Leon Friedrich
ff2a67bc74
Revert PVS changes ( #10735 )
2022-08-21 05:27:41 +10:00
Leon Friedrich
25093f5146
Content changes for engine state-handling & PVS PR ( #9273 )
2022-08-21 03:38:20 +10:00
Leon Friedrich
93584f21db
Add entity prototype save test ( #10274 )
2022-08-17 10:47:58 +10:00
wrexbe
ba9ee7300d
Added more docs to integration pool manager ( #10632 )
2022-08-15 20:32:15 -07:00
wrexbe
845ef758b3
Keep player status on disconnect ( #10624 )
2022-08-15 17:09:35 -07:00
metalgearsloth
ee55bd2496
Sort game rules before running tests ( #10484 )
...
Should probably make failures slightly more consistent overall unless something happens to cleanup.
Co-authored-by: wrexbe <wrexbe@protonmail.com >
2022-08-14 21:07:20 -07:00
wrexbe
23670ca1e3
Alert test fix ( #10609 )
2022-08-14 20:45:58 -07:00
wrexbe
21d1e185cf
Add test for try disease adding ( #10563 )
2022-08-13 17:41:21 -07:00
metalgearsloth
36ba197a25
Turn role timers on by default ( #10552 )
2022-08-13 14:14:56 +10:00
metalgearsloth
a549a85e81
Update tiles to modern standards ( #10436 )
2022-08-10 17:05:40 +10:00
Pieter-Jan Briers
e852ada6c8
Play time tracking: Job timers 3: more titles: when the ( #9978 )
...
Co-authored-by: Veritius <veritiusgaming@gmail.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-08-07 16:00:42 +10:00
Leon Friedrich
099d38b562
Fix station deletion bug ( #10348 )
2022-08-07 13:53:07 +10:00
Leon Friedrich
bae540ab2f
Fix gas tank and other hand-interaction bugs ( #9700 )
2022-07-30 19:56:26 -07:00
Leon Friedrich
d279f6172a
Fix item/clothing visual & networking bugs ( #10116 )
2022-07-28 18:02:09 -07:00
metalgearsloth
55692d4d71
Revert map PRs ( #10079 )
...
* Revert "Fix Saltern cvar (#10077 )"
This reverts commit 0f0420eca9 .
* Revert "Map ID fixes (Take 2) (#10075 )"
This reverts commit c15e14676d .
2022-07-27 22:27:23 +10:00
metalgearsloth
2f883cad6b
Cleanup species prototypes a bit ( #9513 )
...
* Cleanup species prototypes a bit
Skeletons were very stale because they didn't inherit from mobhuman but now they should have similar components as every other species.
I also added a generic abstract base species to make custom species easier (where they may not want to have humans COUGH VILOUS).
* a
* drugs
* gonflicts
* no more conflicts I beg
2022-07-27 20:54:23 +10:00
Kara
258ec0cac1
Clothing/item ECS & cleanup ( #9706 )
2022-07-27 03:53:47 -07:00
Peptide90
c15e14676d
Map ID fixes (Take 2) ( #10075 )
2022-07-27 03:13:55 -07:00
Leon Friedrich
ce24d16593
Remove more server sprite component uses ( #9963 )
2022-07-27 02:22:49 +10:00
metalgearsloth
bfac53e7bc
Per-map parallax support ( #9786 )
...
* Per-map parallax support
* Comments for future sloth
* c
* bet
* Fix exception
* VV support
* Fix parallax
* mem
* weightless sounds
* Gravity stuff
* placeholder coz im too lazy to stash don't @ me son
* decent clouds
* sky
* Fast parallax
* Imagine spelling
* Loicense
* perish
* Fix weightless status
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-07-25 00:10:23 -05:00
metalgearsloth
aad6a22a6a
ECS NPCs ( #9941 )
...
* ECS
* A
* parity
* Remove dummy update
* abs
* thanks rider
2022-07-25 14:57:33 +10:00
metalgearsloth
dda0bd7d5e
Construction graph node test ( #9995 )
...
* Construction graph node test
* fix the test
Co-authored-by: wrexbe <wrexbe@protonmail.com >
2022-07-24 10:25:23 -07:00
Pieter-Jan Briers
de9df5386f
Compat for Result Analyzer engine PR ( #9966 )
2022-07-23 11:08:11 +02:00
wrexbe
6d53826c58
Stabalize tests ( #9901 )
2022-07-19 22:23:30 -07:00
metalgearsloth
b7623b6c08
Fix content test warnings ( #9865 )
...
