DrSmugleaf
5c0cf1b1a0
Use 'new' expression in places where the type is evident for content ( #2590 )
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* Content.Client
* Content.Benchmarks
* Content.IntegrationTests
* Content.Server
* Content.Server.Database
* Content.Shared
* Content.Tests
* Merge fixes
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2020-11-27 21:00:49 +11:00
ColdAutumnRain
f5dc62b533
Removed EntityManager member variable from Components and EntitySystems ( #2502 )
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* Removed EntityManager member variable from Components and EntitySystems
* Removed EntityManager with minor corecctions
* Update PathfindingSystem.cs
* Update InteractionSystem.cs
* Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
* Update Content.Client/GameObjects/Components/Suspicion/SuspicionRoleComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Client/GameObjects/Components/Suspicion/TraitorOverlay.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/PDA/PDAComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/EntitySystems/AI/Pathfinding/PathfindingSystem.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Stack/StackComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: Clyybber <darkmine956@gmail.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2020-11-18 15:45:53 +01:00
Víctor Aguilera Puerto
745401a41e
Data-oriented Construction System ( #2152 )
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- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos
Co-authored-by: Exp <theexp111@gmail.com >
2020-10-08 17:41:23 +02:00
DrSmugleaf
48b61f6bcc
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
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* Update RobustToolbox
* Transition direct type usages
* More updates
* Fix invalid use of to map
* Update RobustToolbox
* Fix dropping items
* Rename name usages of "GridCoordinates" to "EntityCoordinates"
* Revert "Update RobustToolbox"
This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.
* Revert "Update RobustToolbox"
This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.
# Conflicts:
# RobustToolbox
* Fix cursed IMapGrid method usage.
* GridTileLookupTest now uses EntityCoordinates
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es >
2020-09-06 16:11:53 +02:00
DrSmugleaf
8a27a5322a
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
DrSmugleaf
4a8ed41e3a
Fix namespaces and optimize imports ( #1651 )
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* Fix namespaces and optimize imports
* Cleanup fixes
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
2020-08-13 14:40:27 +02:00
Julian Giebel
27bbb89fbf
Add a check for construction ghosts beeing present to ConstructionSystem/SpawnGhost ( #1642 )
2020-08-11 01:55:18 +02:00
Exp
c61e6d541b
Moves ExamineSystem to Shared & adds next step info to construction examine ( #1567 )
2020-08-01 17:37:12 +02:00
Acruid
b6b31b7294
Construction Bugfixes ( #1329 )
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* Added: CanReach property to AfterAttack events which signals if the attack was within reach.
Fixed: You cannot construct/deconstruct things out of reach.
Fixed: Construction entities now preserve transform rotation.
Fixed: No more exceptions about missing grids when constructing world entities.
Fixed: Used the proper intermediate sprite for intermediate entities.
Fixed: Issue with missing sprite layers on ghost.
* The alligator is greedy, he always eats the bigger number...
* Adds a check so that you cannot use tools on entities that are obstructed from view.
2020-07-10 16:52:07 -07:00
Acruid
189ed9309f
Removes the ConstructorComponents and moves the construction blueprint feature into a new ECS system. ( #1114 )
2020-06-15 12:30:11 -07:00