metalgearsloth
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330bb7bb14
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Remove gun .Owners (#14585)
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2023-03-11 20:08:22 +11:00 |
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metalgearsloth
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44fb8a9e2d
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Fix rsi sprite access for verbs (#14284)
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2023-02-26 18:48:57 +11:00 |
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metalgearsloth
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c90f48a220
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Nerf bullet impulses (#14145)
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2023-02-23 12:37:57 +11:00 |
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Chief-Engineer
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546c3fb5dd
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add clumsy deletion logs (#14172)
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2023-02-18 23:38:38 -06:00 |
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Ilya Chvilyov
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eae58211e1
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Separated Bonk functionality and component from ClimbSystem and ClimbComponent (#13635)
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2023-01-31 17:33:00 -04:00 |
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metalgearsloth
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bf79d76666
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Content update for ECS physics (#13291)
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2023-01-15 15:38:59 +11:00 |
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Leon Friedrich
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466384b081
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Solution rejig (#12428)
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2023-01-12 14:41:40 +11:00 |
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Nemanja
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faca40b8d5
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more component ref removal + combining server/client comps (#13178)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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2022-12-25 05:28:21 +01:00 |
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metalgearsloth
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a5f17a590f
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Fix tethergun (#13163)
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2022-12-24 15:24:43 -06:00 |
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Leon Friedrich
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881a2b2ece
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PopupSystem public methods rejig (#12830)
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2022-12-19 08:41:47 +11:00 |
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Chief-Engineer
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388d186fc7
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Add stamina logs (#12921)
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2022-12-12 15:21:15 +11:00 |
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Leon Friedrich
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bc7754a70d
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Fix projectile exception (#12956)
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2022-12-11 09:56:09 +11:00 |
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Leon Friedrich
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7ee2f15a14
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Fix projectiles not inheriting velocities from the shooter/gun. (#12854)
Fixes https://github.com/space-wizards/space-station-14/issues/12852
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2022-12-10 14:45:18 +11:00 |
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metalgearsloth
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fb3f6fa80f
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Predicted stamina (#12413)
* Predicted stamina
Needed to do some semblence of predicted melee.
* Okay now done.
* Pause support
* Comment
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2022-11-08 14:34:07 -06:00 |
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metalgearsloth
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5373fec641
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Fix a bunch of warnings (#11965)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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2022-10-16 08:44:23 -07:00 |
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Paul Ritter
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79854e59a4
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adds a source uid to most damage & mobstate events (#11559)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
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2022-10-08 12:15:27 +02:00 |
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metalgearsloth
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f51248ecaa
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Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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2022-09-29 15:51:59 +10:00 |
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