Commit Graph

6321 Commits

Author SHA1 Message Date
Vera Aguilera Puerto
e5c062559a MobStates use EntityUid 2021-11-09 12:15:12 +01:00
Vera Aguilera Puerto
5cec5c421c ActSystem and Destruction Threshold Behaviors use EntityUid. 2021-11-09 12:06:00 +01:00
Vera Aguilera Puerto
c5fda6daca IReagentEffect and some chemistry stuff uses EntityUid 2021-11-09 11:51:24 +01:00
Vera Aguilera Puerto
222541f1a2 Fix AnchorableSystem resolve warnings 2021-11-09 11:51:24 +01:00
Vera Aguilera Puerto
36e1d0707a AddHandCommand uses EntityUid 2021-11-09 11:34:40 +01:00
Vera Aguilera Puerto
f025e5f0a8 ChatManager ChatTransform uses EntityUid 2021-11-09 11:30:59 +01:00
Vera Aguilera Puerto
1a177f7479 DrinkSystem uses EntityUid instead of IEntity 2021-11-09 11:28:27 +01:00
Vera Aguilera Puerto
0220551f72 ReagentEntityReaction uses EntityUid 2021-11-09 11:12:55 +01:00
moonheart08
40c3261665 Soft player cap that lets in only admins. (#5227)
* Soft player cap that lets in only admins.

* Update Content.Server/Connection/ConnectionManager.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/Connection/ConnectionManager.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-11-09 10:44:39 +01:00
Vera Aguilera Puerto
fe6590bbe6 Makes Anchorable ECS. (#5222) 2021-11-09 18:08:30 +11:00
mirrorcult
31d622f941 Metabolism 3.0 (#5157)
* basic system + convert all plantmetabolism

* stragglers

* convert all old metabolisms over

* fix YAML errors + dumb serialization issue

* remove unused thingy

* reimplement

* add organ type condition

* organtype condition but real

* cleanups + test fix

* metabolismtype -> metabolizertype

* solution resilience

* fixes

* serializer + use entityuid + hashset

* this is apparently an entirely different thing

* turns out it just works

* oops
2021-11-08 15:33:45 -07:00
Javier Guardia Fernández
f5b11d6af8 Remove IMobStateComponent (#5220) 2021-11-08 15:11:58 +01:00
Javier Guardia Fernández
4236551d86 Remove BodyDamageChangeParams and IBodyHealthChangeParams (#5219) 2021-11-08 15:08:33 +01:00
Javier Guardia Fernández
ec9e65951c Remove IHandsComponent and ISharedHandsComponent (#5218)
* Remove IHandsComponent and ISharedHandsComponent

* Copy the documentation from the interfaces

* Revert "Copy the documentation from the interfaces"

This reverts commit 7638a2d4817743d487c7b255ba3e56add77dca86.

* Perform a minute amount of cleanup
2021-11-08 15:08:24 +01:00
Vera Aguilera Puerto
162cde1b32 Update submodule to v0.7.0
ITransformComponent is dead, long live TransformComponent.
2021-11-08 12:55:29 +01:00
Javier Guardia Fernández
c782935d46 Disable client test instance pooling (#5216)
The technology just isn't there yet
2021-11-08 12:52:48 +01:00
Vera Aguilera Puerto
76e7305fc2 Don't pool DummyIconTest 2021-11-08 12:43:06 +01:00
Vera Aguilera Puerto
e6e15b3728 Replace all ITransformComponent by TransformComponent 2021-11-08 12:37:32 +01:00
Vera Aguilera Puerto
789ae63301 Update submodule. 2021-11-08 12:29:18 +01:00
Vera Aguilera Puerto
0081c3054d Fix LightBehaviourComponent stinky warning. 2021-11-08 11:59:14 +01:00
mirrorcult
2d3077f560 Remove IMoveSpeedModifier in favor of events (#5212)
* Remove IMoveSpeedModifier

* fucking magboots

* yope

* rabiews
2021-11-08 16:17:35 +11:00
Leon Friedrich
3612d25539 Fix & extend add reagent verb (#4954)
* AddReagentWindow

* addReagent command

* functional UI

* fix networking

* add comments & docstrings

* Remove unecesary system

* cleanup & close-eui

* tweak default window size

* fix EUI closing error

* fix merge issues

* fix merge
2021-11-08 15:22:42 +11:00
Azzy
54f7b68503 Generally fixes the Character Info menu (#5206) 2021-11-07 21:18:23 +01:00
PJBot
ccff821333 Automatic changelog update 2021-11-07 05:34:54 -05:00
Leon Friedrich
2ac059c37a fix examine bug (#5205) 2021-11-07 11:33:52 +01:00
PJBot
e7c919bd2e Automatic changelog update 2021-11-07 03:12:43 -05:00
Nikita Brancatisano
062eae8a91 fix: powercells now use proper physics (#5199) 2021-11-07 19:11:40 +11:00
PJBot
f5852ba639 Automatic changelog update 2021-11-06 22:17:52 -04:00
20kdc
206f054cdf Pulling rotation adjustment, newton's third law, entitycoordinates for moveto (#5141)
* Pulling: Piano door stuck prevention (pulling angle-snap) and getting rid of a condition causing oddities with pull-to-location

