Pieter-Jan Briers
251df93b71
Remove usages of AnchoredChangedMessage.
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It was a component message which is now deprecated.
2021-05-13 02:05:46 +02:00
20kdc
e0f7ca7740
Little component to make batteries examinable. ( #3982 )
2021-05-13 01:10:57 +02:00
Vera Aguilera Puerto
f0c1efed9b
Footstep SFX are played on entity coordinates, instead of following the entity.
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This prevents client-side "can't play sound" spam when the entity is NaN'd due to PVS.
2021-05-12 14:50:15 +02:00
Vera Aguilera Puerto
722087f92a
Melee arc effects are only sent to players inside PVS.
2021-05-12 14:47:56 +02:00
Vera Aguilera Puerto
462cddf860
Use ActorComponent instead of IActorComponent or BasicActorComponent. ( #3966 )
2021-05-12 13:42:18 +02:00
ShadowCommander
c2d66723a3
Cloning rework ( #3808 )
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* Fix cloning
* Fix cloning after clone dies and remove unneeded code
* Fix ignored
Co-authored-by: Silver <silvertorch5@gmail.com >
2021-05-11 16:16:08 -07:00
Alex Evgrashin
bf94e37730
Fix anchoring? Maybe? ( #3974 )
2021-05-12 00:16:48 +02:00
Pieter-Jan Briers
4e89ba560e
Add basic example NL entity localizations.
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Make secret stash use fluent in one spot as example.
2021-05-11 23:13:43 +02:00
Vera Aguilera Puerto
9c3c81e8d8
Fix radio messages not being sent and messages not being escaped.
2021-05-11 12:17:47 +02:00
ShadowCommander
7c42a5d305
Fix moving items dropping them on the ground for a tick
2021-05-08 17:19:32 -07:00
ShadowCommander
31844fa88e
Fix thrown breakables ( #3944 )
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* Fix bottles and lights being parented to player
* Fix item pickup animation
2021-05-08 20:27:20 +02:00
Vera Aguilera Puerto
2c5102b85d
HandsComponent now validates coordinates before attempting to drop.
2021-05-08 03:49:34 +02:00
Vera Aguilera Puerto
62a4145681
FoodComponent trash prototype ID is now validated by the YAML linter.
2021-05-08 03:44:19 +02:00
Vera Aguilera Puerto
5f65c12d2f
Fix puddle overflow exception on space.
2021-05-08 03:18:57 +02:00
Vera Aguilera Puerto
7f868455bc
Fix RCD incorrect prototype ID for walls.
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This code seriously needs refactoring and cleanup.
2021-05-08 03:11:11 +02:00
Vera Aguilera Puerto
5ae8894c83
Fix RCD exception when being used in spess.
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This does not fix the actual functionality, it just checks whether the click location is not space. This needs to be fixed in the future to work in space.
2021-05-08 02:57:13 +02:00
Alex Evgrashin
9857f8197c
Pulling change entity rotation ( #3890 )
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* Moved rotatable to shared
* Pullable change rotation
* Applied review
* Update Content.Shared/GameObjects/EntitySystems/SharedPullingSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-05-05 13:29:26 +10:00
DrSmugleaf
ad3b7fe97d
Remove field: from DataField attributes ( #3932 )
2021-05-04 15:37:16 +02:00
Vera Aguilera Puerto
85f3871536
Fire extinguisher now applies an impulse to the user when used in space.
2021-05-04 13:37:36 +02:00
Vera Aguilera Puerto
4854062c15
Vapor no longer throws exception in space.
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Fixes #3895
2021-05-04 13:37:36 +02:00
Swept
6376e60b78
Massive Food PR ( #3436 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2021-05-03 13:17:22 +02:00
Acruid
00e01d51fd
SnapGridComponent Removal ( #3884 )
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* Removed SnapGridOffset, there is only center now.
* SnapGridComponent methods are now static.
* Removed SnapGridComponent.OnPositionChanged.
* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.
* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.
* Static snapgrid methods on MapGrid are no longer static.
* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.
* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.
* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.
* Update engine submodule to v0.4.46.
