* Add art assets for cloning
* Added a 'Scan DNA' button to the medical scanner
* Made the UI update unconditional for the medical scanner until checks for power changes are in place
* Update Medical scanner to reflect powered status and fix#1774
* added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state
* Add disabling logic to 'Scan DNA' button on medical scanner
* Removed un-used libraries
* changed scan dna button to Scan and Save DNA
* Added cloning machine code infrastructure copied from Medical Scanner
* Added a list to cloning menu containing some numbers
* Cloning Machine UI sends a message to the cloning component with the entityUID
* New scans now show up in cloning pod menu
* fixed cloning machine collision shape
* cloning machine can now spawn the right player profile assuming the attatched entity is still correct.
* refactored cloning system to use a map of integer ids to player Minds
* Added a return to body cloning loop for the ghost
* Fixed warning for _playerManager being possibly null, added TODO note for ghost return to body button acting as a toggle
* removed #nullable from cloningMachineWindow"
* Trying to get rid of nullable error
* fix CloningMachine to not initilize with it's owner components
* updated CloningMachine server component to play nice with the new nullable rules
* replace flag with eventBus message for sending a ghosts mind to a clone body
* Refactor cloning so that a popup option is used to get user consent for cloning
* Refactoring
* Reverting unused changes for cloning component
* Added proper cloning pod sprites and a visualizer so 'idle' and 'cloning' states are properly reflected
* added missing robust toolbox contents
* Added cloning NoMind State and made cloning take time
* Added cloning progress bar and mind status indicator to cloning pod
* Added missing localization calls, removeed 'returned to cloned body' from ghostUI
* Added unsubscribe for cloningStartedMessage in Mindcomponent.cs OnRemove
* Added eject button to cloningMachine and clamped the cloning progress bar to 100%
* Added condition to eject body on cloningmachine so bodies can't be ejected until cloning is done
* Add click-dragOn functionality to the medical scanner for things with a bodyManager
* Messed with scan query so it doesn't fail on dead bodies as long as Mind still owns the mob
* refactored clonning scan check on medical scanner so it doesn't do a linq query
* merge with rogue toolbox
* Change the name of Cloning Machine to the less generic Cloning Pod
* Changed Cloning Pod so it pauses cloning while the power is out
* Removed the evil LocalizationManager from the cloning menus and used the static Loc instead
* removed localization dependency from bound accpetCloning user interface
* Removed Ilocalization dependency I accidentally added to ghost ui
* Update Content.Client/GameObjects/Components/MedicalScanner/MedicalScannerComponent.cs
Co-authored-by: Exp <theexp111@gmail.com>
* Changed null check to tryget in case for cloning UiButton.Clone
* Parameterized Cloning time on serverside component
* tried to reset Robust toolbox module to current master
* Added null check to ghost client component message handling, unsubscribe to the mind component listening to the cloning question ui, fixed _clonningProgress typo, moved CloningPod component dependencies to actually be dependencies, removed un-needed disposals of cloning windows, added disposals missing in boundUserInterfaces.
* Reset submodule
* corrected exception for cloning pod visualizer to refer to cloning pod state and not medical scanner state
* Fix typo
* Unsubscribe from onUiReceiveMessage in mindcomponent in the onRemove function, not the acceptcloningui function
* unsubscribe from OnUiReceiveMessage in CloningPodComponent
* unssubscribe from ghostreturn message in cloningpodComponent onRemove
Co-authored-by: Exp <theexp111@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* 1779 Add extinguisher cabinet base item, rsi, and class based on potted plant
* Pretty much the rest of the owl
* Allow construction
* no more deconstruction
* pr fixes
* Adds mime job
* Adds mime spawn point
* Moves the ID prototypes/textures to Objects/Misc
* The things I do to avoid conflicts
* identification_cards.yml's final resting place
* Adds ID card and PDA
* Center mime id
* Puts pen and paper in the mimes pocket
* Adds mime spawnpoint to Saltern
* Revert "Adds mime spawnpoint to Saltern"
This reverts commit 56c6cf729baae0958b8b41dd83f71355e4e5f9aa.
* Add mime spawn point
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Removes all deprecated wires, generators and apcs
* Removes all deprecated power entities
* Updates to master
* Map g2g
* Map new power system and some materials
* Remove old power entities from stationstation
* Removes deprecated shit AGAIN
* Remove outdated wires from stationstation
Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
Co-authored-by: juliangiebel <juliangiebel@live.de>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Sprite added
* Duffel prototypes
* Updates the surgery tools to ID standards
* Revert "Updates the surgery tools to ID standards"
This reverts commit a9997ea979230e090793f85c1e779c5d0a0f2217.
* Adds a filled surgical duffelbag
* Adds Mime, Botany and Chemistry backpack