Commit Graph

8490 Commits

Author SHA1 Message Date
Tayrtahn
23f0b304f2 Add bleating accent to goats (#34273) 2025-01-08 02:00:20 +01:00
SlamBamActionman
21351df03a Add Chameleon PDA (#30514)
* V1 commit

* Remove PDA name and unnecessary pda state

* Adds PDA to Chameleon backpack & thief toolbox

* Change to use AppearanceDataInit

* Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied

* Revert PDA name (this will be changed to another way later)

* Update PDA name updating to new system

* Fix yaml, and fix Agent ID chameleon

* Updated based on review
2025-01-02 19:23:28 +01:00
Dylan Hunter Whittingham
39ee853801 Added pricegun sound (#34119)
added pricegun sound

Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
2025-01-02 17:46:13 +01:00
Dylan Hunter Whittingham
9af4e63a3b added basic admin logs for PDA notekeeper notes (#34118)
* added basic admin logs for PDA notekeeper notes

* formatting

* added new LogType 'PdaInteract' and changed PDA notekeeper logs to it

---------

Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
2025-01-02 17:16:44 +01:00
chromiumboy
59a87ef2c8 Speech is relayed by holopad holograms (#33978)
* Initial commit

* Corrected a field attribute
2025-01-02 12:41:12 +01:00
chromiumboy
df487ea4fe Bugfix for the AI player's eye getting stuck when their broadcast is interrupted (#34093)
Initial commit
2025-01-02 12:27:18 +01:00
ReeZer2
4f2d609890 FIX: Thief beacon doubled steal targets (#33750) 2025-01-01 17:25:48 +01:00
chromiumboy
8545c3a70e Holopads no longer log broadcasted speech and emotes in the chat (#34114)
Initial commit
2024-12-31 11:52:08 +01:00
chromiumboy
c1c4b1c9a4 Holopad UI tweak for incoming calls (#34137)
* Initial commit

* Update

* Comment correction

* Minor margin increase
2024-12-31 11:37:28 +01:00
chromiumboy
6c465153ab UI improvements for holopads (#34055)
* Initial commit

* Minor update
2024-12-29 00:33:15 +01:00
psykana
616d34102b Traitor can no longer get multiple objectives to save/help/kill the same person (#33704)
* Deduplicate traitor objectives

* Remove redundant check
2024-12-28 15:49:03 +01:00
crazybrain23
34e9979dc5 Arrivals blacklist for bluespace lockers and QSIs (#34072)
* Ensure Arrivals Blacklist in Bluespace Locker rule

* While I'm at it, stop the QSI too

* fix thing I broke somehow

* Every bluespace locker arrivals blacklisted

* Add ArrivalsBlacklist to the prototypes too
2024-12-27 13:34:30 +01:00
Pieter-Jan Briers
285e9349b6 Fix race condition causing disconnected admins to appear in adminwho (#34033) 2024-12-24 11:18:31 +11:00
amatwiedle
b82605b185 Fix borgs being able to drink from buckets and spray bottles. (#32964)
* Added a check for if the entity trying to drink is a borg.

* Fixed missing namespace issue.

* Improved code conciseness.

* Removed borg chassis check, added stomach check.

* Removed unused namespace

---------

Co-authored-by: dankeaj <andrewjdanke@gmail.com>
2024-12-23 13:54:18 -06:00
Leon Friedrich
06e2bba8ab Toolshed refactor (#33598)
* Content changes for engine toolshed PR

* add contains command

* more permissive commands
2024-12-21 17:45:48 +11:00
metalgearsloth
9f4aa1ebe0 Implement some field-level deltas (#28242)
* Update GasTileOverlayState

* Update DecalGridState

* Update NavMapState

* poke

* poke2

* poke3

* Implement field deltas for guns

* Content done

* Update

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-12-21 15:54:11 +11:00
ScarKy0
03a54e90f5 Increase syndicate uplink discount amount to 6. (#33950)
* Increase uplink discounts from 3 to 7

* nevermind, 6
2024-12-20 20:14:08 -06:00
beck-thompson
a0a405768a Add clearer defib cooldowns! (#31251)
* First commit

* Fix silly test

* Swiched stuff up

* Update Content.Shared/Medical/DefibrillatorComponent.cs

* remove unneeded visuals

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-20 22:26:56 +01:00
chromiumboy
39600f9516 Minor fixes for the holopad (#33969)
Initial commit
2024-12-20 13:51:00 +03:00
chromiumboy
209c1769ee Tweaks for the holopad (#33928)
* Initial commit

