This should be the primary changes for the future-proof "Modern HWID" system implemented into Robust and the auth server.
HWIDs in the database have been given an additional column representing their version, legacy or modern. This is implemented via an EF Core owned entity. By manually setting the column name of the main value column, we can keep DB compatibility and the migration is just adding some type columns.
This new HWID type has to be plumbed through everywhere, resulting in some breaking changes for the DB layer and such.
New bans and player records are placed with the new modern HWID. Old bans are still checked against legacy HWIDs.
Modern HWIDs are presented with a "V2-" prefix to admins, to allow distinguishing them. This is also integrated into the parsing logic for placing new bans.
There's also some code cleanup to reduce copy pasting around the place from my changes.
Requires latest engine to support ImmutableArray<byte> in NetSerializer.
* Log enrichment: Explosion damage to players
* Update Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Revert to total damage variant only, currently serialised as string.
* Make this its own log type.
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Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Add logs to things
* Make the message log be saved as msg because I forgor before.
* Log fails when getting an entity that doesn't exist
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* add placement logs
* add tile log type
* add support for spawn command
a little janky because the log message isn't entirely accurate when it's the result of a command use
* move method to ActorSystem.cs
* switch to TryGet and outs instead of multiple returns
* Added Gloves of North Star, no sprite or talking yet...
* Added sprites for the gloves of the north star...
* Replaced more placeholder sprites for northstar gloves...
* Added gloves of the north star to uplink...
* Added speech on hit, not yet configureable
* Not functional yet, but a step in the right direction I hope...
* IT WORKS!!
* Licensing and cleanup
* Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise
* Reorganized some files, final build??
* Changed the adminlog type from Verb to new type ItemConfigure
* More cleanup, fix sprite reference maybe
* Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx
* Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again!
* Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them
* Made it work with the latest changes on Master
* Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click
* Set value to 0 credits, that's all
* Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts.
* Update MeleeWeaponSystem.cs
Iunno why this got changed in the first place, but I'm changin it back
* emptycommit
* emptycommit
* The tiny fixening
* starter API
* network ID cards
* Port more stuff from old identity
* Re-implement identity representation + name updating
* move
* proper name returning for `IdentityName`
* move everything important to server, give in to temptation
* shared / server / client split sadly. move ensure to shared and spawn to server
* identity update queueing + identityblocker
* fixes
* and just like that it's usable for admins
* huge identity pass
* pass dos
* jesus christ
* figs :D
* fuck u
* fix bad merge.
Co-authored-by: Moony <moonheart08@users.noreply.github.com>
* Rejig Actions
* fix merge errors
* lambda-b-gon
* fix PAI, add innate actions
* Revert "fix PAI, add innate actions"
This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.
* Just fix by making nullable.
if only require: true actually did something somehow.
* Make AddActions() ensure an actions component
and misc comments
* misc cleanup
* Limit range even when not checking for obstructions
* remove old guardian code
* rename function and make EntityUid nullable
* fix magboot bug
* fix action search menu
* make targeting toggle all equivalent actions
* fix combat popups (enabling <-> disabling)
* fix networking
* Allow action locking
* prevent telepathy
* Rejig Actions
* fix merge errors
* lambda-b-gon
* fix PAI, add innate actions
* Revert "fix PAI, add innate actions"
This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.
* Just fix by making nullable.
if only require: true actually did something somehow.
* Make AddActions() ensure an actions component
and misc comments
* misc cleanup
* Limit range even when not checking for obstructions
* remove old guardian code
* rename function and make EntityUid nullable
* fix magboot bug
* fix action search menu
* make targeting toggle all equivalent actions
* fix combat popups (enabling <-> disabling)