Commit Graph

78 Commits

Author SHA1 Message Date
Pieter-Jan Briers
f96f286ca4 Rework options menu.
It's much nicer now.
2020-09-07 12:23:28 +02:00
Tyler Young
504bd1e155 Remove Redundant ImageSharp Package Reference (#1216) 2020-06-24 23:27:39 +02:00
Tyler Young
de274de9e3 use CannyFastMath in various places even where it might not be any different
also update a bunch of packages

clean up redundant YamlDotNet references
2020-06-14 09:36:53 -04:00
Pieter-Jan Briers
1c119927ae Merge branch 'master' into imagesharp-upgrade 2020-06-13 03:15:43 +02:00
Pieter-Jan Briers
29365353a5 Remove SharpZipLib and System.ValueTuple dependencies 2020-06-13 03:13:34 +02:00
Tyler Young
48c1bef091 upgrades SixLabors.ImageSharp 2020-06-12 19:55:17 -04:00
Pieter-Jan Briers
4ebba74b1f Update submodule and fix ARM builds. 2020-06-09 00:17:11 +02:00
Pieter-Jan Briers
559367ee55 Content.{Client,Server} are now Exes that can be ran. 2020-01-22 20:17:32 +01:00
Pieter-Jan Briers
ba88b2b1da Update NuGet dependencies.
EFCore excluded because I'm still using .NET Core Runtime 3.1.0 instead of 3.1.1
2020-01-20 20:44:36 +01:00
Pieter-Jan Briers
411c23c46e Item status! 2020-01-09 00:28:04 +01:00
Pieter-Jan Briers
1e696edcff Use C# 8. 2019-12-17 16:09:10 +01:00
Pieter-Jan Briers
ecb7cd3c66 Update all the NuGet packages & submodule. 2019-08-27 22:39:32 +02:00
Pieter-Jan Briers
77216af44e Don't copy project dependencies for content projects.
#850
2019-08-22 18:44:35 +02:00
Pieter-Jan Briers
3488ca0173 Try to work around space-wizards/space-station-14#284 2019-08-03 15:07:47 +02:00
Pieter-Jan Briers
8cf5195db6 .NET Core support.
Also dropped x86 because apparently unit tests still work.
2019-08-02 22:45:41 +02:00
Pieter-Jan Briers
56bccdbc3e Update submodule, update NuGet dependencies. 2019-05-29 14:04:57 +02:00
Pieter-Jan Briers
996b45a04f Project File Refactor (#241)
* Project file refactor, content edition

* Update submodule
2019-05-28 00:18:29 +02:00
Pieter-Jan Briers
b64643ecd6 Adds tutorial, remap some buttons to be more in line with SS13. 2019-05-16 16:25:06 +02:00
Pieter-Jan Briers
e68a5c8402 Move Escape Menu to Content. 2019-05-14 15:19:41 +02:00
Pieter-Jan Briers
96fbde3413 Adds a UI element to act as placeholder. 2019-05-14 01:19:25 +02:00
Pieter-Jan Briers
9a1f37d476 Update submodule, switch to .NET Framework 4.7.2 2019-05-11 16:10:09 +02:00
Pieter-Jan Briers
e35d5390db Storage system refactor & map init.
* Demonstrated map init working with guns, toolboxes, tool lockers.
* Refactored EntityStorage and ServerStorage to have a common interface.
* EntityStorage no longer uses ServerStorage PURELY for visuals.
  Use an appearance visualizer instead.
2019-05-05 18:52:06 +02:00
Víctor Aguilera Puerto
fe0414eda7 Lathes (#207)
* Recipe stuff.

* Lathe GUI and stuff

* god dammit

* Lathe menu works, yay.

* EventArgs henk

* Some work

* SS14 -> Robust

* More SS14 -> Robust

* Lathe materials

* Lathe works, Lathe GUI, Queue GUI, etc

too many changes to name them here

* Remove materials button, add ViewVariables and update lathe on connect

* Add Autolathe RSI

* Adds new recipes, fixes a few bugs.

* Remove unused ScrollContainers

* Use same delegate for spawn.

* Removes client-side LatheComponent in favor of BoundUserInterface

* Remove GetMaterial and TryGetMaterial

* Use auto-properties in a few places.

* Adds LatheDatabase, and a bunch of other changes

* Remove useless log.

* Remove lathetype from prototypes.

* Turns Storage, Lathe and Database into autoproperties

* Remove Hacked property from LatheRecipePrototype

* Remove unneeded dependency injection from components

* Refactors LatheDatabaseComponent to use ComponentState

* Refactors MaterialStorageComponent to use ComponentState

* Oopsie

* Another oopsie

* Last oopsie, I hope

* Fix missing Close call.
2019-04-26 15:51:05 +02:00
Silver
a18692bc46 Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
Pieter-Jan Briers
52af7d27da Re-implement chat in content. (#198)
* OOC is a word.

