SlamBamActionman
1e368ae300
Add a Walking alert ( #32954 )
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* Initial commit
* Review feedback changes
* ProtoId
* TempCommit
* First attempt to have client alerts
* Review changes
2024-11-08 18:28:24 -06:00
Errant
1c6b9aaae7
movercontroller namespace ( #31749 )
2024-09-12 22:01:36 +02:00
Plykiya
af01d8fbff
Correct relay mover entity ( #31040 )
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* Relay entity
* Server
2024-08-15 22:30:53 +10:00
Plykiya
e6b67540e4
Update MoverController.cs to not use Component.Owner ( #29965 )
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* Update MoverController.cs
* Update a bunch of movement code to use Entity<T>
* Last errors
* wow, there were more errors
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Co-authored-by: plykiya <plykiya@protonmail.com >
2024-08-02 11:32:32 +10:00
metalgearsloth
c584f6444a
Pulling rework v2 ( #24936 )
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* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
* Fix hotkey
* Fix container changes
* oop
* Fix multi-pulling
* Move alerts cleanup.
* pulling fixes
2024-03-19 14:30:56 +11:00
Pieter-Jan Briers
68ce53ae17
Random spontaneous cleanup PR ( #25131 )
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* Use new Subs.CVar helper
Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.
This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.
* Fix a bunch of warnings
* More warning fixes
* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.
* Get rid of some more ISerializationHooks for enums
* And a little more
* Apply suggestions from code review
Co-authored-by: 0x6273 <0x40@keemail.me >
---------
Co-authored-by: 0x6273 <0x40@keemail.me >
2024-02-13 16:48:39 -05:00
Jezithyr
c15b0691ec
Emergency revert for pulling ( #24923 )
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Revert "Pulling rework (#20906 )"
This reverts commit 0d8254b2a2 .
2024-02-03 10:32:30 -08:00
metalgearsloth
0d8254b2a2
Pulling rework ( #20906 )
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* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
2024-02-03 14:36:09 +11:00
Leon Friedrich
654cc7f071
Merge ActorSystem and IPlayerManager ( #21314 )
2023-11-11 13:08:10 +11:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
metalgearsloth
73c323fd62
Some MoverController cleanup ( #18484 )
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Was going to code a feature but forgor it already existed so I just cleaned up some Dirty / EntityQuery<T> stuff.
2023-08-01 00:08:52 -04:00
Leon Friedrich
d228f971b0
Try fix collision mispredicts ( #16298 )
2023-05-13 00:02:50 +10:00
metalgearsloth
ec9d31d9ab
Mobmover tweaks ( #15942 )
2023-05-01 18:29:35 +10:00
metalgearsloth
5823e47442
Fix jetpack assert ( #14752 )
2023-03-22 15:58:53 +11:00
Leon Friedrich
4b65fb1579
Try fix some mover jank ( #13503 )
2023-01-16 01:20:22 -07:00
metalgearsloth
748b79d1df
Fix duplicate mech footstep sounds ( #12972 )
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* Fix duplicate mech footstep sounds
We just add a new component for relay targets so we can use that for audio prediction.
* Fix cwash
* woop
2022-12-11 07:18:25 -06:00
metalgearsloth
4f6ead57bf
Revert "Multi-threaded mob movement" ( #12809 )
2022-11-30 12:39:02 +11:00
metalgearsloth
d8bc7e1cb7
Multi-threaded mob movement ( #12611 )
2022-11-30 09:41:26 +11:00
keronshb
84413f2a4c
Box fixes and Stealth Box in uplink ( #12194 )
2022-11-04 14:16:23 +11:00
Leon Friedrich
19586ea46c
Reset movement on player (de)attach ( #12073 )
2022-10-22 10:50:14 +11:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
metalgearsloth
5b42861539
Smooth docking traversal ( #10822 )
2022-08-29 15:05:53 +10:00
Leon Friedrich
ebe6093af1
Pulling state handling changes ( #9952 )
2022-07-29 12:13:43 +10:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
metalgearsloth
dad26db137
Fix a bunch of mover bugs ( #9999 )
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* Fix a bunch of mover bugs
Just regressions from random things
* Fix vehicle movement I guess
2022-07-25 14:16:24 +10:00
metalgearsloth
b9e876ca92
The real movement refactor ( #9645 )
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* The real movement refactor
* ref events
* Jetpack cleanup
* a
* Vehicles partially working
* Balance tweaks
* Restore some shitcode
* AAAAAAAA
* Even more prediction
* ECS compstate trying to fix this
* yml
* vehicles kill me
* Don't lock keys
* a
* Fix problem
* Fix sounds
* shuttle inputs
* Shuttle controls
* space brakes
* Keybinds
* Fix merge
* Handle shutdown
* Fix keys
* Bump friction
* fix buckle offset
* Fix relay and friction
* Fix jetpack turning
* contexts amirite
2022-07-16 13:51:52 +10:00
metalgearsloth
2b6c352aff
Jetpacks ( #9023 )
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* Movement acceleration
* tweaks
* Weightless refactor coz fuck it
* CCVars
* weightless movement tweaks
* Some cleanup while I'm here
* dorkpacks
* thanks fork
* fixes
* zoomies
* toggles
* hmm
* yamls
* b
* so true
* Effects refactor
* namespace
* review
2022-06-24 17:44:30 +10:00
metalgearsloth
5169ade3fd
Movement acceleration ( #8969 )
2022-06-23 12:13:22 +10:00
Leon Friedrich
fa4c6f63f8
Nullable grid Uid ( #8798 )
2022-06-20 10:14:35 +10:00
Acruid
4f9be42f40
Remove Explicit GridId References ( #8315 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-12 11:54:41 +10:00
metalgearsloth
37e2154019
Fix pullchain prediction ( #7768 )
2022-04-25 17:24:40 +10:00
metalgearsloth
be41effb49
Fix mob pulling jank ( #7536 )
2022-04-14 12:29:56 +10:00
metalgearsloth
ba9312ccc7
Predicted footstep sounds ( #7107 )
2022-03-14 02:42:39 +11:00
metalgearsloth
6bf24e748b
Revert "Predicted footstep sounds" ( #7068 )
2022-03-11 14:56:43 +11:00
metalgearsloth
f1e6a352a8
Predicted footstep sounds ( #7060 )
2022-03-11 12:48:03 +11:00
metalgearsloth
2e5808085d
Set mover velocity via system ( #6288 )
2022-02-02 17:34:25 +11:00
Vera Aguilera Puerto
525c38b794
Move Eye Lerping to content and fix/improve it a bunch. ( #5900 )
2021-12-27 18:50:00 +01:00
DrSmugleaf
ab9d0cc6d8
Fix errors
2021-12-05 21:02:04 +01:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
0feebbff00
Inline HasComponent entirely
2021-12-03 12:23:18 +01:00
Javier Guardia Fernández
f5b11d6af8
Remove IMobStateComponent ( #5220 )
2021-11-08 15:11:58 +01:00
metalgearsloth
e801ffac45
Update content for joints refactor ( #4487 )
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* Update content for joints refactor
* Fix tumbler
* Fix pulling crash
* Fixes
2021-10-04 15:35:03 +11:00
metalgearsloth
5ade8c2695
Fix pulling lerping ( #4550 )
2021-09-01 19:35:16 -07:00
metalgearsloth
28a7d5041a
Comment joint prediction
2021-08-04 01:16:42 +10:00
metalgearsloth
c453bb07c5
Make pulling feel less crap ( #4414 )
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Something something pulling refactor someday
2021-08-03 17:02:43 +02:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00