* Initial
* Mmm
* Adds them to map
* Makes mice grindable
* meta.json looking nice
* Mice go squeak
* Ye
* E
* Review
* Update Content.Server/GameObjects/Components/Mobs/Speech/MouseAccentComponent.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
* Add Speech and Emoting components.
* makesentient gives you speech and emoting abilities.
* Ghosts do *not* need a SpeechComponent.
* I hate you all, and I hate shared code as well.
* First Accent Prototype
* -RegisterSystem
-Fixed addaccent cmd
-Spanish accent
* -list is now ?
-Checks if the accent is already added
-Made components public
* owo whats this
* special word filter
* Eeeeeeeeee
* Better?
* -Use a delegate func
-Made some funcs not static
-Moved SentenceRegex
* InjectDependencies
* Name change?
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>