Vince
b647ad0f42
Refactor UpdateKinematics() and fix a lot of Content warnings ( #1709 )
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Most warnings were related to EntityQuery and IPhysicsComponent.
Partially fixes #1650 and fixes #1682
2020-08-15 20:38:35 -07:00
DrSmugleaf
4a8ed41e3a
Fix namespaces and optimize imports ( #1651 )
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* Fix namespaces and optimize imports
* Cleanup fixes
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
2020-08-13 14:40:27 +02:00
Exp
c61e6d541b
Moves ExamineSystem to Shared & adds next step info to construction examine ( #1567 )
2020-08-01 17:37:12 +02:00
Acruid
ea94f4a182
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
chairbender
b35333d366
Click Drag Functionality + Refactor Interaction Interfaces ( #1125 )
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Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: ComicIronic <comicironic@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-06 23:27:03 +02:00
Acruid
3ee480a3b1
Deconstruction Features ( #1242 )
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* ConstructionSystem now detects when a tool is used on an arbitrary entity.
* Refactored building logic from ConstructionComponent to ConstructionSystem.
* Add OnDeconstruct events so that deconstruction can be blocked if prerequisites are not met.
* Multi-step deconstruction works.
Windows can be deconstructed using a screwdriver.
* In-hand construction and deconstruction works.
* Intermediate entities now have a better name assigned to them when created.
* Removed a question mark to appease Jenkins.
* Instead of running ExposeData on the existing ItemComponent of an intermediateFrame, the system will now replace the existing ItemComponent with a new one, and run ExposeData on the new one.
2020-07-02 14:50:57 -07:00
Acruid
189ed9309f
Removes the ConstructorComponents and moves the construction blueprint feature into a new ECS system. ( #1114 )
2020-06-15 12:30:11 -07:00
Pieter-Jan Briers
433198a123
Fix a bunch of compiler warnigns.
2020-06-08 14:44:11 +02:00
Pieter-Jan Briers
60a875456a
Merge branches '20-06-08-submodule', 'virtualize-netids', 'betterConstruction' and '20-06-08-addcomp-default'
2020-06-08 14:20:05 +02:00
Clyybber
2995981b5e
Better item construction
2020-06-07 19:42:00 +02:00
Memory
21c41f28ed
Refactor all references to AudioSystem functions now that the old ones are obsolete. ( #1081 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-06-07 15:55:15 +02:00
Víctor Aguilera Puerto
a9a43f25ce
Remove unused IEntitySystemManager dependencies.
2020-05-31 19:58:49 +02:00
FL-OZ
53900b79e9
Rename SoundComponent and refactor its wrong usages. ( #1036 )
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* Rename `SoundComponent` and refactor its wrong usages.
* Replace verbose IoC grabs with EntitySysetm.Get
* unused depend
Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-05-31 19:40:36 +02:00
Pieter-Jan Briers
94917a63a6
Fix compiler warnings
2020-05-28 17:44:51 +02:00
Víctor Aguilera Puerto
8a81f54a45
Makes InRangeUnobstructed use MapCoordinates. Fixes #1003
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(Also updates Submoduke)
2020-05-26 14:23:25 +02:00
Swept
67143b1371
Toolboxes Update ( #985 )
2020-05-24 18:56:19 +02:00
zumorica
934e69d6e3
Merge branch 'master' into 2020-04-28-tool-component
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# Conflicts:
# Content.Server/GameObjects/Components/AnchorableComponent.cs
# Content.Server/GameObjects/Components/Construction/ConstructionComponent.cs
# Content.Server/GameObjects/Components/Doors/AirlockComponent.cs
# Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
# Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
# Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
# Content.Server/GameObjects/Components/WiresComponent.cs
2020-05-23 18:00:28 +02:00
Clyybber
1ad9a10050
Fix #274 ( #927 )
2020-05-23 17:23:25 +02:00
zumorica
3029e31e4a
Merge branch 'master' into 2020-04-28-tool-component
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# Conflicts:
# Content.Server/GameObjects/Components/AnchorableComponent.cs
# Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
# Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
# Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
# Content.Server/GameObjects/Components/WiresComponent.cs
# Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
# Resources/Prototypes/Entities/Items/tools.yml
2020-05-23 12:02:34 +02:00
chairbender
6a4d78cfac
Add interaction checks to all interactions ( #923 )
2020-05-23 11:27:31 +02:00
zumorica
06d2cc74ed
Refactor a bunch of stuff.
