DrSmugleaf
5c0cf1b1a0
Use 'new' expression in places where the type is evident for content ( #2590 )
...
* Content.Client
* Content.Benchmarks
* Content.IntegrationTests
* Content.Server
* Content.Server.Database
* Content.Shared
* Content.Tests
* Merge fixes
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2020-11-27 21:00:49 +11:00
DrSmugleaf
749cd11d33
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
Paul Ritter
1b3cbd4d3a
Resolves that make you flinch ( #2423 )
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* argh
* ouch
* zap
* adds default!
* adressed review
2020-10-30 11:13:35 +11:00
DrSmugleaf
4a8ed41e3a
Fix namespaces and optimize imports ( #1651 )
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* Fix namespaces and optimize imports
* Cleanup fixes
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
2020-08-13 14:40:27 +02:00
AJCM-git
ae41d03ec6
Re-organizing the Resources folder. Part 1. ( #1234 )
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* First commit
* Lockers
* Lockers electric boogaloo
* Crates and Lockers
* Almost finishing the Textures folder
* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects
* dont know what happened here
* Commit before merge
* re-organizing
* Lockers broken
* Commit before merge
* Submodule
* renaming
* Fixing most issues
* forgot these ones
* Updating submodule
* typo
* Fixing some paths
* fixing some paths
* updating submodule
* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00
Pieter-Jan Briers
195c16d800
Wire hacking is now fancy.
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1. new UI
2. wires are correctly randomized.
3. wires layouts
are shared across machines in the same round.
2020-05-27 15:24:07 +02:00
ZelteHonor
b2e2aef78d
Rider static analysis ( #433 )
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* Non-accessed local variable
* Merge cast and type checks.
* StringComparison.Ordinal added for better culture support
* Supposed code improvement in launcher. Remove unused code.
* Update ExplosionHelper.cs
Unintentional change.
* Optimized Import
* Add Robust.Shared.Utility import where it was deleted
* Other random suggestion
* Improve my comment
2019-11-13 23:37:46 +01:00
Pieter-Jan Briers
563dda69d4
Shorten wires menu by default.
2019-10-21 22:52:58 +02:00
DamianX
63bb4c4d0a
Create BoundUserInterfaces with DynamicTypeFactory (content) ( #332 )
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* Create BoundUserInterfaces with DynamicTypeFactory (content)
* maybe this time I did it right
2019-09-08 16:05:34 +02:00
DamianX
36078382e4
Airlock hacking ( #329 )
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* Airlock hacking
* Added status text
* Whoops don't need this
* Update Content.Server/GameObjects/Components/Doors/AirlockComponent.cs
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* ComponentReference ServerDoorComponent
* Suggested name
2019-09-06 10:05:02 +02:00
DamianX
264a63b7f6
Wires! ( #315 )
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* Wires!
* Use state instead of messages
* cleanup
* Update submodule
* actually fix conflict
* Maybe fix conflicts?
* Localized strings, removed hardcoded sprite path
* cleanup
* More localization and sounds
2019-09-01 22:15:34 +02:00