Ed
18fe8b9df0
Sprite Movement working with AI movement ( #33494 )
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* FINALLY
* Update animals.yml
2024-12-18 17:15:34 +01:00
metalgearsloth
11dbf50ed6
Add delay to AutoOrient ( #33479 )
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It functions identically to how V1 of orientation worked and it's incredibly annoying.
2024-11-23 17:52:58 +01:00
SlamBamActionman
1e368ae300
Add a Walking alert ( #32954 )
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* Initial commit
* Review feedback changes
* ProtoId
* TempCommit
* First attempt to have client alerts
* Review changes
2024-11-08 18:28:24 -06:00
Plykiya
e6b67540e4
Update MoverController.cs to not use Component.Owner ( #29965 )
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* Update MoverController.cs
* Update a bunch of movement code to use Entity<T>
* Last errors
* wow, there were more errors
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-08-02 11:32:32 +10:00
Leon Friedrich
0f6e1196d8
Use non-generic TryComp() for metadata & transform ( #28133 )
2024-05-20 22:40:35 -07:00
Leon Friedrich
3c154abb5b
Content changes for engine exception tolerance PR ( #27455 )
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* Content changes for engine exception tolerance PR
* Poke tests
2024-04-29 18:43:15 +10:00
Pieter-Jan Briers
68ce53ae17
Random spontaneous cleanup PR ( #25131 )
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* Use new Subs.CVar helper
Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.
This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.
* Fix a bunch of warnings
* More warning fixes
* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.
* Get rid of some more ISerializationHooks for enums
* And a little more
* Apply suggestions from code review
Co-authored-by: 0x6273 <0x40@keemail.me >
---------
Co-authored-by: 0x6273 <0x40@keemail.me >
2024-02-13 16:48:39 -05:00
Tayrtahn
c1fd42202f
Holding the walk button no longer activates sprite movement state ( #24455 )
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* Dancing is forbidden
* Suggested changes
2024-01-24 12:26:45 +11:00
metalgearsloth
9a40cf81f5
Add sprite movement states ( #22940 )
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* Add sprite movement states
Did it for borgs for reference for future implementations.
* Fix
* Fix prediction issue
* review
2023-12-24 23:34:21 -08:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
DrSmugleaf
a44fa86b68
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
metalgearsloth
73c323fd62
Some MoverController cleanup ( #18484 )
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Was going to code a feature but forgor it already existed so I just cleaned up some Dirty / EntityQuery<T> stuff.
2023-08-01 00:08:52 -04:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
676405f08f
Auto-orient rotation for arrivals ( #16417 )
2023-05-14 07:46:28 -04:00
Leon Friedrich
d228f971b0
Try fix collision mispredicts ( #16298 )
2023-05-13 00:02:50 +10:00
metalgearsloth
ec9d31d9ab
Mobmover tweaks ( #15942 )
2023-05-01 18:29:35 +10:00
metalgearsloth
7e886dc95a
Follower fixes ( #15348 )
2023-04-23 20:01:15 +10:00
Leon Friedrich
4b65fb1579
Try fix some mover jank ( #13503 )
2023-01-16 01:20:22 -07:00
metalgearsloth
ea16cc9fba
Reset eye lerp on parent map change ( #12986 )
2023-01-12 23:10:51 +11:00
metalgearsloth
4f6ead57bf
Revert "Multi-threaded mob movement" ( #12809 )
2022-11-30 12:39:02 +11:00
metalgearsloth
d8bc7e1cb7
Multi-threaded mob movement ( #12611 )
2022-11-30 09:41:26 +11:00
Leon Friedrich
0986bfa7be
Prevent relay recursion ( #12597 )
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Fixes https://github.com/space-wizards/space-station-14/issues/12562
2022-11-15 11:45:25 +11:00
metalgearsloth
15029b8410
Optimise mob moverment a little bit ( #12136 )
2022-10-22 14:50:25 -07:00
Leon Friedrich
19586ea46c
Reset movement on player (de)attach ( #12073 )
2022-10-22 10:50:14 +11:00
metalgearsloth
7813af46cf
Invert camera controls ( #11119 )
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Kinda makes more sense as defaults.
2022-09-08 17:06:39 -05:00
metalgearsloth
3fa666bd06
Snap to nearest cardinal on traversal ( #10869 )
2022-08-29 15:59:19 +10:00
metalgearsloth
5b42861539
Smooth docking traversal ( #10822 )
2022-08-29 15:05:53 +10:00
metalgearsloth
94141ad021
Don't relay incapacitated move inputs ( #9822 )
2022-07-17 14:31:49 +10:00
metalgearsloth
b9e876ca92
The real movement refactor ( #9645 )
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* The real movement refactor
* ref events
* Jetpack cleanup
* a
* Vehicles partially working
* Balance tweaks
* Restore some shitcode
* AAAAAAAA
* Even more prediction
* ECS compstate trying to fix this
* yml
* vehicles kill me
* Don't lock keys
* a
* Fix problem
* Fix sounds
* shuttle inputs
* Shuttle controls
* space brakes
* Keybinds
* Fix merge
* Handle shutdown
* Fix keys
* Bump friction
* fix buckle offset
* Fix relay and friction
* Fix jetpack turning
* contexts amirite
2022-07-16 13:51:52 +10:00
metalgearsloth
2b6c352aff
Jetpacks ( #9023 )
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* Movement acceleration
* tweaks
* Weightless refactor coz fuck it
* CCVars
* weightless movement tweaks
* Some cleanup while I'm here
* dorkpacks
* thanks fork
* fixes
* zoomies
* toggles
* hmm
* yamls
* b
* so true
* Effects refactor
* namespace
* review
2022-06-24 17:44:30 +10:00