2020-05-19 14:17:48 +02:00
zumorica
b1db8d1e7a
Add WelderComponent back
2020-05-11 15:26:07 +02:00
zumorica
2c4354c95a
Take welder into account.
2020-04-29 15:41:05 +02:00
zumorica
659d623784
Cleanup construction component
2020-04-29 15:34:49 +02:00
zumorica
ff5549a0d1
Finish refactoring tools. Add multitools. (as in multiple tools in one)
2020-04-29 13:48:32 +02:00
Jackson Lewis
6a22f2629b
Update content repo and RobustToolbox
2020-04-20 10:36:02 +01:00
Pieter-Jan Briers
56d6720026
Move part of stack code to shared.
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Meaning that ExposeData is in shared, fixing #809
2020-04-12 01:15:16 +02:00
py01
aecff31262
Construction recipes can specify if they should be build-able in… ( #781 )
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Co-authored-by: py01 <pyronetics01@gmail.com >
2020-03-06 20:15:44 +01:00
py01
6c6ef3911d
InRangeUnobstructed check for construction start and step progre… ( #773 )
2020-03-03 17:03:58 +01:00
Acruid
a86363a6d2
API changes, renamed SpawnEntityAt to SpawnEntity.
2020-01-24 16:10:48 -08:00
Ephememory
94c00dda95
Fix various bugs with construction ( #446 )
2019-11-21 23:46:37 +01:00
ZelteHonor
b2e2aef78d
Rider static analysis ( #433 )
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* Non-accessed local variable
* Merge cast and type checks.
* StringComparison.Ordinal added for better culture support
* Supposed code improvement in launcher. Remove unused code.
* Update ExplosionHelper.cs
Unintentional change.
* Optimized Import
* Add Robust.Shared.Utility import where it was deleted
* Other random suggestion
* Improve my comment
2019-11-13 23:37:46 +01:00
DamianX
4dcbf28714
IoC'd random ( #302 )
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* Implemented RobustRandom
* update submodule
* update submodule
* Fix benchmark
2019-08-17 12:09:09 -07:00
Pieter-Jan Briers
ceb8cc8421
Use automatic component registration.
2019-07-31 15:07:54 +02:00
Pieter-Jan Briers
558f6ab8a5
Removal of TrySpawn* methods, update submodule.
2019-07-07 22:24:44 +02:00
moneyl
7e30ffe007
Fixes server crash due to null construction step
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ConstructionComponent.AttackBy tries calling TryProcessStep on the forward step of the construction stage, and if that fails it tries the backwards step. I many construction prototypes the backwards step is null for all stages and so clicking the construction ghost with an invalid step results in a crash due to the step passed to TryProcessStep being null.
2019-05-18 17:10:19 -04:00
Pieter-Jan Briers
c197278c6f
Interaction rework.
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IActivate is now more used. IAttackHand falls back to IActivate.
2019-05-16 15:51:32 +02:00
Acruid
d3daa83b82
Map System Code Refactor ( #204 )
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* Removes static `IoCManager` service locator calls from `Robust.Shared.Map` namespace.
* Misc code cleanup and filling out doc comments for Map classes.
* Added Union and Intersect methods to Box2.
* Any touched component was converted from static IoC calls to field injection.
Sibling PR to https://github.com/space-wizards/RobustToolbox/pull/796 .
2019-04-21 01:20:18 +02:00
Silver
a18692bc46
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
PrPleGoo
ee7a29326d
AttackBy with an EventArg object for a parameter
2019-04-05 19:22:38 +02:00
Víctor Aguilera Puerto
d090e98bd4
[Ready] SoundComponent ( #164 )
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Requires https://github.com/space-wizards/space-station-14/pull/768
- [x] Play sounds
- [x] SoundSchedules actually work
- [x] Send sound to specific users
- [x] Make existing components use SoundComponent
- [x] Add ScheduledSounds from prototypes
- [x] Add Play methods equivalent to those of AudioSystem.
- [x] Document most code.
2019-03-28 14:31:49 +01:00
Pieter-Jan Briers
415b7e96fd
Transform refactor. ( #139 )
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space-wizards/space-station-14#725
2019-01-18 11:40:30 +01:00
PJB3005
1dabe49234
VV support.
2018-09-09 15:34:43 +02:00
Pieter-Jan Briers
d7074bf74f
Construction System. ( #87 )
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* Construction WiP
* Construction kinda works!
* Lots more construction work.
* It mostly works!
2018-08-02 08:29:55 +02:00