2021-04-28 10:49:37 -07:00
Visne
75a8833b2c
Add AdvertiseComponent and add it to vending machines ( #3756 )
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* WIP AdvertiseComponent
* Add AdvertiseComponent and add it to vending machines
* Add snacks.yml
* Capitalise C in cigarette machine
* Update Content.Server/GameObjects/Components/AdvertiseComponent.cs
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* Update Content.Server/GameObjects/Components/AdvertiseComponent.cs
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* Fix most problems
* Add localisation + exception for illegal prototype values
* Add ads for smart fridge, discount dan's, youtool and mining
* Oops
* Fix style
* Make dependencies local
* Remove some ads, increase wait
* Increase wait, allow full initial wait width
* Fix error
* Update sovietsoda.ftl
* Update sovietsoda.ftl
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-04-21 20:00:14 +10:00
ike709
055059ab5c
Chairbender Chat ( #3794 )
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* #272 restructure and restyle chat line edit section
* #272 no arrow, actually change id on channel changer
* #272 nice round chat channel picker
* #272 add chat channel selection logic, and auto-select
when a prefix is entered
* #272 consistent width of chat channel btn
* #272 only show admin channel filter if asay perms
* #272 add tutorial info on chat prefixes
* #272 added chat filter button
* #272 added chat filter button
* #272 WIP on filter popup
* #272 fix filter popup pressed / unpressed logic
* #272 fix filter popup positioning and layout
* #272 WIP channel filter logic
* #272 WIP channel filter logic
* #272 WIP refactoring how chatbox / manager manages available filters and channels to send on
* #272 WIP implementing filtering UI / logic
and refactoring how chat UI is managed
* #272 fix various bugs with new chat filter / selector logic
* #272 remove outdated todos
* #272 WIP working chat window resize
* #272 bounded chatbox resizing
* #272 alertUI moves with resized chat
* #272 WIP making alertUI not be too large when changing size / UIScale
* #272 WIP fixing window / uiscale adjustment
* #272 WIP hacky approach for resizing, will try another approach
* #272 implement hacky approach for bounded chat resize
* #272 no resizing of lobby chat
* #272 WIP adding unread marker to chat filters
* #272 basic working unread chat message indicators
* #272 WIP adding horizontal channel selector items
* #272 horizontal channel selector popup
* #272 workaround for chat selector staying highlighted when right clicking it while toggled
* #272 workaround for chat selector staying highlighted when right clicking it while toggled
* #272 wip trying to add tests for chatbox
* #272 remove test, not really possible with current system
* #272 merge latest
* #272 merge latest
* #272 fix csproj changes
* It works if you disable the lobby
* Fixes lobby chat
* Adds more channel focusses
* Channel cycler
* Address review
* Address nitpicks
* Address more of the review
* Fix chat post-viewport
* Finalize review stuff
Co-authored-by: chairbender <kwhipke1@gmail.com >
Co-authored-by: ike709 <sparebytes@protonmail.com >
2021-04-20 16:39:39 -07:00
ShadowCommander
64491bc986
Fix player sent to nullspace when ghost is deleted
2021-04-18 01:54:36 -07:00
MehimoNemo
aa7dc5f3fe
Thrown Ids and PDAs unlock doors ( #3856 )
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* Removes code that checks if collision item is a person, allowing IDs and PDAs to open doors when thrown
* Failed a test, so I torched that test. Combustible lemons.
Test returned a fail if a random body could open an all access door, which is sorta what this whole thing does
* Revert "Failed a test, so I torched that test. Combustible lemons."
This reverts commit d2d8a6c49bab397cc8d5c1024d257ff51f3a4f7d.
* Removed the one part that failed instead of trashing the whole thing
2021-04-18 18:03:31 +10:00
Vera Aguilera Puerto
f257846de7
Anchorable component now raises cancellable event on (un)anchor. ( #3828 )
2021-04-13 13:18:20 +02:00
Vera Aguilera Puerto
c17426dfa7
AtmosphereSystem no longer creates a component manually. ( #3839 )
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- Maps get SpaceGridAtmosphereComponent added automatically
2021-04-13 13:17:10 +02:00
metalgearsloth
dc48b25a3b
Named fixtures for banana peels ( #3822 )
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* Named fixtures for banana peels
* Soaps and PDAs
* Update submodule
2021-04-13 20:57:29 +10:00
Vera Aguilera Puerto
499cfe7c3d
Remove unused AudioMixTarget code. ( #3838 )
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* Remove unused AudioMixTarget code.
* Update submodule
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-04-13 20:38:19 +10:00
Vera Aguilera Puerto
98c158d2b7
Fix melee weapon arcs being rotated incorrectly.
