Flareguy
bd79fff15f
fixes a few common gridinv sprite rotations ( #22256 )
2023-12-08 21:29:59 -05:00
JoeHammad1844
fc0ed73c5a
knives get throwing damage ( #22248 )
2023-12-09 13:16:31 +11:00
Nemanja
e7e7974a24
Experimental Anomaly Vessel ( #22233 )
...
* experimental anomaly vessel
* sprote changes
2023-12-08 12:50:41 -06:00
Flareguy
ae1a1b9e07
adds lime tiles ( #22235 )
2023-12-08 12:49:07 -06:00
Nim
d1241c5735
psychologist bed ( #22223 )
2023-12-08 00:24:34 -05:00
Flareguy
fcad47832f
fixes the descriptions of the ert hardsuit helmets + some other misc shit ( #22207 )
2023-12-07 15:07:36 -07:00
Flareguy
7a109a3ee7
Implements greyscale (white) chairs ( #22209 )
...
* implements greyscale chairs
* bob
2023-12-07 15:04:54 -07:00
liltenhead
039e5d41a7
added classic cornrows 2 ( #22210 )
2023-12-07 15:04:13 -07:00
Nemanja
fb10dff335
Mirror speed penalty for worn duffels and hardsuits when in-hand ( #22168 )
...
* Add speed penalty for holding hardsuits and duffels
* just inherit from ClothingSpeedModifier
* comment godo
2023-12-06 20:41:29 -07:00
Nim
460bfdc73c
Space cobra 1.1 ( #20298 )
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* space cobra again
* didn't see
* fix
* Dirty
* space spider
* license
* component
* sprite update
* visibility
* fix
* fix visibility
2023-12-06 20:25:57 -05:00
deltanedas
88119c6469
nar'sie fake ( #20299 )
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* import narsie sprite
* narsie_rises audio
* rename SmokeDissipateSpawnComponent to SpawnOnDespawnComponent
* add AnnounceOnSpawn system
* oop
* NAR'SIE HAS RISEN
* suffix
* base prototype, changes
* fix
* mapinit
* downscale
* new toys
* singuloose
* still not fix
* honki sprite
* add honki spawn animation
* revert spawnondespawn change
* really revert
* use LocId for announceonspawn
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-06 20:24:33 -05:00
Nairod
a5d16404f4
Lizard Underbelly Marking ( #22200 )
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* Underbelly marking
* Locale
2023-12-06 20:05:43 -05:00
Nemanja
c047f19fdc
Inventory sprite rotation ( #22201 )
2023-12-07 11:59:16 +11:00
TemporalOroboros
f98322ad5d
T shaped pickaxe and grid UI fix ( #22197 )
2023-12-06 19:52:57 -05:00
lzk
fc921ce134
trim bibles.yml ( #22184 )
2023-12-07 08:59:11 +11:00
deltanedas
4b76c4b3e3
Make boots with storage use itemslot ( #22186 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-07 08:58:25 +11:00
deltanedas
47359cf70f
medibot fixes and refactoring ( #21852 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-07 08:30:32 +11:00
Nemanja
89295d97b6
research console radio messages on unlock ( #22166 )
2023-12-06 18:00:51 +11:00
Nemanja
7f5cbf290d
gridinv shape adjustments ( #22162 )
2023-12-05 22:11:00 -05:00
qwerltaz
daa70fc92c
Fix wallmount board dropping at random side of the wall ( #21920 )
...
* empty wallmount board at user
* change to DropNextTo
* add emptyAtUser to doors
2023-12-05 22:03:31 -05:00
Nemanja
922d516d6f
Change combat boots to a 2x1 grid ( #22167 )
2023-12-05 21:06:41 -05:00
Tom Richardson
f11d94eb84
Add water cups to water coolers ( #22073 )
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* add water cup bin to water cooler
* Fix punctuation, and add proper components/tags on init
* I forgor and refactoring event construction
2023-12-05 14:47:20 -07:00
themias
5937d0ca77
Set cocoa to trash on empty ( #22155 )
2023-12-05 14:39:26 -07:00
lzk
18f40c1998
gas tanks ops ( #22154 )
2023-12-05 14:39:03 -07:00
Lazzi0706
bef727249f
Added thresholds and new stomatch for mice ( #22143 )
...
Co-authored-by: Lazzi0706 <lazzikrytskiy0706@gmail.com >
2023-12-05 03:39:09 -07:00
Danger Revolution!
3ad5bbe6ae
Adds Emergency Nitrogen Tanks ( #22142 )
...
* Added Emergency Nitrogen tanks and added both variants to the Emergency Closet loot pool.
* Restored O2 tank I deleted :)
* Fixed accident with extended emergency oxygen tanks
* Fixed an issue with emergency oxygen tanks
---------
Co-authored-by: DangerRevoltion <142105406+DangerRevoltion@users.noreply.github.com >
2023-12-05 02:41:39 -07:00
zero
8a10aa4c12
Fix Christmas tree bounding box ( #22139 )
2023-12-05 00:20:53 -06:00
Nemanja
f99b29fbb1
global radio toggle for observers ( #22137 )
2023-12-04 16:13:45 -07:00
brainfood1183
63bc4bf6b1
Banana Clown Outfit ( #22068 )
...