* AIs get a warning when trying to answer long distance calls

* Better handling of ending telephone calls

* Fixed issue with duplicated holopad window when an AI answers a summons

* Changed how ranges are handled, added the bluespace holopad

* Bug fixes

* More bug fixes

* More bug fixes

* Update Resources/Prototypes/Entities/Structures/Machines/holopad.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Machines/holopad.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-19 18:20:20 +01:00
Centronias
128721ee4e Logic Gate Compatibility with Non-Logic Signals bugfix (#33792)
:)
2024-12-19 12:31:13 +01:00
ArtisticRoomba
9de569d973 Show battery level for selected devices in Power Monitoring Console (#33854)
* Use class instead of out variables

* Show battery level in power monitoring console

* Better color contrast for battery level + localized string

* Add visualization to battery percentage

* Reverts random ChatSystem.cs whitespace change

* Address review

* Show BatteryLevel stats in child view when selecting devices

---------

Co-authored-by: Crotalus <crotalus@users.noreply.github.com>
2024-12-19 01:46:36 +01:00
Ed
18fe8b9df0 Sprite Movement working with AI movement (#33494)
* FINALLY

* Update animals.yml
2024-12-18 17:15:34 +01:00
slarticodefast
e7294bdf4f Only disable panicbunker for admins with AdminFlags.Admin (#33879)
* Only disable panicbunker for admins with AdminFlags.Admin

* nicer curly braces
2024-12-18 14:15:04 +01:00
Centronias
6b99493e80 Reduce network burden of the hunger system (#32986)
* reduce network burden of the hunger system

* explicit start + last updated

* remove auto reformat changes to otherwise untouched code

add clamp helper

* imagine making breaking changes, documenting them, and then not thinking to check the yaml

* comments

* Remove unused net manager in hunger system
Remove lastAuthoritativeHungerValue from prototypes
2024-12-18 14:06:02 +01:00
Golinth
a9cf54aca8 Fix AME power generation (#32825)
* Change AME power generation

* Fix negative power, change formula slightly
2024-12-18 00:56:02 +01:00
chromiumboy
7780b867ac Holopads (#32711)
* Initial resources commit

* Initial code commit

* Added additional resources

* Continuing to build holopad and telephone systems

* Added hologram shader

* Added hologram system and entity

* Holo calls now have a hologram of the user appear on them

* Initial implementation of holopads transmitting nearby chatter

* Added support for linking across multiple telephones/holopads/entities

* Fixed a bunch of bugs

* Tried simplifying holopad entity dependence, added support for mid-call user switching

* Replaced PVS expansion with manually networked sprite states

* Adjusted volume of ring tone

* Added machine board

* Minor features and tweaks

* Resolving merge conflict

* Recommit audio attributions

* Telephone chat adjustments

* Added support for AI interactions with holopads

* Building the holopad UI

* Holopad UI finished

* Further UI tweaks

* Station AI can hear local chatter when being projected from a holopad

* Minor bug fixes

* Added wire panels to holopads

* Basic broadcasting

* Start of emergency broadcasting code

* Fixing issues with broadcasting

* More work on emergency broadcasting

* Updated holopad visuals

* Added cooldown text to emergency broadcast and control lock out screen

* Code clean up

* Fixed issue with timing

* Broadcasting now requires command access

* Fixed some bugs

* Added multiple holopad prototypes with different ranges

* The AI no longer requires power to interact with holopads

* Fixed some additional issues

* Addressing more issues

* Added emote support for holograms

* Changed the broadcast lockout durations to their proper values

* Added AI vision wire to holopads

* Bug fixes

* AI vision and interaction wires can be added to the same wire panel

* Fixed error

* More bug fixes

* Fixed test fail

* Embellished the emergency call lock out window

* Holopads play borg sounds when speaking

* Borg and AI names are listed as the caller ID on the holopad

* Borg chassis can now be seen on holopad holograms

* Holopad returns to a machine frame when badly damaged

* Clarified some text

* Fix merge conflict

* Fixed merge conflict

* Fixing merge conflict

* Fixing merge conflict

* Fixing merge conflict

* Offset menu on open

* AI can alt click on holopads to activate the projector

* Bug fixes for intellicard interactions

* Fixed speech issue with intellicards

* The UI automatically opens for the AI when it alt-clicks on the holopad

* Simplified shader math

* Telephones will auto hang up 60 seconds after the last person on a call stops speaking

* Added better support for AI requests when multiple AI cores are on the station

* The call controls pop up for the AI when they accept a summons from a holopad

* Compatibility mode fix for the hologram shader

* Further shader fixes for compatibility mode

* File clean up

* More cleaning up

* Removed access requirements from quantum holopads so they can used by nukies

* The title of the holopad window now reflects the name of the device

* Linked telephones will lose their connection if both move out of range of each other
2024-12-17 20:18:15 +01:00
Patrik Caes-Sayrs
8f2d16aabf Zombies keep their anomalies on zombification (#33867)
* Zombies keep their anomalies on zombification

* Refactor anombies to isolate anomalies and zombies

InnerBodyAnomalies now send an event when the host dies.
Zombies cancels this event if the host is turning into a zombie.

