metalgearsloth
a89d4c750b
Power stuff ( #31314 )
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* Power stuff
- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.
* big update
* boing
2024-08-25 22:18:42 +10:00
Crude Oil
6c6ae35cf8
Add ability to show stack visuals on closed containers ( #29309 )
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* add ability to show stack visuals on closed containers
* remove container stack visuals logic from sharedstoragesystem
* improve comments a bit
* move logic for open/closed containers into itemcountersystem
* move behavior to storage component
* remove unused import
* remove old comment
* fix comments
* fix wrong property name
* Update Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
* Rename variable for clarity
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2024-07-20 22:49:48 -07:00
Plykiya
b7aa97e203
Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() ( #29993 )
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* Replace EntityCoordiates.InRange() with TransformSystem.InRange()
* nullspace
* I figured it out
* man I have no clue how client side sutff works
* please have mercy
* remove RadiationPulseOverlay changes
* nullspace
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Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-13 23:25:51 +02:00
Plykiya
a03b88979e
Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() ( #30010 )
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* Get rid of a bunch of obsolete usages
* position
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Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-13 23:05:22 +02:00
DrSmugleaf
58efe4fdd1
Fix storages bugging out if an open storage has its component removed ( #29485 )
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* Fix storages bugging out if an open storage has its component removed
* Fix error on close
2024-06-27 00:11:51 +10:00
eoineoineoin
b44b159431
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
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Replace Matrix3 with Matrix3x2
2024-06-02 14:07:41 +10:00
metalgearsloth
5896e68752
Content update for UI prediction ( #27214 )
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* Content update for UI refactor
* Big update
* Sharing
* Remaining content updates
* First big update
* Prototype updates
* AUGH
* Fix UI comp ref
* Cleanup
- Fix predicted message, fix item slots, fix interaction range check.
* Fix regressions
* Make this predictive
idk why it wasn't.
* Fix slime merge
* Merge conflict
* Fix merge
2024-04-26 18:16:24 +10:00
metalgearsloth
b2b1926ecc
More storage tweaks ( #25970 )
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- Fix some prediction stuff.
- Fix some jank.
- UseDelay.
- Cap.
2024-04-20 11:51:16 +10:00
MilenVolf
c7870882f6
LockVisualizer ( #25224 )
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* LockVisualizer
* Fix state
* Clean some code
* Make it component, fix tests fail
* Fix for StateUnlocked
Now it is possible to manually set the unlocked state and it will work!
* Optimize LockVisualizer, add check for unlocked state
* No todo I guess
2024-02-16 16:52:31 -07:00
metalgearsloth
042feae2e9
Predicted movement opening lockers ( #24937 )
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Relay wasn't really networked properly and this annoys me.
EntityStorage is still pretty skrunkly but this fixes the main issue I think.
2024-02-04 13:23:16 +11:00
Nemanja
6e91346ff3
artifact crusher ( #22301 )
2023-12-12 10:15:47 +11:00
Nemanja
736300d505
keybinds for opening bag/belt & context logic for opening storage window ( #22238 )
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* keybinds for opening bag/belt & context logic for opening storage window
* no error por favor
2023-12-08 12:43:37 -06:00
Nemanja
cc8984d096
Grid Inventory ( #21931 )
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* Grid Inventory
* oh boy we keep cracking on
* auto insertion is kinda working? gross, too!
* pieces and proper layouts
* fix the sprites
* mousing over grid pieces... finally
* dragging deez nuts all over the screen
* eek!
* dragging is 90% less horrendous
* auto-rotating
* flatten
* Rotation at last
* fix rotation and change keybind for removing items.
* rebinding and keybinding
* wow! look at that! configurable with a button! cool!
* dragging is a bit cooler, eh?