* Banana Clown Outfit
* Update SkatesComponent.cs
2023-12-04 16:12:02 -07:00
Flareguy
c01be828ee
Makes a whole bunch of raw materials grindable ( #22113 )
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* makes a whole bunch of raw materials grindable
* fix tests maybe
2023-12-04 16:11:09 -07:00
Mr. 27
bc3c71f8c2
flash pun ( #22115 )
2023-12-04 16:09:36 -07:00
Repo
f280ff6e78
Fix conveyors to allow doors to close over top ( #22117 )
2023-12-04 16:07:48 -07:00
MACMAN2003
17a52363c3
utility belt jaws of life ( #22128 )
2023-12-04 16:06:46 -07:00
MACMAN2003
11ae6b0867
fancy light tubes ( #22129 )
2023-12-04 16:06:30 -07:00
Nemanja
cc8984d096
Grid Inventory ( #21931 )
...
* Grid Inventory
* oh boy we keep cracking on
* auto insertion is kinda working? gross, too!
* pieces and proper layouts
* fix the sprites
* mousing over grid pieces... finally
* dragging deez nuts all over the screen
* eek!
* dragging is 90% less horrendous
* auto-rotating
* flatten
* Rotation at last
* fix rotation and change keybind for removing items.
* rebinding and keybinding
* wow! look at that! configurable with a button! cool!
* dragging is a bit cooler, eh?
* hover insert, my beloved
* add some grids for storage, fix 1x1 storages, fix multiple inputs at once
* el navigation
* oh yeah some stuff i forgor
* more fixes and QOL stuff
* the griddening
* the last of it (yippee)
* sloth review :)
2023-12-04 16:04:39 -07:00
qwerltaz
4221ed2d4b
fix humanoid fire visuals missing ( #22136 )
...
* fix human fire visuals missing
* add for skelly
2023-12-04 17:58:47 -05:00
Vyacheslav Kovalevsky
5b55b9ce3b
Add gas tanks throw damage ( #20035 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-12-04 17:32:17 +11:00
SaveliyM360
fe2672744f
Decorative Flags (also handheld flags) ( #19670 )
...
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com >
Co-authored-by: Kara <lunarautomaton6@gmail.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-12-04 17:27:02 +11:00
Nemanja
cd17a1d99a
nerf roller skates, buff speed boots ( #22097 )
2023-12-04 15:31:11 +11:00
Doru991
804f68e3b3
improve skeleton milk healing ( #22118 )
2023-12-03 21:32:04 -05:00
Nemanja
e2eb80c0fe
RNG timers for IEDs + small tweaks ( #22099 )
2023-12-03 13:21:51 +11:00
Velcroboy
2b25c146e9
Adds missing suffixes ( #22076 )
...
Co-authored-by: Jeff <velcroboy333@hotmail.com >
2023-12-02 15:41:22 -05:00
Doru991
541e9a0711
Botany balancing fixes and QoL ('No romerol ambrosia' edition) ( #21756 )
...
* Chem 1984 phase 1
* Chem 1984 phase 2
* Notification on species mutation
* Plant yml balancing
* Better localization
* First version of reagent list
* Revert "Better localization"
nvm
This reverts commit bab87cb1bd58523164d306dccaefc1ac5c6b64ad.
* cooler reagents and no more popups
* :trollface:
* I’m blind
2023-12-02 12:01:58 -05:00
Moomoobeef
7cd0abc37b
added new chemical called Sodium Polyacrylate ( #21833 )
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* added Sodium Polyacrylate chemical/recipe
* added new lines to appease the linter
* Update Resources/Prototypes/Reagents/chemicals.yml
Co-authored-by: Vasilis <vascreeper@yahoo.com >
---------
Co-authored-by: Vasilis <vascreeper@yahoo.com >
2023-12-02 11:58:34 -05:00
Nairod
1034f97eee
Research Server Texture ( #22092 )
2023-12-02 11:50:09 -05:00
EEASAS
8d0e35126c
Nerf mothroaches slightly + make them not able to pull ( #21864 )
...
* Update animals.yml
* mald
mald
2023-12-02 11:45:06 -05:00
Skye
751bed509e
Borgs can now speak while in Crit ( #21802 )
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* Borgs can speak while crit, also radio bug fix
* Revert "Borgs can speak while crit, also radio bug fix"
This reverts commit e1136ad781229cf5fc3cadcf70742168fc73d961.
* Borgs can speak in crit + radio bug fix
* Tied to a new generic component on SpeechComponent
* Ignoring Speech Block via Component uses an event!
* Remove debug logs and bypass if already true
2023-12-01 19:25:20 -05:00
Vasilis
faa4436093
Lizards can now have taco tuesdays ( #21957 )
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* TACO TUESDAYS
* Satisfy github with a line ending
2023-12-01 17:27:09 -05:00
chromiumboy
fa3afd8462
Reduced the fuel decay rate of rad collectors ( #22063 )
2023-12-01 17:26:34 -05:00
crazybrain23
a27dcb9b7f
Grinch's ultimatum ( #22067 )
...
Alright buddy, you have two options here. You can be a saint, or you can be a Grinch. Those are your two choices. Choose wisely. So what's it gonna be, huh, huh? A saint (sainte) or a Grinch (grunch)?
2023-12-01 16:35:01 -05:00