Commit Graph

8 Commits

Author SHA1 Message Date
Pieter-Jan Briers
1fa63179d1 Fix character UI being broken.
Also transition everything away from tscn files.
2019-05-05 23:14:40 +02:00
Silver
a18692bc46 Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
clusterfack
e381920e86 Fix Species UI Overlay Removal (#173)
Soooo nameof turns a variable into a string of that variable. I'm not sure where I copied that from but ID is the proper value.
2019-03-30 12:40:15 +01:00
Pieter-Jan Briers
575b12dcdc Use SharedSpeciesComponent on the client. 2019-03-27 17:12:43 +01:00
Pieter-Jan Briers
5e7b03d251 Make content use SWSL shaders. 2019-03-18 23:54:58 +01:00
Pieter-Jan Briers
20846ef446 Fix various compiler warnings. 2019-02-21 22:01:13 +01:00
Pieter-Jan Briers
54cc252bd7 Remove direct references to IOverlay.
I've removed it in the OpenGL branch due to being kinda a bad idea.
Overlay as an abstract is a much better one.
2019-01-23 15:31:18 +01:00
clusterfack
37df61113e Species Component (#130)
* Fix this
fug
oksure
Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component

* More rebase fixes

* test

* Pre future rebase

* Please

* Lol

* Lol2

* SHADERS

* Update Engine

* yml file

* Fix an initialization issue, injects dependencies

* Fix error in loading shaders

* Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity

* Fixes just about everytrhing

* Address PJB's comments

* geeze

* Make overlays work in worldspace instead of screen space and not cover user interfaces

* update submodule
2018-12-13 14:47:18 +01:00