* hover insert, my beloved
* add some grids for storage, fix 1x1 storages, fix multiple inputs at once
* el navigation
* oh yeah some stuff i forgor
* more fixes and QOL stuff
* the griddening
* the last of it (yippee)
* sloth review :)
2023-12-04 16:04:39 -07:00
Leon Friedrich
eb0c86f803
Storage CanInsert() tweaks ( #21623 )
2023-11-13 23:43:03 +11:00
Nemanja
4729024d3e
Convert ItemSize to prototypes ( #21481 )
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* item sizes are prototypes
* eek
2023-11-06 00:20:50 -07:00
Nemanja
85f09cae86
More Storage Rebalancing ( #21373 )
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* the changes...
* eek
2023-11-01 17:19:41 -06:00
Nemanja
0c329ed661
Storage Standardization [Take 2] ( #21270 )
2023-10-30 20:55:55 -07:00
metalgearsloth
c08349a947
Revert "Storage TEST MERGE" ( #21258 )
2023-10-26 00:46:22 -07:00
Nemanja
41795720da
[TEST MERGE] Slot-based Storage ( #21212 )
2023-10-25 18:53:38 -04:00
ShadowCommander
4b10cab617
Change ListContainer to send null when selected is removed from the data ( #20595 )
2023-10-24 22:07:47 -04:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
DrSmugleaf
9e1ecdea76
Remove obsolete usages of AnimationPlayerComponent ( #20806 )
2023-10-14 10:28:06 -07:00
Kara
f8d194b117
Bows & arrows ( #19771 )
2023-09-22 02:45:21 -07:00
metalgearsloth
91444083cf
Dispose storage windows on state change ( #20095 )
2023-09-13 16:03:44 -06:00
metalgearsloth
7064f262b4
Add ore bag area pickups ( #19358 )
2023-09-12 22:34:04 +10:00
metalgearsloth
b9d35a0346
Fix merge artifact ( #20025 )
2023-09-11 21:43:13 +10:00
metalgearsloth
d5bd1c6f86
Predict StorageComponent ( #19682 )
2023-09-11 21:20:46 +10:00
metalgearsloth
99b77bc2d3
Remove lights compref ( #19531 )
2023-09-11 19:18:06 +10:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Nemanja
f5d961e7be
Fix foldables ( #19717 )
2023-09-01 12:30:40 +10:00
metalgearsloth
ef5a4ec306
More ent storage ref ( #19693 )
2023-08-31 22:29:11 +10:00
metalgearsloth
609bf63893
Remove entity storage compref ( #19557 )
2023-08-31 18:32:03 +10:00
metalgearsloth
789c5e0a2b
Add fultons ( #18958 )
2023-08-29 16:34:05 +10:00
Visne
11a57be230
Remove usages of obsolete SpriteView.Sprite.set() ( #19500 )
2023-08-25 11:16:46 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
fcf01cc6ef
Trashbag stuff ( #18096 )
2023-07-18 21:44:00 +10:00
TemporalOroboros
3ac4cf85db
Cleaner BoundUserInterfaces ( #17736 )
2023-07-09 02:02:17 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
TemporalOroboros
f43683e3b9
Resolves StorageVisualizer is Obsolete ( #13910 )
2023-05-18 14:03:20 -04:00
TemporalOroboros
a1715666f0
Resolves StackVisualizer is Obsolete ( #13908 )
2023-05-18 16:16:53 +10:00
TemporalOroboros
8094965285
Resolves BagOpenCloseVisualizer is Obsolete v2 Uncooked Edition ( #16399 )
2023-05-15 16:37:45 -04:00
metalgearsloth
a9c0007c77
Stack and storage enhancements ( #16405 )
2023-05-14 22:24:45 -04:00
Leon Friedrich
cc4edb9f87
Rollerbed / foldable strap fixes. ( #16106 )
2023-05-05 17:27:15 +10:00
Leon Friedrich
49a22ed29d
Set SpriteView sizes in various controls. ( #15935 )
2023-04-30 16:46:45 +10:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
Nemanja
a5b9cecc78
Predict entitystorage ( #14082 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-02-26 23:44:30 +11:00
Visne
5a5a3afbb1
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
metalgearsloth
02aef68dff
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00