FL-OZ
0f61c2fadf
Microwave UI + solids implemented.
2020-05-03 01:34:00 -05:00
FL-OZ
dba0949c5b
Add (not working) basis for allowing solids (entities) in recipes.
2020-05-02 01:29:20 -05:00
FL-OZ
dd19466578
Microwave interface.
2020-05-01 23:34:04 -05:00
FL-OZ
13fba25edc
A shit ton of microwave stuff i can't really explain this.
2020-05-01 17:19:04 -05:00
FL-OZ
a65d60dc2c
Refactor SoundComponent for stopping sounds.
2020-05-01 17:17:05 -05:00
FL-OZ
a5fa184765
Reformat 'PoweredIdle' to 'Idle'
2020-05-01 03:38:48 -05:00
FL-OZ
b2aca9a686
Add microwave visualizer. Clean up microwave code.
2020-05-01 03:37:21 -05:00
Pieter-Jan Briers
8e91215d6f
Fix exception in drink food visualizer.
2020-04-25 14:40:57 +02:00
Pieter-Jan Briers
f636303b8e
Import proper reinforced wall sprites.
2020-04-25 12:10:43 +02:00
Pieter-Jan Briers
a535567317
Fix inventory buttons going blank when switching mob.
2020-04-25 00:58:23 +02:00
Pieter-Jan Briers
7e7dd45cc4
Fix LowWallOverlay ID reference.
2020-04-24 02:12:29 +02:00
Pieter-Jan Briers
5a09e91ca3
Arcade prop.
2020-04-23 23:51:15 +02:00
Pieter-Jan Briers
1fb9359d90
Fix HeldPrefix having different name on client.
2020-04-23 16:46:55 +02:00
Pieter-Jan Briers
32f66b6f9e
Clothing visualization sets RSI and state atomically.
2020-04-23 16:04:23 +02:00
Víctor Aguilera Puerto
69ca8c2153
Some YAML cleanup ( #840 )
2020-04-22 17:50:55 +02:00
Jackson Lewis
3c6cbecb12
Remove redundancy
2020-04-20 12:57:05 +01:00
Jackson Lewis
6a22f2629b
Update content repo and RobustToolbox
2020-04-20 10:36:02 +01:00
Pieter-Jan Briers
93c8007f5e
Merge branch 'master' into prediction
2020-04-18 14:07:02 +02:00
Pieter-Jan Briers
cdf47aab44
Fix ghosts not being hidden when you do-aghost.
2020-04-17 19:11:10 +02:00
Pieter-Jan Briers
ec314545ef
Fix ClientStatusEffectsComponent not cleaning up GUI on shutdown correctly.
2020-04-13 22:28:05 +02:00
Pieter-Jan Briers
0f554996ff
Merge pull request #798 from PrPleGoo/DecimalReagents
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Decimal reagents
2020-04-12 23:04:24 +02:00
PrPleGoo
7d72e672fd
Merge branch 'master' into DecimalReagents
2020-04-12 14:37:36 +02:00
Pieter-Jan Briers
56d6720026
Move part of stack code to shared.
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Meaning that ExposeData is in shared, fixing #809
2020-04-12 01:15:16 +02:00
Pieter-Jan Briers
1695787bab
Merge pull request #807 from Zumorica/2020-04-10-proper-ghost-hiding
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Ghosts now make use of the new "entity visibility" engine functionality
2020-04-12 01:00:42 +02:00
Pieter-Jan Briers
dc9f8d551b
Merge pull request #805 from Zumorica/2020-04-09-comms-console-roundend
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Adds working communications console that ends the round
2020-04-10 17:02:49 +02:00
zumorica
683644eec5
Ghosts now make use of the new "entity visibility" engine functionality
2020-04-10 16:28:14 +02:00
zumorica
05e9d39e89
Fix bug where comms console sometimes took a second to update after a countdown has started
2020-04-10 13:36:30 +02:00
zumorica
3c795ad283
Use TimeSpan instead of DateTime in RoundEnd and Comms Console.
