* First Accent Prototype
* -RegisterSystem
-Fixed addaccent cmd
-Spanish accent
* -list is now ?
-Checks if the accent is already added
-Made components public
* owo whats this
* special word filter
* Eeeeeeeeee
* Better?
* -Use a delegate func
-Made some funcs not static
-Moved SentenceRegex
* InjectDependencies
* Name change?
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Station event system
Adds 2 basic events: (Power) GridCheck and RadiationStorm (based on the goonstation version).
The system itself to choose events is based on tgstation's implementation.
This also adds the event command that can be run to force specific events.
There's still some other TODO items for these to be complete, to my knowledge:
1. There's no worldspace DrawCircle method (though the radstorm could look a lot nicer with a shader).
2. The PlayGlobal power_off / power_on audio seems to cut out halfway-through
3. (I think this is a known issue) lights still emit light until you get closer in a gridcheck so PVS range might need bumping.
* Invariants for event names
* Fix random event shutdown
* Mix stereo announcements to mono
* Address feedback
* Remove redundant client system and use the overlay component instead
* Drop the server prefix
* Fix radiation overlay enum
* use entityquery instead
* zum's feedback
* Use EntityQuery
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* re-do of old PR that got fuckied upp
* simplify foreach as suggested
* pass distance to PassSpeechData for a check, remove GetListenRange()
* adds RadioQuery instead of subscribing/unsubscribing
* change SpreadMessage to accept owner rather than component
* change RadioQuery to EntityQuery
* remove declared EntityQuery (oops, didn't know what shadowcommander meant)
* refactor ListeningSystem & refactor added chat logic into listen sys
* IGNORE the oopsie STOP LOOKING
* Non-accessed local variable
* Merge cast and type checks.
* StringComparison.Ordinal added for better culture support
* Supposed code improvement in launcher. Remove unused code.
* Update ExplosionHelper.cs
Unintentional change.
* Optimized Import
* Add Robust.Shared.Utility import where it was deleted
* Other random suggestion
* Improve my comment
* Disable speaking while unconscious/dead
Fixes#359
* Add CanSpeak ActionBlocker
Matches the existing technique for other actions like CanUse() and CanThrow().