* Anomazombies: deprecate CancellableEntityEventArgs

CancellableEntityEventArgs is deprecated. Use structs
with bool Cancelled instead.
2024-12-17 14:56:47 +03:00
chromiumboy
27e59d35fb Atmospheric network monitor (#32294)
* Updated to latest master version

* Added gas pipe analyzer

* Completed prototype

* Playing with UI display

* Refinement of the main UI

* Renamed gas pipe analyzer to gas pipe sensor

* Added focus network highlighting and map icons for gas pipe sensors

* Added construction graph for gas pipe sensor

* Improved efficiency of atmos pipe and focus pipe network data storage

* Added gas pipe sensor variants

* Fixed gas pipe sensor nav map icon not highlighting on focus

* Rendered pipe lines now get merged together

* Set up appearance handling for the gas pipe sensor, but setting the layers is bugged

* Gas pipe sensor lights turn off when the device is unpowered

* Renamed console

* The gas pipe sensor is now a pipe. Redistributed components between it and its assembly

* AtmosMonitors can now optionally monitor their internal pipe network instead of the surrounding atmosphere

* Massive code clean up

* Added delta states to handle pipe net updates, fixed entity deletion handling

* Nav map blip data has been replaced with prototypes

* Nav map blip fixes

* Nav map colors are now set by the console component

* Made the nav map more responsive to changes in focus

* Updated nav map icons

* Reverted unnecessary namespace changes

* Code tidy up

* Updated sprites and construction graph for gas pipe sensor

* Updated localization files

* Misc bug fixes

* Added missing comment

* Fixed issue with the circuit board for the monitor

* Embellished the background of the console network entries

* Updated console to account for PR #32273

* Removed gas pipe sensor

* Fixing merge conflict

* Update

* Addressing reviews part 1

* Addressing review part 2

* Addressing reviews part 3

* Removed unnecessary references

* Side panel values will be grayed out if there is no gas present in the pipe network

* Declaring colors at the start of some files

* Added a colored stripe to the side of the atmos network entries

* Fixed an issue with pipe sensor blip coloration

* Fixed delay that occurs when toggling gas sensors on/off
2024-12-17 04:53:17 +01:00
beck-thompson
74e9576e66 Figures can now be activated remotely (#32769)
* First commit

* I'm silly

* weh

* will this work?

* Better design

* Fixes!

* rider :(

* L rider
2024-12-16 19:52:09 +01:00
deathride58
d8afcdcdf0 Makes admins not count towards the playercount cap (#33424)
* Makes admins not count towards the playercount cap

* Update Content.Shared/CCVar/CCVars.Admin.cs (thx Aeshus

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Actually fixes whitespace on the comments
Thanks VScode very good IDE

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
2024-12-16 17:19:15 +03:00
Preston Smith
01c1d8f824 Prevent pulling when teleporting (#33252)
* No more teleporting pulling

* pulled dash

* Update Content.Shared/Ninja/Systems/DashAbilitySystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/Implants/SubdermalImplantSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-16 17:09:17 +03:00
Baa
1f42413416 Fix udder wooly reagent creation V2 (#32905)
* Changed comments to be more clear and uniform.
EggLayer uses NextGrowth instead of frame accumulation.
Egglayer uses much less energy to make eggs, and lay time is randomized for player and AI chicken.

* UdderComponent ReagentId can be changed now
UdderSystem and WoolySystem use SharedSolutionContainerSystem now

* Entities with udders can be examined to see a rough hunger level
udders and wooly stop reagent generation/extra nutrient usage once the solution container is full

* Moved stuff to Shared
AutoPausedField now

* Cleanup moving stuff to Shared

* Oops. Make UdderSystem sealed instead of abstract.

* Switch PopupEntity for PopupClient

* Didn't mean to delete Access

* new() instead of default! prototype
revert egglayer balance change
NextGrowth += timespan   in egglayer

* forgot [Datafield] for NextGrowth

* forgot NetworkedComponent again...

* Renaming Shared Animal to Shared Animals to match Server
Hopefully also resolve merge conflicts.

