Commit Graph

1869 Commits

Author SHA1 Message Date
Leon Friedrich
c29489ff4d Fix foldable-pickup interactions. (#6057) 2022-01-07 17:09:42 +11:00
Leon Friedrich
4921ea6850 Make smoking cool again. (#6046) 2022-01-06 23:45:02 +11:00
JustinTime
7d0b06f551 Add ability to resist out of welded lockers and locked closets (#5958)
* Enable lighting of Cigars with IsHotEvent

Subscribed to IsHotEvent in ThrusterSystem, added AfterInteractEvent to SmokingSystem.Cigar which will set SmokableState to Lit if IsHotEvent returns true

This should mean that cigs/Cigars should light on anything hot

* Revert "Enable lighting of Cigars with IsHotEvent"

This reverts commit db896e1f80940892a87d34aa7182b9c605fa53bc.

* Add the ability to kick your way out of welded or locked closets

Added a ResistLocker component/system that hooks into OnRelayMove to begin resisting out of lockers so that players aren't stuck in lockers forever

Also added check to EntityStorageComponent to not print out welded shut message if the entity attempting to open the locker is inside of it.

* Changes based on review

minor formatting changes

make components passed into AttemptResist nullable and resolve them inside of the function

Remove incorrectly named .ftl file

* Changes based on review

Ditched async DoAfter
Used PopupSystem over User.PopupMessage

Added Cancel token to ResistLockerComponent

Subscribed to EntRemovedFromContainer event to cancel DoAfter if the player is removed from a container

* I am in formatting hell, apparently

* Changes based on review

Added TryComp for the EntityStorageComponent instead of the event passed one

* Changes based on review

* Apply suggestions from code review

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Formatting changes based on review

* Shuffle functions around in LockSystem to properly trigger visualizer

Moved all the unlocking logic to a Lock method inside of LockSystem and TryUnlock calls this method if the user passes all of the access checks

* Formatting, replacing Resolve with TryComp and making AttemptResist arguments optional

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* Check if the player is inside THE container not A container

me no read good

* ok ok I give my code is bad

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2022-01-05 22:18:48 -08:00
metalgearsloth
4aaa85f84d Xeno improvements (#6032) 2022-01-05 18:51:53 -07:00
Acruid
5b1cd2dd96 ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Rane
8f6192dafa Added briefings to character menu & the traitor briefing (codewords) (#5971) 2022-01-05 16:46:40 +11:00
Leon Friedrich
adbc4ee5b0 Partial hand ECS (#5634)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: Paul <ritter.paul1@googlemail.com>
2022-01-05 15:53:08 +11:00
Leon Friedrich
0aa4f9efbe Power Cell Refactor (#5943)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2022-01-05 15:20:25 +11:00
Paul
11510927d6 work on adminpanel & submodule update 2022-01-04 21:12:34 +01:00
mirrorcult
5249ea057a Kill bobby 2.0 (#6023) 2022-01-04 10:17:39 +01:00
ShadowCommander
0a626353ab Make disconnected players in AdminNameOverlay different from connected players (#5931)
* Set transparency for disconnected players in the AdminNameOverlay

* Change to white instead of transparent
2022-01-03 16:40:45 -08:00
Paul
33572c5cc8 submodule update & fixes the ahelpwindow further 2022-01-03 04:14:10 +01:00
Paul
7e266b41ff removes a bit of jank from bwoinkwindow
sorta fixes sorting
2022-01-03 02:36:25 +01:00
E F R
df9aecb6a0 Administration: Ahelp tabs (#5965) 2022-01-03 01:54:44 +01:00
Flipp Syder
b1584793bf Adds fire/air alarms (#5018)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: E F R <602406+Efruit@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-01-02 15:56:24 +11:00
ShadowCommander
007f4c6cbe Fix inventory UI not showing entities (#5981)
* Update inventory UI on init

* Add resolve pattern

* Update Content.Client/Inventory/ClientInventorySystem.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Fix errors

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2022-01-01 23:35:30 +01:00
ShadowCommander
9529883db1 Fix player tab opening multiple VV when closed by the X and reopened (#5986) 2022-01-01 23:10:46 +01:00
ShadowCommander
04be14e057 Prevent equipping HandVirtualItems (#5982) 2022-01-02 00:20:32 +11:00
Michael Phillips
89044ea732 Fixed issue with missing value on heldEntity (#5961) 2021-12-31 14:26:12 +11:00
wrexbe
abba1e1c2c Make held entity nullable (#5923) 2021-12-30 19:27:15 -07:00
ShadowCommander
dc1ca30f7c Add context menu to AdminMenu PlayerTab entries (#5904)
* XAML PlayerTab entries