* Re-implement chat in content.
2019-04-13 09:45:09 +02:00
Pieter-Jan Briers
c283634efb Make examine use tooltips. (#189)
FANCY.
2019-04-09 17:33:53 +02:00
Pieter-Jan Briers
9f3f09871e Wires are now actually hidden by floor tiles. (#181) 2019-04-04 15:09:06 +02:00
Pieter-Jan Briers
2bfb03cd29 Update submodule, unfuck scripts, clean up solution file. 2019-03-30 23:20:50 +01:00
Silver
0869b05ffd Update Projects and References 2019-03-30 00:31:45 -06:00
Víctor Aguilera Puerto
d090e98bd4 [Ready] SoundComponent (#164)
Requires https://github.com/space-wizards/space-station-14/pull/768

- [x] Play sounds
- [x] SoundSchedules actually work
- [x] Send sound to specific users
- [x] Make existing components use SoundComponent
- [x] Add ScheduledSounds from prototypes
- [x] Add Play methods equivalent to those of AudioSystem.
- [x] Document most code.
2019-03-28 14:31:49 +01:00
Pieter-Jan Briers
880d4b7249 Improved icon smoothing to use ECS properly, cables smooth now. 2019-03-28 11:14:03 +01:00
Injazz
c5e077efc1 mob dead state tweaks (#162)
~~well, it SHOULD make mob rotate on death, but it doesn't, i have no idea why~~

- Blocks character movement in crit/death
- rotates character ~~360noscope~~ 90 degrees to convince you it's lying down when dead

resolves #145
resolves #158
related to #115
2019-03-27 13:29:06 +01:00
Pieter-Jan Briers
0882435293 Fancy guns. (#152) 2019-03-23 15:04:14 +01:00
Pieter-Jan Briers
e1f6a2bbd5 Spawn point system.
Hey we can place spawn points on the map now instead of hardcoding them!
Spawn points are simply invisible bare bones entities.
2019-03-17 15:52:27 +01:00
Pieter-Jan Briers
84aa369809 Airlocks rewritten to use appearances, use less ugly sprite from Eris. 2019-03-16 20:40:07 +01:00
Pieter-Jan Briers
7664fcf1f4 Add helpers to load textures and fonts. 2019-02-24 16:14:19 +01:00
Pieter-Jan Briers
3516392f06 NanoStyle v1 2019-02-18 09:16:06 +01:00
Pieter-Jan Briers
1116a0a647 Update submodule and ImageSharp. 2019-02-11 19:14:29 +01:00
Pieter-Jan Briers
7ca90d11b3 Gun stuff (#132)
* Guns can now be fully automatic.

Take that BYOND.

* Improve delay handling

* Bullet spread

* Fix firing guns on pickup
2018-12-13 14:49:57 +01:00
clusterfack
37df61113e Species Component (#130)
* Fix this
fug
oksure
Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component

* More rebase fixes

* test

* Pre future rebase

* Please

* Lol

* Lol2

* SHADERS

* Update Engine

* yml file

* Fix an initialization issue, injects dependencies

* Fix error in loading shaders

* Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity

* Fixes just about everytrhing

* Address PJB's comments

* geeze

* Make overlays work in worldspace instead of screen space and not cover user interfaces

* update submodule
2018-12-13 14:47:18 +01:00
Pieter-Jan Briers
ef3007a603 Parallax (#131) 2018-11-30 21:54:30 +01:00
Pieter-Jan Briers
845d0f9182 We have a lobby! (#127)
It's shoddy as hell but it works for our purposes.
2018-11-25 19:04:49 +01:00
Pieter-Jan Briers
f91488fa27 Popup message notifications. (#125)
* Popup message system v1

* Networking for the popup notifications.

Ship it.
2018-11-21 21:11:30 +01:00
Pieter-Jan Briers
b0f212bad5 Verbs (#124)
Right click verbs work.
2018-11-21 20:58:11 +01:00
Pieter-Jan Briers
c33daddda2 Power cells 2018-09-21 08:21:40 +02:00
Pieter-Jan Briers
74541e23a4 Equipment & inhands. (#110)
* Equipment WiP

* Equipment's starting to work.

* Equipment works properly 100% now.

* Inhands work.

Also more clothes.
2018-09-19 18:54:04 +02:00
Pieter-Jan Briers
7a91fb7512 Project file maintenance, C# 7.2 (#108)
1. Updates all the NuGet packages (except CommandLineParser because they ruined their API)
2. Makes all projects use C# 7.2 explicitly. (not latest)
3. Use some C# 7.2 features like readonly structs and default literals.
2018-09-13 20:09:53 +02:00
Pieter-Jan Briers
d414ea55f5 APC GUI. (#107) 2018-08-31 08:52:48 +02:00
Acruid
7b7b5cc59f Math Assembly (#102)
Included new Math assembly in projects.
2018-08-27 10:23:42 +02:00
Acruid
ce5760d46c Click Migration (#94)
* Migrated Interaction system to the new Input system.

* Contexts are now set up in content.
2018-08-16 15:57:11 -07:00