Víctor Aguilera Puerto
202dc47961
Airlocks now have a random pitch for deny sound ( #1116 )
2020-06-13 04:14:40 +02:00
Pieter-Jan Briers
873f10dcc0
Make airlock deny animation use the unlit layer.
2020-06-06 23:46:25 +02:00
Swept
08039c48e1
Updated
2020-05-24 21:07:41 -07:00
Decappi
a1357a1ff3
#391 Done Lathe animations ( #774 )
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* Draft PR, do not merge
* Lathe now uses animations. Timing is still wrong, code is very wet, repetitions and unused layers are there.
* Removed (unneeded?) PowerDeviceVisualizer from the lathe
Refactored & Renamed code and variables
Renamed animation names
* WIP protolathe animation
* Working protolathe animation.
I still don't like the solution though.
2020-03-15 17:55:20 +01:00
Pieter-Jan Briers
f3f05b0396
Correctly implement opening animation for airlocks with open maintenance panel.
2019-10-14 00:20:01 +02:00
Pieter-Jan Briers
be9dc90738
Disable unlit layers on unpowered airlocks.
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Fixes #389
2019-10-13 16:39:21 +02:00
DamianX
f3b460c8b4
IDs and access ( #319 )
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* something about access
* Fixed deny animation
2019-09-01 22:57:22 +02:00
Pieter-Jan Briers
4a4fcad7ef
Airlocks use unshaded overlays for the lights.
2019-06-02 13:40:56 +02:00
Silver
a18692bc46
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
Pieter-Jan Briers
d5559e44bb
Airlocks get opening sounds now.
2019-03-20 00:42:52 +01:00
Pieter-Jan Briers
f779755c11
Doors are now automated.
2019-03-17 13:24:26 +01:00
Pieter-Jan Briers
84aa369809
Airlocks rewritten to use appearances, use less ugly sprite from Eris.
2019-03-16 20:40:07 +01:00