2021-04-11 21:46:27 +02:00
Vera Aguilera Puerto
c4d0c249af
Helper methods for NodeContainer
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Including a GetNode<T> and TryGetNode<T>
2021-04-10 13:25:44 +02:00
Vera Aguilera Puerto
009870116d
Nodes in entities are now named. ( #3825 )
2021-04-09 20:47:31 +02:00
Vera Aguilera Puerto
c28f22ebff
Removes chem. and react. from every prototype ID ( #3767 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-04-08 23:48:02 +10:00
komunre
69533a15d8
RangedWeapon now ignite plasma when shoot ( #3746 )
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* RangedWeapon now ignite plasma on shoot
* Apply review
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-04-08 22:43:43 +10:00
bryce0110
f51d7a9a6d
Crate and Locker welded sprite now appears ( #3606 )
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* Crate and Locker welded sprite now appears
* Address requested changes
* UpdateAppearance method
* Make all appearance updates common
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-04-08 22:39:50 +10:00
Alex Evgrashin
cfe427eb8c
Light replacer ( #3701 )
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* Add graphics
* Barebone light replacer
* Now light replacer stores bulbs
* More interactions
* Added text messages
* Better light refil
* Add light replacer to locker and lathe
* Added sound
* Fixed ignore error
* Better inhand
* You don't like this commas?
* Fixed typo
* Deferring spawning
* Moved interaction logic to system
Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-04-08 22:28:06 +10:00
Acruid
2ae35a2270
Fix bug in GhostComponent setting the Visibility flags instead of ORing them.
2021-04-07 11:52:43 -07:00
metalgearsloth
67f9e9cb5e
Split entity lookups from entity manager ( #3747 )
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* Split entity lookups from entity manager
* IoC instead
* IoC refactor
* Fix bad resolve
* Remove EntityManager EntityLookup
* Update submodule
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-04-06 13:31:07 +10:00
DrSmugleaf
677706b117
Refactor body component to use slots instead of an army of dictionaries ( #3749 )
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* Refactor body component to use slots instead of an army of dictionaries
* Update vox
* Replace static method call with extension
* Add setpart method, replace dispose with shutdown
* Fix tests, fix not listening to slot events when setting a part
2021-04-05 14:54:51 +02:00
Vera Aguilera Puerto
fdf663342e
Fixes crash when computer prototype doesn't have a container manager but specifies a board prototype
2021-04-04 20:51:26 +02:00
Vera Aguilera Puerto
c817fa6299
Computer and machine parts are only created on map init now.
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Fixes #3795
2021-04-04 20:36:44 +02:00
collinlunn
f7aba5f701
SharedItemComponent ( #3513 )
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* StorableComponent refactor
* ItemComponent refactor
* conflict fixes
* removes redundant null check
* removes redundant item throwing code
* fix conflicts
* ExplosionLaunchedComponent
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-04-02 21:01:03 +11:00
ShadowCommander
d9781c6f1c
Change anchorable snap default to true ( #3789 )
2021-04-02 20:29:49 +11:00
Paul
2a82fa459f
fixes closeverb icon
2021-04-01 22:29:58 +02:00
metalgearsloth
b6f337f7f8
Fix cursed locker collision ( #3759 )
2021-04-01 18:46:23 +11:00
ShadowCommander
a98c0dadd4
Implement inflatable wall ( #3703 )
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* Implement inflatable wall
* Actually block atmos
* Fix naming and add description
* Add requested changes
* Change prototype to field
* Refactor checks to use existing methods
* Fix PrototypeIdSerializer imports
* Fix mass in yaml
2021-04-01 00:04:56 -07:00
ShadowCommander
86faf8565b
Fix construction wrenching not working with anchorable ( #3772 )
2021-03-31 15:02:26 -07:00
ShadowCommander
951b0f425a
Refactor mind and ghost deletion code ( #3680 )
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* Refactor mind and ghost deletion code
* Refactor to use EventBus and clean up deletes
* Fix mind eject when being deleted
* Refactor entity manager calls to use IEntity.EntityManager
2021-03-31 14:17:22 -07:00
ShadowCommander
7a842f7c22
Fix tests ( #3707 )
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* First pass
* Fix access and rename banananium to bananium
* Fix captialization of CookTimeInfoLabel
* Fix InteractUsing calls
* Remove unused [Dependency]
* Replace obsolete references to Anchored with BodyType
* Assign default value to shoving someone in disposals
* Fix naming
* Replace Initialize TryGetComponents with EnsureComponent
* Rework AnchorableComponent
* Fix singularity component
* Replace obsolete usages of Angle.South
* Fix efcore warning
* Fix container tests
* Fix DebugPressurePump invalid PressurePump yaml
* Fix getting pathfinding region of grid 0
* Fix atmos plaque missing layer and add info message when it happens
* Fix AiSteeringSystem steering in an invalid grid in entity test
* Make content able to choose which log level leads to test failures
* Revert container test fix for Acruid
* Fix sprite, pipe and saving errors
Make EntityTest print all errors instead of stopping on the first
* Reorder singularity visualizer
* Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-03-31 21:41:23 +02:00