DrSmugleaf
1477cd4d0a
Make component states dependant on the player getting them ( #3280 )
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* Make component states dependant on the player getting them
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
* Updated submodule to v0.3.7.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
Co-authored-by: Acruid <shatter66@gmail.com >
2021-02-18 00:09:07 -08:00
DrSmugleaf
06b1939a60
Update usages of ! is with is not ( #2584 )
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* Update usages of ! is with is not
* Content.IntegrationTests commit
* Content.Server commit
* Content.Shared commit
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-11-27 00:33:31 +11:00
Tyler Young
c3fd0ef882
Revert "virtualize all net ids to reduce net traffic"
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This reverts commit 027c338c5f .
Formatting fix left in.
2020-06-08 16:49:05 -04:00
Tyler Young
027c338c5f
virtualize all net ids to reduce net traffic
2020-06-08 06:37:59 -04:00
Pieter-Jan Briers
836953370d
Remove unused IoC resolve from SharedCombatModeComponent.cs
2020-05-28 22:08:01 +02:00
Pieter-Jan Briers
705aeceba6
Need to merge this
2020-03-25 11:16:57 +01:00
Acruid
4ab7f1dcb3
Removed the StateType property from every component. This field was completely unused except for a debug assertion.
2020-01-24 14:10:36 -08:00
Pieter-Jan Briers
02d509fc5f
Shitty combat mode & animations. ( #367 )
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* Combat mode UI & targeting zones.
* Fix inventory hud positioning.
* Crappy attack animations.
* Import TG combat sounds
* More work on arcs.
* Implement hit sounds.
* Lunging, hit effects, some more stuff.
2019-09-26 22:32:32 +02:00