* Pulling: Implement Newton's Third Law in regards to puller/pullee physics

Weightless condition was determined not to be necessary

* Fix pull-to-position on actively rotating/moving grids + fixes for rebase
2021-11-06 19:16:49 -07:00
Leon Friedrich
900f3e798d fix door crash (#5197) 2021-11-06 19:13:01 -07:00
PJBot
ef2cddc618 Automatic changelog update 2021-11-06 20:34:05 -04:00
Swept
6fbaea185f Initial (#5187) 2021-11-06 17:33:02 -07:00
Swept
b46957e0d8 Initial (#5193) 2021-11-06 17:32:33 -07:00
PJBot
1bec086a0d Automatic changelog update 2021-11-06 20:13:45 -04:00
mirrorcult
198933a513 Directional windows (#5195) 2021-11-07 11:12:42 +11:00
Antoine Chavasse
afeb22ccb2 Prevent drag and dropping if the user is currenly unable to perform interactions. (fixes #5144) (#5196) 2021-11-06 17:05:51 -07:00
Antoine Chavasse
a4bdfd2b52 Fixed wire control hit test to work properly when the UI is scaled (#5181) (#5182) 2021-11-06 16:58:24 -07:00
PJBot
4cbc84f02b Automatic changelog update 2021-11-06 18:36:05 -04:00
Swept
c591fcbf6f Tweaks PDA flashlight slightly (#5194) 2021-11-06 15:35:01 -07:00
Kara D
4abda4f7cf Fix mobs taking damage on paused maps 2021-11-06 15:18:27 -07:00
Javier Guardia Fernández
1508efff54 Add test pooling (#4961)
* Add test pooling

* WIP test pooling changes

* Fix Destructible tests

* Don't pool unpooled or dummy ticker instances

* Change ServerPathfindingDebugSystem to replace existing entries

* Fix SaveLoadSaveTest comment

* Don't pool StartTest

* Comment out global setup

* Fix puddle tests

* Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit

* Update RobustToolbox

* Finish fixing tests, make test threads background threads

* Bring back pooling

* Fix nullable

* Update RobustToolbox

* Set cvars on server return

* Un-pool tests with custom cvars

* Update RobustToolbox

* Update RobustToolbox

* Change where the main tile coordinates are

* Remove DisposalUnitTest grid check

* Fix test pooling being a fickle bitch

* Fix EntitySystemExtensionsTest

* Update RobustToolbox

* Update RobustToolbox

* Make nullable pool settings true

* Update RobustToolbox

* Wait other way around

* We are unitystation now

* Update RobustToolbox

* Create global setup

* Pool some more tests

* Fix not properly disconnecting clients before restarting the round

* Give more info on ran tests

* Standardize default test cvars

* Update RobustToolbox

* Update RobustToolbox

* Pool clients

* Fix test order issue

* Fix cvars in character creation test not being set properly

* Update RobustToolbox

* Update RobustToolbox

* Rider shut

* Update RobustToolbox

* Format tests ran better

* Update RobustToolbox

* Reset RobustToolbox

* Reset RobustToolbox harder

* Fix one instance of test order causing destructible tests to fail
2021-11-06 11:49:59 +01:00
DrSmugleaf
4b5168e1fe Update RobustToolbox 2021-11-06 11:29:26 +01:00
Azzy
064cea7dd6 Fixes bullet rotation (#5179)
Fixes bullets being fired from weapons at the wrong rotation
2021-11-05 21:27:46 -07:00
PJBot
18651d966c Automatic changelog update 2021-11-05 20:20:15 -04:00
moonheart08
b889aff307 Make canisters dump their contents on destruction. (#5177)
* Make canisters dump their contents on destruction.

* Address reviews
2021-11-06 01:19:12 +01:00
ShadowCommander
45ba69f1da Move GhostRadio from AdminObserver to MobObserver 2021-11-05 03:39:37 -07:00
Ephememory
fd1dca64cc Fix healthoverlay debug system not culling guis correctly (#5172)
* fix healthoverlay not culling guis correctly

* remove newline
2021-11-04 23:53:24 -07:00
mirrorcult
3e8f5784a1 Verb invocation command (#5148) 2021-11-05 17:48:30 +11:00
Ephememory
418e3eaef8 fix drink examine text (#5170) 2021-11-04 21:16:28 -07:00
PJBot
9fe953c57d Automatic changelog update 2021-11-04 20:42:59 -04:00