deltanedas
2eaec2d528
Add uplink implant ( #15728 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-29 19:07:50 +10:00
Tom Leys
0821f53b8a
Fix 15710, can now admin ctrl | traitor ( #15875 )
2023-04-29 13:13:56 +10:00
Nemanja
59349b1b9b
Gamerule Entities, Take 2 ( #15765 )
2023-04-25 20:23:14 -04:00
metalgearsloth
d3552dae00
Revert "Gamerule Entities" ( #15724 )
2023-04-24 16:21:05 +10:00
Nemanja
39cc02b8f9
Gamerule Entities ( #15513 )
2023-04-24 15:20:51 +10:00
deltanedas
597c398545
uplink ringtone code + minor cleanup ( #15277 )
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* uplink ringtone code + minor cleanup
* show uplink code in character menu
* no log
* rgbee
* no red
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-23 17:00:42 -04:00
Moony
5cc78c2c75
Revert "Oops, All Captains! ( #14943 )" ( #14994 )
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This reverts commit 8128759ea8 .
2023-03-30 18:55:09 -05:00
Skye
8128759ea8
Oops, All Captains! ( #14943 )
2023-03-30 18:54:38 -05:00
Leon Friedrich
4d71b1b81e
Revert "Mind ecs" ( #14881 )
2023-03-27 08:24:00 +11:00
ShadowCommander
bfc4da9377
Mind ecs ( #14412 )
2023-03-26 14:31:13 -04:00
metalgearsloth
492a361dd9
Prevent really latejoins from being T ( #14866 )
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AKA if they're still on arrivals and either padded time or got lucky with timing.
2023-03-26 08:17:38 -05:00
deltanedas
47d5ec20ce
list codewords on traitor round end ( #14810 )
2023-03-23 12:29:39 -04:00
Vordenburg
7b1d93b281
Delay the selection of traitors at round start. ( #13161 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2023-01-20 08:18:47 -08:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
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Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-01-13 16:57:10 -08:00
Nemanja
0b5000dc76
Grenade Penguin 2: The Reckoning ( #13278 )
2023-01-01 17:18:47 -08:00
Rane
3184619d42
Objective Assignment Refactor ( #11678 )
2022-11-16 12:58:47 -08:00
Rane
6f53e9c459
fix several traitor objective bugs ( #12212 )
2022-11-04 13:58:19 +11:00
Rane
05152d39ac
fix traitor game mode ( #12303 )
2022-10-31 13:02:42 +11:00
Rane
315c564315
starting TC penalties for powerful roles ( #11111 )
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* starting TC based on role
* actually just remove all the job changes
* reviews
* moment
2022-09-15 14:37:54 -05:00
Nemanja
2152914acc
Generalized Store System ( #10201 )
2022-08-16 21:34:25 -07:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
Rane
b8be23004b
Latejoin traitors ( #9783 )
2022-07-28 17:59:45 -07:00
drakewill-CRL
d02e2dad26
Antag menu ( #9900 )
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* Refactor traitor generation code.
* RandomTraitorAlive no longer crashes when 1 traitor. Also cleaner/faster
* Add Antag menu for admins, add Traitor to the list.
* Add zombie to admin-antag menu
* Pirates, lone op, make traitor consistent with the rest.
* Add name strings
* cleaned usings.
* Cleanup.
Co-authored-by: drakewill <drake@drakewill-crl>
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2022-07-20 04:46:23 -05:00
Kara
b9a0894d7c
Event refactor ( #9589 )
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* Station event refactor
* Remove clientside `IStationEventManager`
we can just use prototypes
* Basic API idea
* Cruft
* first attempt at epicness
* okay yeah this shit is really clean
* sort out minor stuff
* Convert `BreakerFlip`
* `BureaucraticError` + general cleanup
* `DiseaseOutbreak`
* `FalseAlarm`
* `GasLeak`
* `KudzuGrowth`
* `MeteorSwarm`
* `MouseMigration`
* misc errors
* `PowerGridCheck`
* `RandomSentience`
* `VentClog`
* `VentCritters`
* `ZombieOutbreak`
* Rewrite basic event scheduler
* Minor fixes and logging
* ooooops
* errors + fix
* linter
* completions, `RuleStarted` property, update loop fixes
* Tweaks
* Fix #9462
* Basic scheduler update fix, and fixes #8174
* Add test
* UI cleanup
* really this was just for testing
2022-07-10 20:48:41 -05:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
Moony
58ddb19cd2
Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. ( #8539 )
2022-06-12 13:27:05 +10:00
metalgearsloth
8d6a3ecea7
Secret! ( #8276 )
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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2022-05-19 14:44:24 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
mirrorcult
3abc7a443e
Separate game rule enabling and game rule starting ( #6168 )
2022-02-15 20:06:28 -07:00
Rane
b5f03f4682
New Objective: Ensure another traitor stays alive. ( #6020 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-01-14 01:53:50 +11:00
Rane
8f6192dafa
Added briefings to character menu & the traitor briefing (codewords) ( #5971 )
2022-01-05 16:46:40 +11:00
Morbo
7d28108572
Add AntagPrototype to TraitorRole and Fix traitors choice logic ( #5861 )
2021-12-26 14:13:37 +11:00
Vera Aguilera Puerto
f4d8ec1b35
Refactor Game Modes ( #5857 )
2021-12-21 21:23:29 +01:00
Paul Ritter
75721c214c
Revert "Refactor Game Modes" oh god oh fuck go back it was too good to be true ( #5855 )
2021-12-21 19:25:52 +01:00
Vera Aguilera Puerto
8831d08229
Refactor Game Modes ( #5819 )
2021-12-21 18:56:47 +01:00