* Fix content test warnings
* while I'm here
* fix
Co-authored-by: wrexbe <wrexbe@protonmail.com >
2022-07-19 21:48:44 -07:00
Nemanja
130a4cdd6a
Update ContainerOcclusionTest.cs ( #9692 )
2022-07-14 09:43:24 +10:00
Nemanja
5edf2ccad5
EntityStorage ECS ( #9291 )
2022-07-14 09:11:59 +10:00
metalgearsloth
9ed9888f86
Update DiseaseTest ( #9639 )
...
Effects / cures are indices not the threshold
2022-07-12 16:15:40 +10:00
Kara
b9a0894d7c
Event refactor ( #9589 )
...
* Station event refactor
* Remove clientside `IStationEventManager`
we can just use prototypes
* Basic API idea
* Cruft
* first attempt at epicness
* okay yeah this shit is really clean
* sort out minor stuff
* Convert `BreakerFlip`
* `BureaucraticError` + general cleanup
* `DiseaseOutbreak`
* `FalseAlarm`
* `GasLeak`
* `KudzuGrowth`
* `MeteorSwarm`
* `MouseMigration`
* misc errors
* `PowerGridCheck`
* `RandomSentience`
* `VentClog`
* `VentCritters`
* `ZombieOutbreak`
* Rewrite basic event scheduler
* Minor fixes and logging
* ooooops
* errors + fix
* linter
* completions, `RuleStarted` property, update loop fixes
* Tweaks
* Fix #9462
* Basic scheduler update fix, and fixes #8174
* Add test
* UI cleanup
* really this was just for testing
2022-07-10 20:48:41 -05:00
Nemanja
7ec23e020d
Disease Stages But Epic ( #9043 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-07-08 13:44:38 +10:00
metalgearsloth
a2a5df1990
Damage masks ( #9402 )
2022-07-06 17:58:14 +10:00
wrexbe
4766638413
Fix salvage gibbing ( #9426 )
2022-07-05 08:03:36 -07:00
wrexbe
8c4e17eef3
Make destructible test more reliable ( #9425 )
2022-07-05 08:02:24 -07:00
wrexbe
6e0e350e86
Prevent round end test from leaking ( #9342 )
2022-07-01 23:39:16 -07:00
Kara
43b0f303c3
Lower shuttle time + recall turning point ( #9328 )
2022-07-01 13:40:36 -07:00
Leon Friedrich
c13c0b8b0b
Remove implicit GridId conversions ( #8975 )
2022-06-28 22:56:02 +10:00
metalgearsloth
0d5291ff89
Probably fix roundend test in debug ( #9193 )
2022-06-27 01:38:40 +10:00
metalgearsloth
521ed99766
Evac shuttle ( #8931 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-06-26 15:20:45 +10:00
metalgearsloth
77a8e16104
Add cargo shuttle ( #8686 )
2022-06-23 14:36:47 +10:00
wrexbe
bee053a38c
Get test map ( #8987 )
2022-06-22 00:44:19 +10:00
wrexbe
81e3b2da88
Make tests faster ( #8737 )
...
* Test changes
* Make finding the test tile a little smarter
2022-06-19 20:22:28 -07:00
Leon Friedrich
fa4c6f63f8
Nullable grid Uid ( #8798 )
2022-06-20 10:14:35 +10:00
Acruid
4f9be42f40
Remove Explicit GridId References ( #8315 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-12 11:54:41 +10:00
wrexbe
0fc8c0ef5e
Update some nugets ( #8738 )
2022-06-09 18:25:59 -07:00
Pieter-Jan Briers
cb4d5f3e59
More nullable component fixes ( #8659 )
2022-06-04 20:22:26 -07:00
keronshb
d5620aa833
AccessReader IsAllowed use resolve ( #8527 )
2022-06-01 08:26:50 -07:00
wrexbe
1e0babbd50
Make AdminLogsSystem an IoC manager ( #8492 )
...
* Make log not entity system
* Fixes
2022-05-28 23:41:17 -07:00
wrexbe
9cd323e519
Remove IgnoreComponents on the client ( #8308 )
2022-05-28 10:38:59 -07:00
Pieter-Jan Briers
cb95d2ae8d
Bump engine to 0.19.0.0 ( #8417 )
2022-05-28 16:29:12 +02:00
wrexbe
4c84dba2f2
Fix airlocks on some maps ( #8363 )
...
* Fix airlocks on some maps
* Make MapsLoadableTest say the map that failed
2022-05-22 20:31:39 -07:00