DrSmugleaf
8a27a5322a
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
AJCM-git
ae41d03ec6
Re-organizing the Resources folder. Part 1. ( #1234 )
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* First commit
* Lockers
* Lockers electric boogaloo
* Crates and Lockers
* Almost finishing the Textures folder
* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects
* dont know what happened here
* Commit before merge
* re-organizing
* Lockers broken
* Commit before merge
* Submodule
* renaming
* Fixing most issues
* forgot these ones
* Updating submodule
* typo
* Fixing some paths
* fixing some paths
* updating submodule
* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00
Acruid
189ed9309f
Removes the ConstructorComponents and moves the construction blueprint feature into a new ECS system. ( #1114 )
2020-06-15 12:30:11 -07:00
Clyybber
2995981b5e
Better item construction
2020-06-07 19:42:00 +02:00
Clyybber
5d2282231f
Cleanup
2020-06-07 14:00:53 +02:00
Clyybber
3333acee44
Construction UI improvements
2020-06-07 14:00:53 +02:00
zumorica
06d2cc74ed
Refactor a bunch of stuff.
2020-05-19 14:17:48 +02:00
zumorica
ff5549a0d1
Finish refactoring tools. Add multitools. (as in multiple tools in one)
2020-04-29 13:48:32 +02:00
ShadowCommander
718bf0edc3
Update Button references
2020-02-14 04:17:07 -08:00
Pieter-Jan Briers
26da24c3c5
UI Layout v2. ( #489 )
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* UI Layout v2.
* Lobby fixed.
2019-12-05 16:00:03 +01:00
Ephememory
94c00dda95
Fix various bugs with construction ( #446 )
2019-11-21 23:46:37 +01:00
ZelteHonor
b2e2aef78d
Rider static analysis ( #433 )
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* Non-accessed local variable
* Merge cast and type checks.
* StringComparison.Ordinal added for better culture support
* Supposed code improvement in launcher. Remove unused code.
* Update ExplosionHelper.cs
Unintentional change.
* Optimized Import
* Add Robust.Shared.Utility import where it was deleted
* Other random suggestion
* Improve my comment
2019-11-13 23:37:46 +01:00
Pieter-Jan Briers
9cb37a6376
UI system refactor; submodule update.
2019-08-14 22:04:35 +02:00
Pieter-Jan Briers
b34a68a519
Remove instances of Visible = false for windows.
2019-07-19 16:12:02 +02:00
Pieter-Jan Briers
ce1eab9181
Update submodule, removal of window AddToScreen.
2019-07-18 22:49:49 +02:00
Pieter-Jan Briers
9c3587b00e
Fix compiler warnings and remove dead code.
2019-05-28 00:30:34 +02:00
moneyl
338a8e463e
Move GUI size init into constructor
...
Setting the initial size in `Initialize` has no effect on the windows size so it's set in the constructor instead.
2019-05-24 16:25:44 -04:00
moneyl
ddcdeca4ea
Removed construction menu dependence on tscn file
...
One minor issue remains with this that I can't resolve. The construction window starts off much larger than the tscn dependent version on master. It can be shrunk manually and it'll look the same, but it'd be nice to keep it as it was. Tried manually changing the window size and changing the size flags but couldn't get it to work as I wanted.
2019-05-16 13:24:55 -04:00
Pieter-Jan Briers
3e1f7d6d92
Fix compiler warnings.
2019-04-19 23:44:28 +02:00
Silver
a18692bc46
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
Acruid
9d7345892f
Fixes Breaking Change with UI windows. ( #192 )
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* Custom UI window constructors were changed.
* Update Submodule.
2019-04-12 21:37:09 -07:00
Pieter-Jan Briers
415b7e96fd
Transform refactor. ( #139 )
...
space-wizards/space-station-14#725
2019-01-18 11:40:30 +01:00
Pieter-Jan Briers
d7074bf74f
Construction System. ( #87 )
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* Construction WiP
* Construction kinda works!
* Lots more construction work.
* It mostly works!
2018-08-02 08:29:55 +02:00