DrSmugleaf
a3fdcd3a68
Add EffectBlockerExtensions
2020-12-20 04:31:04 +01:00
DrSmugleaf
5c0cf1b1a0
Use 'new' expression in places where the type is evident for content ( #2590 )
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* Content.Client
* Content.Benchmarks
* Content.IntegrationTests
* Content.Server
* Content.Server.Database
* Content.Shared
* Content.Tests
* Merge fixes
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2020-11-27 21:00:49 +11:00
Morshu32
6967e8b7f8
Set requiredSlipSpeed default value to 0,1 to avoid slipping while standing still ( #2582 )
2020-11-18 21:58:36 +01:00
ColdAutumnRain
f5dc62b533
Removed EntityManager member variable from Components and EntitySystems ( #2502 )
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* Removed EntityManager member variable from Components and EntitySystems
* Removed EntityManager with minor corecctions
* Update PathfindingSystem.cs
* Update InteractionSystem.cs
* Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
* Update Content.Client/GameObjects/Components/Suspicion/SuspicionRoleComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Client/GameObjects/Components/Suspicion/TraitorOverlay.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/PDA/PDAComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/EntitySystems/AI/Pathfinding/PathfindingSystem.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Stack/StackComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: Clyybber <darkmine956@gmail.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2020-11-18 15:45:53 +01:00
DTanxxx
69d709a28f
Updated ContainerHelpers to use new extensions ( #2530 )
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Co-authored-by: David Tan <>
2020-11-13 18:25:04 +11:00
DrSmugleaf
b64cb24059
Rename usages of collidable to physics ( #2230 )
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* Rename usages of collidable to physics
* high tier PANIQUE
* aaaaaaaaAAAAAa
* cursed commit dont research
* Fix urist and items being anchored
* Fix the rest
2020-10-11 16:36:58 +02:00
Víctor Aguilera Puerto
31e0dfc10c
Adds FlammableComponent, humans can now catch on fire. ( #2115 )
2020-09-22 15:40:04 +02:00
Víctor Aguilera Puerto
69059eac80
Adds new different reaction types. ( #2114 )
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* Adds new different reaction types.
- Adds touch, injection and ingestion reactions for entities.
- Adds tile reactions.
- Removes GasSprayerComponent in favor of SprayComponent.
- Gives fire extinguishers a safety.
- Gives spray puffs a sprite.
- Improved spray and fire extinguisher in general.
- Fire extinguisher now ACTUALLY puts out fires. Amazing, eh?
- Fire extinguisher sprays three 'clouds' at once.
- Spraying flammable chemicals at fire makes them worse. Whoops!
- Gives spray and fire extinguisher their classic sounds.
- Most chemicals now don't make puddles. Too bad!
- Space lube now makes a very slippery puddle. Honk.
- Spraying water (or using a fire extinguisher) on existing puddles makes them bigger.
* Fix solution tests
* food base now has solution container with noexamine caps
2020-09-21 17:51:07 +02:00
DrSmugleaf
74943a2770
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
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* Readonly, typos and redundant string interpolations
* Namespaces
* Optimize imports
* Address reviews
* but actually
* Localize missing strings
* Remove redundant vars
2020-09-13 14:23:52 +02:00
DrSmugleaf
4d23bbf4df
Fix slippery items not being slippery ( #1948 )
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* Fix slippery items not being slippery
* Fix slippery not being slippery part 2 redux electric boogaloo
* You got a license for that hard collidable?
2020-08-29 13:13:22 +02:00
DrSmugleaf
8a27a5322a
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
DrSmugleaf
b9196d0a10
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
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* Add test that puts all components on an entity and checks for no exceptions
Also fix all the exceptions that happened because of this
* Add comments to the test
* Fix nullable errors
* Fix more nullable errors
* More nullable error fixes
* Unignore basic actor component
* Fix more nullable errors
* NULLABLE ERROR
* Add string interpolation
* Merge if checks
* Remove redundant pragma warning disable 649
* Address reviews
* Remove null wrappers around TryGetComponent
* Merge conflict fixes
* APC battery component error fix
* Fix power test
* Fix atmos mapgrid usages
2020-08-22 22:29:20 +02:00
Vince
b647ad0f42
Refactor UpdateKinematics() and fix a lot of Content warnings ( #1709 )
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Most warnings were related to EntityQuery and IPhysicsComponent.
Partially fixes #1650 and fixes #1682
2020-08-15 20:38:35 -07:00
DrSmugleaf
4a8ed41e3a
Fix namespaces and optimize imports ( #1651 )
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* Fix namespaces and optimize imports
* Cleanup fixes
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
2020-08-13 14:40:27 +02:00
Acruid
a772b505ac
IComponentManager API changes.
2020-07-29 15:49:44 -07:00
DrSmugleaf
a91a907fc5
Add slipping moving you forward a few tiles ( #1520 )
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* Add slipping moving you forward
* Check for weightless and change decay to a multiplier
* Pragma moment
2020-07-28 15:53:51 +02:00
DrSmugleaf
b88afec350
Add slipping prediction ( #1440 )
2020-07-23 01:40:31 +02:00