* Fix SpawnEntitiesBehavior crash and add test
* Fix comparer, add duplicated behavior
Turns out this isn't Java
* Threshold behaviors are now "linearly" executed
* Fixes YAML threshold behaviors to be linear
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Revert "Make handheld explosives affect tiles (#2806)"
This reverts commit 005e142949.
* Fixes tiles being destroyed under walls by an explosion
* Extra imports removed
* Handles explosion in space and different grids
This handle explosions across different grids, and tiles are still protected if there is an entity airtight and currently blocking air on top of them that survived the explosion.
* Some bug fixes
- The way tiles were being protected was silly.
- Big explosions cause a lot of objects to trigger multiple events and at the same time they are destroyed.
- Explosions spawning inside containers like closets work now.
* Range bug fixes
* Explosive
The explosion works even if the entity exploding is inside multiple 'layers' of containers like.
bomb -> survival box -> tool box -> closet
* Explosions are different now
Explosion can't jump over walls now.
Explosions work like rays now, if an explosion breaks a wall it can scatter inside the room.
If entities are behind impassable entities that survive the blast they are left unscathed.
* Little fix
* Remove the extra lookup of tiles
* Another small change
* Restore the second lookup
I thought this was extra, but this protects the tile under it if there is an Impassable entity on top. None wants anchored girders on top of lattice/space
* Changing order of conditions
IsBlockedTurf is cheaper to run than InRangeUnobstructed.
* Yep
* Clothing & Gender fields: Add to database [MODIFIED TO NOT DEPEND ON SAPHIRE-DB-REFACTOR]
Sorry about this, Saphire.
* Clothing & Gender fields: Add UI [FALLBACK II]
* Clothing & Gender fields: Actually apply gender
* Clothing & Gender fields: Import innerclothingskirt field from my previous attempt
Couldn't import actual prototypes because of a change to IDs
* Clothing & Gender fields: Add innerclothingskirt field to everything
* Clothing & Gender fields: Jumpskirts now work
* Clothing & Gender fields: Gender field will follow sex field if it's not different (UX improvement) [FALLBACK II]
* Clothing & Gender fields: Gender -> Pronouns to reduce confusion. Also, fix profile summary. Properly. [FALLBACK II]
* Clothing & Pronoun fields: Refactor so that profile equipment adjustments are performed in StartingGearPrototype.
* AvoidCollision if collided entity is the one that the character is buckled to
* Attempt to PreventCollision after the player is unbuckled but still colliding with StrapComponent
* Moved PreventCollide to the Shared script.
* Add WakeBody to keep updating the physics collision while being on a collidable strap component.
* Addressed some of metalgearsloth's suggestions:
- Made EntityBuckledTo,IsOnStrapEntityThisFrame and DontCollide not virtual
-Made EntityBuckledTo nullable
-Don't call update on Paused BuckleComponents
-Removed EntityBuckledTo variable declaration in BuckleComponent because it's not needed anymore
-Call TryUnbuckle if (!IsOnStrapEntityThisFrame && DontCollide) to set BuckledTo entity to null.
* Formatting
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Formatting
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Formatting again :P
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Formatting
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Formatting
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Renamed variable EntityBuckledTo to LastEntityBuckledTo
* As per DrSmugLeaf suggestion: Added [ComponentDependency] to the Body variable.
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Conveyor Belt appearance when power is off
If the conveyor belt is running and the power turns off the belt stops pushing things but the animation continues. This changes it so the animation stops if there is no power and resumes when it returns.
* Change from using Initialize, to OnAdd and OnRemove
* Cleanup surgery classes
* Add DoAfter to surgery
* Consolidate doafter, break on user and target move
* Ignore biological surgery data component on the client
* Apply suggestions from code review
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Use a stringbuilder for surgery descriptions
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Async Interface
* Update Content.Server/GameObjects/Components/Fluids/MopComponent.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Changed the glassbeaker
* Update Content.Shared/Interfaces/GameObjects/Components/Interaction/IAfterInteract.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Update Content.Shared/Interfaces/GameObjects/Components/Interaction/IAfterInteract.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Interaction system fix
* Removed I from the interface
* Changed all implementations of the interface I could find
* all public void implementation fixed
* All built, no errors should remain
* Update Resources/Prototypes/Entities/Objects/Specific/chemistry.yml
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update Content.Server/GameObjects/Components/Portal/TeleporterComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update Content.Server/GameObjects/Components/ActionBlocking/HandcuffComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Commit based off Sloth's commentary
* Removed the Rag file from the PR
* Reverted sloth's commentary changes on the publcity of the function
* Injector component properly implemented interface
* Update Content.Server/GameObjects/Components/Fluids/MopComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update Content.Server/GameObjects/Components/Fluids/SprayComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: BlueberryShortcake <rubetskoy234@mail.ru>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Singularity Testing Map: Add a command to auto-config the singularity engine
* Singularity Testing Map: Add the singularity testing map
A derivative of 20kdcstation.
* #2744 fix NRE on clicking alerts with no OnClick, and don't send the click
message unless the alert has an onclick
* #2744 fix NRE on clicking alerts with no OnClick, and don't send the click
message unless the alert has an onclick