tmtmtl30
258fdc10ea
Airlock / firelock code refactor, pseudo-prediction implementation ( #3037 )
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* splits off airlocks, firelocks
* adds airlock prediction. anims broken though
* fixes animation weirdness
* removes opacity prediction because it looked odd
* Now firelocks don't visually start open. Argh.
* Fixes firelock weirdness, saneifies _state var.
* Documentation changes, code shuffle.
* Lets firelocks crush people.
* Stops open-hand opening/closing firelocks.
* updates serializable, netserializable attributes
* Addresses reviews... hopefully.
* updates submodule?
* nullability
* fuck fuck fuck fuck
* fucking finally
2021-02-12 16:02:14 +01:00
metalgearsloth
72eb1fdc1c
Add door welding ( #1951 )
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* Add door welding
Surprised this wasn't in already.
* smug's feedback
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-08-30 11:16:29 +02:00
Exp
8171e40a37
Added bolts to airlocks ( #1138 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-02 15:31:06 +02:00
Pieter-Jan Briers
be9dc90738
Disable unlit layers on unpowered airlocks.
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Fixes #389
2019-10-13 16:39:21 +02:00
DamianX
f3b460c8b4
IDs and access ( #319 )
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* something about access
* Fixed deny animation
2019-09-01 22:57:22 +02:00
Silver
a18692bc46
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
Pieter-Jan Briers
84aa369809
Airlocks rewritten to use appearances, use less ugly sprite from Eris.
2019-03-16 20:40:07 +01:00
Pieter-Jan Briers
61a1e769d7
Sprite refactor ( #63 )
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* Sprite refactor compatibility.
* Sprite-level rotation.
* Dude it works.
Welder now has an unshaded flame toggle!
Door component no longer on client!
* Remove debug text.
* Update.
2018-05-08 01:20:15 -05:00
Pieter-Jan Briers
7f196fc415
Doors! ( #12 )
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* Doors WiP
* Kinda seem to work now?
* Finished
* Oh yeah maybe enable that.
* It works except it doesn't
* Undo formatting changes
* BuildChecker too
2017-10-22 23:48:01 +02:00