Commit Graph

587 Commits

Author SHA1 Message Date
Alex Evgrashin
0fa219365e Ghosts do booo (spooky) (#3363)
* Light now use visualizer

* Added ghost actions

* Add hotkey input for ghosts

* no message

* Testing blinking animation

* Better animation

* Better customization

* No abuse

* Reversed sln

* No fun for ghosts

* No fun for ghosts x2

* Cooldown for lights

* Moved to component deps

* This tollist is unnecessary

* Enums to byte

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Some lights can ignore ghosts now

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-26 12:31:06 +11:00
Swept
e9af0d58e7 Cleans up lathe rsis (#3392) 2021-02-25 12:48:35 +01:00
metalgearsloth
94bdf01ab7 do_after fixes (#3299)
* Try fixing DoAfterBar coordinates issue

Also I have a somewhat shitcode way to ensure it doesn't get stuck but I'll wait to see if it still happens on live.

* Brute force fix the stuck issue

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-25 11:32:41 +11:00
Pieter-Jan Briers
2ec0304072 Fix StackVisualizer mutating. 2021-02-23 23:28:22 +01:00
Swept
ec9a31a723 Adds the ability to specify a separate RSI path in StackVisualizer (#3368) 2021-02-23 23:25:44 +01:00
Pieter-Jan Briers
9d6c719951 Fix VaporVisualizer throwing due to bad type casts. 2021-02-23 22:10:07 +01:00
Swept
1e13c3b265 Fixes lathe stuff (#3383) 2021-02-23 18:53:14 +11:00
collinlunn
112f7d8346 Pipe visualizers (#3042)
* modifies pipe sprites to look not connected

* pipe connector sprites

* PipeConnectorVisualizer

* Remove pipe visualizer

* Revert "Remove pipe visualizer"

This reverts commit dc8da93f99f20aa55247c6a94d26c7a75a3d1782.

* PipeDirection can be set with the sprite updating correctly

* fixes meta files

* removes unused vent/scrubber directions

* OnConnectedDirectionsNeedsUpdating

* comments + OnConnectedDirectionsNeedsUpdating gets called

* fix connecteddirections bug

* Combines ConnectedDirections sent to visualizer

* fixes unconnected pipe sprites

* Adds PipeConnectorVisualizer to other piping entities

* code cleanup

* Fixed bug with ConnectedDirections not being set correctly

* diff fix

* rotation simplification

* Improves rsi serialization

* enable nullable

* wip

* visualizer cleanup

* nullable cleanup

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-02-23 13:18:30 +11:00
Ygg01
0f54a01d24 Fix bug with animated sprites not being initially animated (#3381)
Sets auto animated of client inventory to true, enables cosmos bedsheets to be
animated when first equipping.

Fixes #1144
2021-02-23 13:05:24 +11:00
DrSmugleaf
be1e0abeac Fix BagOpenCloseVisualizer failing with null rsi and redundant sprite component in CigPackBase 2021-02-22 14:39:39 +01:00
Swept
5b75c14ad7 Initial (#3366) 2021-02-22 09:58:46 +01:00
Swept
4a67fc1d22 Fleshes out smoking content (#3295)
* RSIs sorted out

* Bookmark

* Updated packet RSIs for Stacks

* Cigs Packs done

* Cigarette Cartons

* fucking MANUALLY fixed the cigarette inhands, fuck you tgstation

* Pipes work

* Cigars/Cases

* Updates vending machine inventory

* tweaks count

* Adds a cigarette crate

* Fixes RSIs, working on rolling paper

* Adds Tobacco and Cannabis plants

* Cigarettes and Rollies are now craftable

* There

* Fixed crafting recipes

* Reset RobustToolbox

* Netsync'd

* Ready

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-02-22 15:08:17 +11:00
Pieter-Jan Briers
63947a6d35 Fixes all the rotation bugs. (#3365) 2021-02-22 00:46:27 +01:00
Pieter-Jan Briers
b1bf1c59ed Set OverrideDirection for SpriteView in the storage interface. 2021-02-21 16:11:03 +01:00
Pieter-Jan Briers
b898443f28 WPF layout (#3346) 2021-02-21 12:38:56 +01:00
DrSmugleaf
5667cffe95 Separate ghost warp message into two (#3310)
* Separate ghost warp message into two

* Remove redundant arguments

* Address reviews

* Move properties up
2021-02-19 19:29:34 +01:00
komunre
77c8fc5b42 Spikes fix reopened (#3203)
* DoAfter, dead and stun check, DragDropOn

* Not ignored anymore

* Copied comment deleted

* Herbert's an ass

* Woops

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-18 18:49:50 +11:00
Leo
8640f342b5 Change all XAML to use spacestation14.io namespace (#3277) 2021-02-17 15:22:51 +01:00
Ygg01
55d65889ae Stacked sprite visualizer (#3096)
* Add Stack Visualizer

* Add cigarette pack resources

Adds transparent layers for visualizing cigarettes

* Add Bag Open/Close Visualizer

So storage opened in inventory can have different icons when opened
or closed.

* Create a component that only enumerates single item

Used for creating stuff like matchbox, or cigarettes. As a bonus.
It will only update stack visualizer for that particullar item.

