* Station AI overlay
* implement
* Bunch of ports
* Fix a heap of bugs and basic scouting
* helldivers
* Shuffle interactions a bit
* navmap stuff
* Revert "navmap stuff"
This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.
* AI wires implemented
* Fix examines
* Optimise the overlay significantly
* Back to old static
* BUI radial working
* lots of work
* Saving work
* thanks fork
* alright
* pc
* AI upload console
* AI upload
* stuff
* Fix copy-paste shitcode
* AI actions
* navmap work
* Fixes
* first impressions
* a
* reh
* Revert "navmap work"
This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.
# Conflicts:
# Content.Client/Silicons/StationAi/StationAiOverlay.cs
* OD
* radar
* weh
* Fix examines
* scoop mine eyes
* fixes
* reh
* Optimise
* Final round of optimisations
* Fixes
* fixes
* Sec-Star-TASTIC
* fix license
* now counts as trash
* Sticks to people + wearable
* no more sticky
* no more sticky
* mystery-space
* Update Loadout Yaml
* remove cloaks and mantles from dresser
* remove mantles from lathe
* add role timer loadout thing
* add back cloak dresser
* fix test fail
* potentially fix test fail (?)
* LoadoutSystem change, deathsquad species loadout
* survival gear loadouts for disaster victims
* skrek
* centcom
* syndicate agent
* cburn
* ERT
* syndicates
* Is it ever gonna be enough?
* Take what you can
* Move startingGearEquippedEvent after Loadouts are spawned
* skreee
* even more formatting
* Unbreak auto internals activation
* undo AddAllRoleLoadouts change
* syndicate reinforcement survival loadouts
* re-enable vox ghostroles
* De-duplicate loadout gear
Needs supporting code, probably with an interface with StartingGearPrototype which would also use it, but I regexed the yaml.
* Code updates
* Remaining yaml
* Fix automatic naming
* raiseEvent
* Don't code when tired kids
* Sprites&Meta
* Changing prototypes
* Adding to Theater vend
* Sprite_Change
* Sprite_Change
* Prototype_Changes
Is this exactly how it should be?...
* FUCKING FIX
* weh
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Co-authored-by: Арт <123451459+JustArt1m@users.noreply.github.com>
* Musician Instruments to Musician lodouts
* Move instruments to their own file, fix instruments spawning on the floor, Found bug of Loadout dropping items on the floor rather than sorting inventory
* Whoops, I removed bagpipes for some reason
* Fixed potential duplicate engraved lighter steal objective
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Implement pigeonpeas' suggestion
* Also replaced the one if the vending machine, unsure if this vending machine is used or if vended items retain their fills, but figure can't hurt
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Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Add medical gloves to loadouts
* Realize I don't need to duplicate them
* Re-add extra lines
* I did it wrong...
* Format it back to how it was this time for sure
* For real this time
* ...
* Add sterile masks too
* I can't spell officer apparently
* Standardize order of where gloves are
* Add Nurse Hat to doctors
* Remove duplication of gloves and masks
* Remove extra space
* Name glove protos similiar to other ones
* Remove latex gloves proto from medical (sci has it)