* updated Elkridge burn chambers
* set correct inlet pressure regulator pressure
* Remove invalid reference
* move TEG, various pipes, machine frame
* reconnect the firelock I deleted and rebuilt to air alarms
* Readds taser to security
* removes item drop from regular tasers, adds item drop to admeme tasers
* Fixes stun on collide options
* Fixes drop
* Lowers fire rate for taser
* Remove the duplicate security issue link.
Since there is a security.md file present in the repo GitHub will automatically link to that when someone tries to create a new issue.
* Remove a practically unused issue template
* Initial commit of the new yml issue template
* delete the older issue template.
* Initial commit for the mapping issue template
* Fix the template names... potato...
* And the description...
* Removed the automatic labeling
* Init Commit
* Remove unused code, fix stun visuals bug
* Update Content.Shared/Stunnable/SharedStunSystem.cs
* Some initial changes
* first batch of changes
* Commit
* One line cleanup
* KnockdownStatusEffect ain't worth it.
* Fix 2 bugs
* Fixes
* Remove that actually,
* Maybe this?
* Meff fix
* Meff fix
* alert cleanup and API
* I expect update loops to be at the top.
* Fix LOC
* Address review
* Address review x 2
* Merg my PR
* Fix
* Update Content.Shared/Alert/AlertsSystem.cs
webedit
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
* FIX THAT TEST FAIL!!!!
* Me when I forget to actually give you alerts
* Push
* Tests are not failing locally why are they dying on github???
* Fix test fails (real)
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
* Initial commit
* Minor fix
* Why is this uncommented here? Hmmm
* No wait this can't be here, oops
* Do better time
* Also guidebook
* Review changes
* Add rejuvination, fix mispredicts
* Reduce ClosetBase's DamageTrigger to 50 from 150.
* Increased LockerBase's DamageTrigger to 75, doubled LockerBaseSecure's DamageTrigger
This and the previous commit aim to improve health scaling of storage closets with their intended level of security. The
damage scale is as follows:
Inheritors of ClosetBase: 50 (old 150)
Inheritors of LockerBase: 75 (old 50)
Inheritors of LockerBaseSecure: 150 (old 75)
I left suit lockers alone because visually they look the tankiest of the lockers, though it may make sense to have them
in between secure lockers and regular lockers.
* COMMIT
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* added random instrument crate + tables
* added limit to SS + added new SS with no limit
* Push
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>