* Init Commit
* Remove unused code, fix stun visuals bug
* Update Content.Shared/Stunnable/SharedStunSystem.cs
* Some initial changes
* first batch of changes
* Commit
* One line cleanup
* KnockdownStatusEffect ain't worth it.
* Fix 2 bugs
* Fixes
* Remove that actually,
* Maybe this?
* Meff fix
* Meff fix
* alert cleanup and API
* I expect update loops to be at the top.
* Fix LOC
* Address review
* Address review x 2
* Merg my PR
* Fix
* Update Content.Shared/Alert/AlertsSystem.cs
webedit
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
* FIX THAT TEST FAIL!!!!
* Me when I forget to actually give you alerts
* Push
* Tests are not failing locally why are they dying on github???
* Fix test fails (real)
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
* Initial commit
* Minor fix
* Why is this uncommented here? Hmmm
* No wait this can't be here, oops
* Do better time
* Also guidebook
* Review changes
* Add rejuvination, fix mispredicts
* The only commit that matters
* I had to stop playing with my cat to push this change
* Yaml removal
* Proper drunk status effect and remove shitcode
* Review changes
* whoops
* Whoops x2
* Update master fix merge conflicts
* Fix merge conflicts
* Dunk Component kill
* MORE RELAYS
* Holy fucking breaking changes
* Ough
* 46 file diff
* Fix bad commits
* Erm what the test fail?
* Fix those last two
* Merge conflicts
* Me when I fix the merge conflicts
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* a
* Revert "a"
This reverts commit 2b9ba4ea67a9395d30b7ab37c8065f627f1a961a.
* f
* dev it
* a?
* ad
* forgor
* Revert "f"
This reverts commit 39228c7cbe4d28ba43b73580b55e01c3979eb869.
* derandomisation!
* reviv
* flavor
* fixe
* dwwasdwasdwa
* dwasdwasdwas
* fuck you
* spectra
* documentation
* added into liquid anomaly
* Update TemporaryStealthComponent.cs
* Update TemporaryStealthComponent.cs
* integrated
* new system
* mark old status effect system as obsolete
* ForcedSleeping new status effect
* work with reagents
* networking???
* Revert "integrated"
This reverts commit bca02b82bae18ae131af593d7eb86e6de2745157.
* Revert "Update TemporaryStealthComponent.cs"
This reverts commit 4a5be8c4b704a0d1ff9544b2e245d8b2701ec580.
* Revert "Update TemporaryStealthComponent.cs"
This reverts commit a4875bcb41347638854bd723d96a51c3e6d38034.
* Revert "added into liquid anomaly"
This reverts commit df5086b14bb35f1467158a36807c0f2163a16d99.
* Revert "documentation"
This reverts commit 3629b9466758cbdfa4dd5e67ece122fa2f181138.
* Revert "spectra"
This reverts commit 2d03d88c16d16ad6831c19a7921b84600daeb284.
* drowsiness status effect remove
* reagents work
* polish, remove test changes
* first Fildrance review part
* Update misc.yml
* more fildrance review
* final part
* fix trailing spaces
* sleeping status effect
* drowsiness status effect
* Create ModifyStatusEffect.cs
* some tweak
* Yay!!! Manual networking
* minor nitpick
* oopsie
* refactor: xml-docs, notnullwhen attributes, whitespaces
* fildrance and emo review
* refactor: simplify check in SharedStatusEffectsSystem by using pattern matching, TryEffectsWithComp now returns set of Entity<T, StatusEffectComponent>
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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
* Move entity effects to shared
* relocate spawning to server
* Generic version of EntityEffect for just raising event.
* genericise everything
* oops forgot to push you
* some condensation
* finish rebas
* unwhite the space
* oops forgot nuke
* bad rebase fix
* useless annotations begone
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Co-authored-by: EmoGarbage404 <retron404@gmail.com>