Commit Graph

17 Commits

Author SHA1 Message Date
Pieter-Jan Briers
195c16d800 Wire hacking is now fancy.
1. new UI
2. wires are correctly randomized.
3. wires layouts
are shared across machines in the same round.
2020-05-27 15:24:07 +02:00
Víctor Aguilera Puerto
8a81f54a45 Makes InRangeUnobstructed use MapCoordinates. Fixes #1003
(Also updates Submoduke)
2020-05-26 14:23:25 +02:00
zumorica
934e69d6e3 Merge branch 'master' into 2020-04-28-tool-component
# Conflicts:
#	Content.Server/GameObjects/Components/AnchorableComponent.cs
#	Content.Server/GameObjects/Components/Construction/ConstructionComponent.cs
#	Content.Server/GameObjects/Components/Doors/AirlockComponent.cs
#	Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
#	Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
#	Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
#	Content.Server/GameObjects/Components/WiresComponent.cs
2020-05-23 18:00:28 +02:00
Clyybber
1ad9a10050 Fix #274 (#927) 2020-05-23 17:23:25 +02:00
zumorica
3029e31e4a Merge branch 'master' into 2020-04-28-tool-component
# Conflicts:
#	Content.Server/GameObjects/Components/AnchorableComponent.cs
#	Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
#	Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
#	Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
#	Content.Server/GameObjects/Components/WiresComponent.cs
#	Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
#	Resources/Prototypes/Entities/Items/tools.yml
2020-05-23 12:02:34 +02:00
chairbender
6a4d78cfac Add interaction checks to all interactions (#923) 2020-05-23 11:27:31 +02:00
zumorica
06d2cc74ed Refactor a bunch of stuff. 2020-05-19 14:17:48 +02:00
zumorica
6ae5e36a18 Merge branch 'master' into 2020-04-28-tool-component 2020-05-11 12:24:43 +02:00
Paul
531278ced1 added InRangeUnobstructed call to wire component 2020-05-08 14:01:33 +02:00
zumorica
ff5549a0d1 Finish refactoring tools. Add multitools. (as in multiple tools in one) 2020-04-29 13:48:32 +02:00
Pieter-Jan Briers
37df6e6a11 Update submodule and fix race condition in wire component init 2020-02-27 00:16:39 +01:00
DamianX
738fbdd376 Wire colors are now unique (#407) 2019-10-21 23:54:29 +02:00
Pieter-Jan Briers
fd109436e5 Localize & fancify all the examine tooltips with markup. 2019-10-13 22:49:07 +02:00
Pieter-Jan Briers
5db8cda0b6 Add sound effect to machine panel opening/closing 2019-10-13 19:45:25 +02:00
DamianX
b496e8ef29 Fixed airlock maintenance panel showing when the airlock was open (#346) 2019-09-18 22:12:35 +02:00
DamianX
36078382e4 Airlock hacking (#329)
* Airlock hacking

* Added status text

* Whoops don't need this

* Update Content.Server/GameObjects/Components/Doors/AirlockComponent.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* ComponentReference ServerDoorComponent

* Suggested name
2019-09-06 10:05:02 +02:00
DamianX
264a63b7f6 Wires! (#315)
* Wires!

* Use state instead of messages

* cleanup

* Update submodule

* actually fix conflict

* Maybe fix conflicts?

* Localized strings, removed hardcoded sprite path

* cleanup

* More localization and sounds
2019-09-01 22:15:34 +02:00