* Refactoring stuff

* Fix other usage of stack in Resources

* Add docs

* Apply suggestions from code review

Apply metalgearsloth suggestions

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Applied suggestions from metalgearsloth

* Changed SingleItemStorageComponent to StorageCounterComponent

Difference. New component doesn't spawn items, merely counts them.

* Refactored StackVisualizer

* Fix breakage with master

* Update Resources/Prototypes/Entities/Objects/Consumable/fancy.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update with MGS suggestions

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-18 00:02:36 +11:00
Swept
83f102ea75 Cleans up Hydroponics content. (#3025)
* Adds to IgnoredComponents.cs

* Jackboots

* Half Done

* Moved to diff PR

* Everything functional

* Fixed Sprays

* Nice

* Fixed

* Update submodule

* Fix tests

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-17 23:59:15 +11:00
DrSmugleaf
78afc2db0f Add make ghost role verb (#3204) 2021-02-16 09:51:27 +01:00
mirrorcult
1ab8d3e6e9 Properly fix chair collision & disallow pulling objects you're buckled to (#3241)
Co-authored-by: cyclowns <cyclowns@protonmail.ch>
2021-02-16 09:42:03 +01:00
DrSmugleaf
04aa195c91 Add cooldown to shuttle calling (#3225) 2021-02-16 09:31:57 +01:00
DrSmugleaf
9f408945de Make pulled and cuffed players unable to move (#3227) 2021-02-16 12:51:52 +11:00
metalgearsloth
a4db94cf03 Maybe fix do_after getting stuck (#3196)
* Maybe fix do_after getting stuck

IDK it's 5AM I tried.

* Update Content.Client/GameObjects/EntitySystems/DoAfter/DoAfterSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-02-14 05:07:03 +11:00
tmtmtl30
258fdc10ea Airlock / firelock code refactor, pseudo-prediction implementation (#3037)
* splits off airlocks, firelocks

* adds airlock prediction. anims broken though

* fixes animation weirdness

* removes opacity prediction because it looked odd

* Now firelocks don't visually start open. Argh.

* Fixes firelock weirdness, saneifies _state var.

* Documentation changes, code shuffle.

* Lets firelocks crush people.

* Stops open-hand opening/closing firelocks.

* updates serializable, netserializable attributes

* Addresses reviews... hopefully.

* updates submodule?

* nullability

* fuck fuck fuck fuck

* fucking finally
2021-02-12 16:02:14 +01:00
Vera Aguilera Puerto
4c419f85ce Ghost Roles (#3106)
* Add files for Ghost Roles.

* Work on Ghost Roles

* Improvements

* GHOST ROLES IS DONE

* mmm yes

* auto-update when setting rolename/roledescription

* well

* command graceful error

* Makes UI have a scrollbar when it has too many entries

* fix command fuckup

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-12 14:35:56 +11:00
Acruid
ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00
Vera Aguilera Puerto
9b1142973e Renames phoron to plasma everywhere in the codebase and replaces sprites. (#3110) 2021-02-09 19:05:19 +01:00
Pieter-Jan Briers
c4fe0c904c Merge branch 'master' into expl_int_analyzer 2021-02-08 22:46:28 +01:00
metalgearsloth
7ed07c0cac Cuff enhancements (#3087)
* Cuff enhancements

* Cuffs now have an OnClick for the alert to remove them
* nullables
* Use default interaction range so highlights are accurate
* Cuffing fails more gracely
* Make shared abstract and add component references to client / server
* Don't cache AudioSystem and HandsComponent given cuffs are rarely used

* Fix test

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-05 17:11:21 +01:00
Paul
856b293d87 Merge branch 'master-upstream' into expl_int_analyzer
# Conflicts:
#	Content.Server/GameObjects/Components/Body/Part/BodyPartComponent.cs
#	Content.Server/GameObjects/Components/Botany/PlantHolderComponent.cs
#	Content.Server/GameObjects/Components/Chemistry/PillComponent.cs
#	Content.Server/GameObjects/Components/Interactable/TilePryingComponent.cs
#	Content.Server/GameObjects/Components/Items/FloorTileItemComponent.cs
#	Content.Server/GameObjects/Components/Items/RCD/RCDAmmoComponent.cs
#	Content.Server/GameObjects/Components/Items/RCD/RCDComponent.cs
#	Content.Server/GameObjects/Components/Medical/HealingComponent.cs
#	Content.Server/GameObjects/Components/Power/WirePlacerComponent.cs
#	Content.Shared/Chemistry/Solution.cs
2021-02-04 17:50:28 +01:00
Paul
d5cd82de60 explicit interface go brrrr 2021-02-04 17:44:49 +01:00
Vera Aguilera Puerto
655316a67c Add playback slider to instruments. (#3071) 2021-02-04 13:37:26 +01:00
Remie Richards
d45835e863 Janitor trashbag upgrade + FANCY ANIMATIONS (#3058)
* Janitor trashbag upgrade + FANCY ANIMATIONS

* Review, Bug fixes and Sounds
- Fixed hand-pickup animation playing if the entity originated from inside a container (e.g. bag on the ground) or from inside ourselves (e.g. something in our own inventory)

* Fix/Change. Just log if AnimateEntityPickup is called with an entity that has no SpriteComponent.