* Move command execution to PlayerTab

* Move command logic to the AdminSystem

* Clean up

* Add examine and context menu keybind handling to PlayerTab

* Fix remote admin verbs

* Remove examine for now

* Add server verbs

* Fix requests of verb by non-admins

* Clean up AdminSystem.Menu
2021-12-30 14:11:30 -08:00
Paul Ritter
512d6a38c3 get that crap outta here (completely rewrites inventorysystem) (#5807)
* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00
Pieter-Jan Briers
26b1f28f51 AdminSystem uses BaseWindow instead of SS14Window.
Forward compatibility patch for engine SS14Window deprecation.
2021-12-30 17:38:12 +01:00
ShadowCommander
9d70bdde9c Keep players in the PlayerTab until round end (#5921)
* Rework AdminSystem to keep players in the PlayerTab until round end

* Prevent sending PlayerStatus to deadminned admins

* Change _playerList to non-nullable

* Clean up unused usings

* Consolidate duplicate foreach loop code
2021-12-30 16:12:28 +01:00
Vera Aguilera Puerto
b4808786da Ignore CanHostGuardian on the client. 2021-12-30 13:19:41 +01:00
Pieter-Jan Briers
a0af197259 Set outside prediction flags on system/inputs to work without prediction.
This needs to be gone through more thoroughly but it works somewhat.
2021-12-30 03:12:04 +01:00
ShadowCommander
ca8d673fad Add ShowRules commmand (#5908) 2021-12-29 18:31:18 +11:00
Alex Evgrashin
1705eae96c Suit sensor and crew monitoring (#5521)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-12-29 16:19:00 +11:00
metalgearsloth
e5e144d99c Rollerbeds (#5681) 2021-12-29 15:57:20 +11:00
CrudeWax
299c4be328 Guardians (Holoparasites) (#5140)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-12-29 14:58:48 +11:00
ShadowCommander
f83b64bdec Fix AdminSystem not unsubscribing from PlayerTab.OnEntryPressed 2021-12-27 19:35:13 -08:00
Vera Aguilera Puerto
525c38b794 Move Eye Lerping to content and fix/improve it a bunch. (#5900) 2021-12-27 18:50:00 +01:00
ShadowCommander
e51f6ee851 Keep PlayerTab entries until the end of the round (#5910) 2021-12-27 12:46:38 +01:00
metalgearsloth
0705f16898 ECS handheld lights (#5864) 2021-12-27 18:15:16 +11:00
Acruid
b3b171da7f ECSatize CameraRecoilSystem (#5448)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-12-27 17:50:12 +11:00
ShadowCommander
0bd24d1707 XAML PlayerTab (#5897)
* XAML PlayerTab entries

* Move command execution to PlayerTab

* Move command logic to the AdminSystem

* Clean up

* Add IClientConsoleHost dependency
2021-12-25 20:10:55 -08:00
Leon Friedrich
b675bdb789 Move Access & AccessReader to shared. (#5798)
* git mv

* Move Access Component & system.

- Name space changes
- Rename AccessReader to AccessReaderComponent
- Also need an abstract TryGetSlot function for SharedInventoryComponent

* better TryGetSlot

* Ah yes, tests exist.
2021-12-25 20:07:28 -08:00
Leon Friedrich
afc3ae6335 Make more uids nullable (#5794) 2021-12-26 13:32:45 +11:00
Vera Aguilera Puerto
666be08d86 Fix client-only command permissions. (#5899) 2021-12-25 19:53:21 +01:00
DrSmugleaf
1e42bafea4 Make admin logs (reliably) refresh when opening 2021-12-25 19:18:04 +01:00
ShadowCommander
be6cb75122 Add a wait time for the rules popup (#5823)
* Create new rules popup

* Implement accept and quit buttons

* Add rules accept timer

Forces the player to read the rules by making them wait.

Speed reading the rules took me just under 45 seconds which means it'll take longer than that if someone's reading this for the first time.

* Fix info rules header

* Change _rulesPopup to local variable
2021-12-24 17:32:33 -08:00
Vera Aguilera Puerto
944b4fb073 Mapping command shows markers on the client.
Bit of a hack to work around client-side only command permissions being broken.
2021-12-25 02:10:46 +01:00
DrSmugleaf
1f8152cb02 Cache the last 3 rounds of admin logs in memory
Reduces send logs time from 2/10/45 seconds to 2 milliseconds
Not thread safe
Removes LogRecord
2021-12-25 02:07:12 +01:00
DrSmugleaf
2f75b282b9 Change admin log filter types and impacts to use hashsets 2021-12-24 20:48:21 +01:00
TemporalOroboros
201952e618 Adds temperature to solutions (#5834) 2021-12-24 02:22:34 -07:00
wrexbe
40278353d3 Salvage (#5686)
Co-authored-by: 20kdc <asdd2808@gmail.com>
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-12-23 13:14:01 +01:00
Paul Ritter
1b028c5ff7 adds ahelp relay (#5837) 2021-12-22 13:34:09 +01:00
Pancake
f334f4a4b9 Accents (#5720)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Paul <ritter.paul1@googlemail.com>
2021-12-21 21:31:20 +01:00
Vera Aguilera Puerto
f4d8ec1b35 Refactor Game Modes (#5857) 2021-12-21 21:23:29 +01:00
Paul
d1a1ee3cbe lambda 2021-12-21 21:16:45 +01:00