Decortex
cef8a17726
ATV resprite ( #25885 )
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* Delete Resources/Textures/Objects/Vehicles/atv.rsi/vehicle.png
* Add files via upload
* Delete Resources/Textures/Objects/Vehicles/atv.rsi/Vehicle.png.png
* Add files via upload
* Update meta.json
* Update meta.json
* .
2024-03-07 08:36:00 +03:00
Ed
144af233c4
New Thief minor antagonist ( #21520 )
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* start working
* add right-click thief antagins
some architecture restruct
* add meh thief greeting audio
* add thief subgamemode to Traitors gamemode
* add late join thief (not tested yet)
add briefing
* add pacifism
* add Steal tasks to thief
* fix crash thief+traitor on person
* add new condition: collection steal
* add tracking of succes collection objective
* add stamp collection target
remove some boring steal target
add check pulling entity to collection target
* finalize first 2 group objective
* start merging stealing objective systems
* merging
* finish merging. Now traitor steal objective work better
* we don't check the items of pullable sentient entity
* clear naming, enable thief signle item objective start
* objective pack add
* finish with steal item objectives
* convert string to ProtoId<>
* some clean up
* add thieves to revolution game mode
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
* update pacifism: fix crashing, monkey-thief without pacified
* adaptive animal briefing, cleaning locales
* add structure steal objectives
* remove RCD target
* add thiefs to manifest, but bug with traitor duplications
* add escape objective
* add chat briefing
* setup animal objective group system
* add animal steal objectives
* add animal objectives notroleconditions
* add morty
* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3
* 6 hours of trying to fix duplicate tasks. Failure
* added thief pinpointer (buggy)
* start thief backpack UI work
* revert pinpointer for scope reason
* UI continue work
* add thief starter kits content
* remove ERP kit :trollface:
* finally! giving starting items to thief. Now it playable, but still need more work
* clean up
* fix
* fox
* add merged items into thief
new Starting Kit (buggy)
* fix YES antag menu
* objection tweaks
* remove hearts objective, working on spawning things from toolbox
* smug
* fixes
* add race specifier objective condition LAMPS
* meh
* fix fix fix
* the alive
* Adding stamps
* Update backpack.ftl
* Revert1
* Revert ftl
* add voice mask to communicator kit
* Update Resources/Locale/en-US/administration/antag.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/objectives/conditions/steal.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/prototypes/roles/antags.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* update
* fix
* more reusable function, add documentation
* fix doc
* faint fixes
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Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
2023-12-24 02:58:28 -07:00
Morb
8187e00072
[Trait] Wheelchair bound ( #18785 )
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* Init commit
* move to shared and remove all from component
* maybe that
* Use SharedBuckleSystem
* Rename to WheelchairBound
* Move Carriage to prototype
* Update sprite to TG, add folded sprite, rename carriage to wheelchair
* Fix wheelchair rsi path
* Add stand & down for buckling
* Add wheelchair inhand sprites
* Move wheelchair down in file & fix fold sprite & add suffix Vehicle
* Use new wheelchair id
* Add standing & speed reset on component remove
* Split system to leg paralyzed and wheelchair bound
* Rename to LegsParalyzed
* Rename in prototype
* Move LegsParalyzed to shared
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Co-authored-by: Ray <vigersray@gmail.com >
2023-08-07 18:28:59 -06:00
brainfood1183
c99585c94f
Toy Box filled with toys (ready for merge) ( #16252 )
2023-06-03 13:31:47 +10:00
eoineoineoin
0e56a56ca9
Rename janicart components ( #13069 )
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Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es >
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com >
2023-02-02 13:17:06 +11:00
Alex Evgrashin
6293c6f359
Uplink catalog localization ( #12931 )
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* Add loc support
* New icons and translated weapon
* Explosives
* Finished ammo
* Utils
* Fixes
* Implants and bundles
* Removed sink from surplus
* Tools
* Start working on armor
* Finished armor
* Misc
* Finished uplink
2022-12-19 21:52:59 -06:00
Nemanja
9363674bd5
Bad 2 Da Bone [Skeleton Tweaks] ( #11669 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-10-15 15:06:01 -07:00
Veritius
6b78a2a2e4
Syndicate segways ( #7790 )
2022-04-26 15:08:02 -07:00
Rane
98cd4fdb58
Vehicles ( #7336 )
2022-04-23 18:05:02 -07:00