* More explicit log message. Error log.

* Merge. Fix.
2021-02-03 23:07:13 +01:00
Radrark
937e261867 Add Smoke and Foam chemical reaction effects. (#2913)
* Adds smoke reaction effect

* smoke tweaks

* address reviews

* Smoke fix

* Refactor smoke and add foam

* Fix stuff

* Remove thing

* Little things

* Address some comments

* Address more things

* More addressing

* License stuff

* Address refactor request

* Small things

* Add nullability

* Update Content.Server/GameObjects/EntitySystems/SolutionAreaEffectSystem.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-02-03 15:26:46 +01:00
metalgearsloth
684ec60be6 Pausing content (#3061)
* Change EntityQuery to not retrieve paused by default

* GetAllComponents

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-04 00:20:48 +11:00
Pieter-Jan Briers
c947bb75e6 You feel a tiny prick (Hypospray) (#3034) 2021-01-24 14:18:12 +01:00
20kdc
e53ae365a3 Get rid of the OverlayEffectsComponent stuff (#3010)
* Get rid of the OverlayEffectsComponent stuff because it just ended up creating workarounds for it's bugs, without removing any functionality

* Flashes and Flashbangs use the same code now (the Flashable path because it's better)
2021-01-24 19:17:45 +11:00
Pieter-Jan Briers
12b442d2ee EntityButton no longer inherits PanelContainer.
It didn't use the functionality so.
2021-01-23 21:51:18 +01:00
Pieter-Jan Briers
148c8daeb6 Adds 15/20/30 buttons to chem dispenser. 2021-01-23 20:27:45 +01:00
chairbender
f9670d36c4 Improved Inventory / Hand Slots UI (#2965) 2021-01-20 09:32:44 +01:00
Alex Evgrashin
02ea6ce57c Toilet (#3012)
* Ported sprites from eris

* Added yml

* lid open/close logic

* interactivity

* Working on new secret stash component

* Object will drop on destruction

* Can get item and examine message

* Reagent container and some cleaning

* Moved potted plant to stash

* New base prefab

* Now you can deconstruct toilet

* Small fixes

* Fixed unknown components errors

* Fixed grammar errors

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Now use prob

* More grammar

* Update Content.Server/Construction/Conditions/ToiletLidClosed.cs

Aaaaaaaa

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* No delays

* Amazing sound design

* Moved sound to mono

* Toilet viz

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-01-20 18:02:34 +11:00
py01
f9f724b4af Piping sprites cleanup (#3022)
* Moves piping visualizers to own folder

* Pump visualizer update

* Siphon and vent visualiser only set enabled visibility

* PipeVisualizer cleanup

* Replaces off vent/scrubber sprites

* Gas filter sprite update

* Revert "Gas filter sprite update"

This reverts commit 676e5d55e1157a229b1445eeea53a5c8032dbbb5.

* Rotates gas filter sprites to match T-junction pipe directions

* Removes pipes from scruber and vent state

* Makes sprite components use layers

* disabled sprite netsync on piping entities

* piping meta.json cleanup

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-20 00:26:16 +11:00
py01
a7354f8e0d DummyWireComponent (#3011)
* DummyWireComponent

* connector wire proto names

* comment fix

* Uses IMapInit

* Removes unused icon components

* Moves component to client

* Renames component

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-18 21:51:16 +11:00
komunre
2172d00409 Clusterbang (#2712)
* Code is ready but item now spawning

* Prototype of SeveralExplosive component

* Remaked to FlashExplosiveComponent using

* Done. But i feel myself retarted

* Remaked. Looks good

* Full loaded prototype added

* Throwing in progress. Fatal error is here

* I forgot about shared

* Sloth refactor

* Delayed spawning and fix crashes

* Full clusterbang code.

* Removed useless variable and tuned delay

* Delete wrong  in CreamPiedComponent

* Now yaml is code quality followed

* Reworked to GetLevel with bugs

* Never forget resources, guys

* RoundToLevels added. Now it works.

* New textures and sloth refactor is returned

* Now it's TryGetComponent

* Visualizer maximum fix and look fix

* Logging and no max and min check

* Removed max grenades sending

* vizualizer is better now

* GrenadesMax removed

* grammar, checks, NextFloat and no more try catch

* Unused using removed

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-18 21:16:34 +11:00
py01
e759a8aec9 Filter sprites & visualizer (#3008)
Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-17 16:10:22 +01:00
Pieter-Jan Briers
052ea49884 Implement magboots. (#2988)
Got an alert and action and everything.
2021-01-11 19:24:09 +01:00
metalgearsloth
acb3c72d99 Drag changes (#2487)
* Drag changes

* Higlights only show near cursor
* Don't highlight un-droppable entities
* Fixes invalid highlights issue

* Also the scanner

* 2 months fix

* Address reviews

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-11 22:14:01 +11:00
Paul
d3dda274e3 fixes blockgamearcadecomponent runtime 2021-01-11 10:59:19 +01:00