* stop stripping cancellation
* fix merge errors
* draw paused doafters
* handle unpausing
* missing netserializable ref
* removes break on stun reference
* removes cuffing state reference
* Fix tools
* Fix door prying.
* Fix construction
* Fix dumping
* Fix wielding assert
* fix rev
* Fix test
* more test fixes
---------
Co-authored-by: keronshb <keronshb@live.com >
2023-04-02 21:13:48 -04:00
metalgearsloth
cefc37903e
Random emergency shuttle time ( #10047 )
...
* Random emergency shuttle time
60 to 180 seconds. Rounds up to nearest 10.
All other FTL will go to the default of 30s.
* fix
2023-03-30 22:20:43 -06:00
Leon Friedrich
4d71b1b81e
Revert "Mind ecs" ( #14881 )
2023-03-27 08:24:00 +11:00
ShadowCommander
bfc4da9377
Mind ecs ( #14412 )
2023-03-26 14:31:13 -04:00
metalgearsloth
a8130f177f
Fix static pricing for stacks ( #14865 )
...
Removed BaseItem price as it was always a placeholder and easier to just change without it.
Ensure staticprice is never used if stackprice is present.
Added StackComponent to the test so the behavior matches expectation.
2023-03-26 12:01:42 -05:00