* partial buckling refactor
* git mv test
* change test namespace
* git mv test
* Update test namespace
* Add pulling test
* Network BuckleTime
* Add two more tests
* smelly
* Remove netsync
* Replace OnStartup with OnMapInit
* Dont remove component
* Remove component ensure
* Remove using
* Cancel all moving or stand events
* Fix description
* Revert "Replace OnStartup with OnMapInit"
This reverts commit 5b7470d0dfa7a7c127dec6a06534b339f140ffac.
* Remove stand events cancel
* Init commit
* move to shared and remove all from component
* maybe that
* Use SharedBuckleSystem
* Rename to WheelchairBound
* Move Carriage to prototype
* Update sprite to TG, add folded sprite, rename carriage to wheelchair
* Fix wheelchair rsi path
* Add stand & down for buckling
* Add wheelchair inhand sprites
* Move wheelchair down in file & fix fold sprite & add suffix Vehicle
* Use new wheelchair id
* Add standing & speed reset on component remove
* Split system to leg paralyzed and wheelchair bound
* Rename to LegsParalyzed
* Rename in prototype
* Move LegsParalyzed to shared
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Co-authored-by: Ray <vigersray@gmail.com>