* Fix incorrect filename

* Update with requested changes
Put UdderSystem dependencies in alphabetical order.
Initialise NextGrowth for Udder and Wooly components on MapInitEvent.
Clean-up EggLayerSystem a little.
Re-write OnExamine function for UdderSystem, improving clarity.
Add full stops to end of udder examine locales.
And more :)

* Add some additional descriptions for cow hunger levels.

* Add Udder and Wooly quantity to AutoNetworkedField

* Account for less than starving threshold.

---------

Co-authored-by: sirionaut <sirionaut@gmail.com>
Co-authored-by: Sirionaut <148076704+Sirionaut@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-12-16 13:53:21 +01:00
deltanedas
2635888b6a add SpawnTableOnUse (#32620)
* add SpawnTableOnUse

* make BaseEmitSound more flexible and remove sound from spawntable

* add log

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-16 15:23:14 +03:00
Plykiya
a4d6f09a4f Cluster grenade refactor and contra markings (#31108)
* Cluster grenade refactor

* oopsies on the name

* Solve client-side errors

* reviews addressed

* filling scattering grenades is now predicted

* reviews addressed
2024-12-16 13:08:07 +01:00
Nim
df7b9d1e04 Other colour of the binary channel (#33841)
* radio

* color 2

* console-announcement

* 5ed7aa
2024-12-14 17:03:18 +01:00
lzk
115b3e0519 Increase war ops evac time (#33628) 2024-12-12 21:10:20 -06:00
lzk
18322ec76f fix ghost command error string (#33838) 2024-12-12 11:18:53 -05:00
BramvanZijp
ce9fc82382 Rework the HoS's Energy Shotgun (Varying energy consumption depending on fire-mode + re-adds a toned down self recharge.) (#32104)
* Rebalance HoS's Energy Shotgun

* SLIGHTLY Up the max charge so the gun properly recharges all of its charges, which matters a lot more with the self charge cooldown system.

* Prevent recharge cooldown if 0 power is used.

* Makes the clientside HUD actually update to reflect the changes in firecost and thus max/current charges.

* Properly fix that recharging to just under full issue instead of applying a budget fix to only the eshotgun.

* Clean up the client ammo UI fix.

* Update the self recharger component to comply with maintainer request.

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Remove code that was made redundant by a hotfix from another PR.

* Make the recharge pause on EMP, document things where needed, clean up code as per maintainer request, add a note to make the code better when power is moved to shared.

* Fix another internal issue

* Code cleanup + fix the rapid recharge verb to remove pause.

* cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-12-11 17:21:04 +01:00
slarticodefast
c28f4fdc7f Fix greytide virus hitting other maps (#33806)
fix greytide virus hitting other maps
2024-12-11 15:30:29 +01:00
TGRCDev
89522e7144 Made anchor visuals generic (#33810)
Added a generic anchor visuals enum
2024-12-11 14:50:20 +01:00
sleepyyapril
7fd89806e2 Fix Disposals Ejections (#33468)
* Fix disposals.

* Rename properly

---------

Co-authored-by: sleepyyapril <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>
2024-12-08 22:08:07 -06:00
Errant
d57e731635 Signal timer duration limit (#33781)
* max duration

* comment
2024-12-08 21:41:11 -06:00
slarticodefast
ede8a1d377 Fix gas pipe leaking when unanchoring or breaking them (#33774)
* fix gas pipe unanchoring

* remove unneeded update

* revert popup change
2024-12-09 00:20:04 +01:00
Pieter-Jan Briers
f9da25881d Singularity equipment can now be activated with E interact (#33762)
These were coded to only listen to InteractHand, which doesn't follow our interaction model properly.
2024-12-08 23:37:32 +01:00
metalgearsloth
9365e3a99b Predicted gas pumps (#33717)
* Predicted gas pumps

I wanted to try out atmos and first thing I found.

* a

* Remove details range
2024-12-07 14:39:52 +11:00
Winkarst
4beb1016cc Make unknown shuttle events trigger an announcement (#33450)
* Make unknown shuttle events trigger an announcement

* Call base at the end

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
2024-12-06 22:39:35 +01:00
0tito
de19418126 Add Sprite changes to Logic Gates to show the input/output state (#33277) 2024-12-06 16:35:48 +01:00
Ed
7d410d6094 Fix debris chunks loot spawning (#33747)
Update DungeonJob.PostGenBiome.cs
2024-12-06 11:15:23 +01:00
ScarKy0
274c3ab0b9 Derelict Borg Revival (#33433)
* Derelictn'tn't Borg!

* Clean *sparkles*

* Removed "S: Awaiting Changes"
2024-12-06 00:22:38 -06:00