2020-04-09 20:28:22 +02:00
PrPleGoo
20cb9b92ab
Merge branch 'master' into DecimalReagents
2020-04-09 17:24:22 +02:00
zumorica
c0bdfdf123
Remove CanReturnToBody property from SharedGhostComponent
2020-04-09 03:02:21 +02:00
Víctor Aguilera Puerto
612790840c
Update Content.Client/GameObjects/Components/Observer/GhostComponent.cs
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Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2020-04-09 02:59:20 +02:00
zumorica
83e9688133
You can now cancel the timer (recall)
2020-04-09 01:43:28 +02:00
zumorica
64eafde0c3
Adds working communications console that ends the round
2020-04-09 00:28:56 +02:00
PrPleGoo
e7d121b6b0
Update InjectorComponent.cs
2020-04-08 16:08:16 +02:00
PrPleGoo
f8b73fdc3b
Fix null-state handling for InjectorComponent
2020-04-05 11:45:23 +02:00
PrPleGoo
db83789d05
Merge remote-tracking branch 'upstream/master' into DecimalReagents
2020-04-05 11:37:03 +02:00
PrPleGoo
4e0242d47c
Replace decimal with ReagentUnit
2020-04-05 11:36:12 +02:00
zumorica
a0d114c672
Ghost sprites and a bunch of fixes
2020-04-05 02:29:04 +02:00
Pieter-Jan Briers
5edfa2db34
Re-organize style sheets and add StyleSpace.
2020-04-04 15:10:51 +02:00
Pieter-Jan Briers
ff36b2dcc7
Re-enable instruments with fallback when MIDI isn't available.
2020-03-30 18:36:58 +02:00
Pieter-Jan Briers
f790eeb34d
RaisePredictiveEvent works.
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Needs sequence numbers fixed.
2020-03-25 17:53:50 +01:00
Pieter-Jan Briers
705aeceba6
Need to merge this
2020-03-25 11:16:57 +01:00
Pieter-Jan Briers
957370a832
Merge branch 'master' into RefactorMouseFilterMode
2020-03-25 02:27:28 +01:00
Decappi
a1357a1ff3
#391 Done Lathe animations ( #774 )
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* Draft PR, do not merge
* Lathe now uses animations. Timing is still wrong, code is very wet, repetitions and unused layers are there.
* Removed (unneeded?) PowerDeviceVisualizer from the lathe
Refactored & Renamed code and variables
Renamed animation names
* WIP protolathe animation
* Working protolathe animation.
I still don't like the solution though.
2020-03-15 17:55:20 +01:00
PrPleGoo
f05fdfb5fc
Changed all int and some float things in Reagent code to Decimals
2020-03-14 12:55:07 +01:00
ShadowCommander
4bdb45731a
Clean up MouseFilterMode.Ignore from Controls
2020-02-27 04:14:59 -08:00
moneyl
1b7860aeda
Add injectors + injected reagent metabolism via BloodstreamCompo… ( #730 )
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* Add BloodstreamComponent and BloodstreamSystem
New component for metabolizing reagents that other organs like the stomach pass their input reagents to.
* Change StomachComponent to put ingested reagents in bloodstream after delay
Now StomachComponent does not metabolize any reagents. Instead, it tracks how long each reagent has been inside it, and once they pass "digestionDelay" they'll be put inside the bloodstream, where the bloodstream will handle metabolism of the reagent.
* Add reagent injectors
Injects reagents straight into the bloodstream when used on mobs with bloodstreams. Also allows draw/inject from beakers. Does not support drawing blood/reagents from the bloodstream yet.
* Address code review
Make use of `Loc` static class instead of using `ILocalizationManager`. Localize InjectorToggleMode enum properly.
2020-02-24 01:47:33 +01:00
Acruid
ee6eec9c40
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
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Most methods on EntityEventBus now require callers to specify the source (Local or Network) of the events.
2020-02-19 17:08:59 -08:00
Acruid
e719745b10
Removed the Sender object from events. If you needed this field, add it to the event class.
2020-02-19 14:39:00 -08:00
micheel665
987a39c25e
Added a button to add entities to storage items ( #709 )
2020-02-17 00:19:35 +01:00