Commit Graph

268 Commits

Author SHA1 Message Date
Nemanja
50267d9f20 Research Assistant (#13774) 2023-02-02 13:23:55 -04:00
Jackrost
12fb4b2097 Spiders Buff and critters change (#13377) 2023-01-22 18:50:05 -04:00
Rane
80d4dc430d Generic power switch component (#11999) 2023-01-20 08:05:54 -08:00
eoineoineoin
bda5f8248f Improve Paper UI, allow an to entity configure how it's UI looks (#13494)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2023-01-17 19:32:46 +11:00
Leon Friedrich
4102c9cf7c Add fancy tree control (#13426)
* Add fancy tree control

* inject dependencies
2023-01-16 00:45:46 -06:00
Jezithyr
2e0121b21e Fixing health alerts not properly updating when players are damaged (#13480) 2023-01-14 23:52:20 -08:00
Pieter-Jan Briers
14f8b4e6d5 Use new validate-rsis for workflow (#12997)
* Use new validate-rsis for workflow

* A

* Add python deps

* --ignore-installed

* Make it only work on RSI changes again.

* Fix a bunch of RSIs.
2022-12-20 06:31:17 +01:00
rolfero
7259acfb18 Examine Groups (#12400)
* new version

* testy2

* working version

* new GroupExamineSystem

* restructure

* restructure again

* update icon

* adding group examine to prototypes

* change examine group title to a localized string

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
2022-12-19 20:53:36 -06:00
Nemanja
913e1ee676 Exosuit: Ripley (#12668)
* mechs

* interaction relay

* atmos handling

* fuck around with interaction events

SPAGHETTI CODE OH MY GOD

* more sprites and whatever the hell

* more mech shit

* more shit for equipment

* starting equipment (for nukie mechs and such)

* equipment cycling

* starting with some of the ui

* a fat chunk of ui prototyping

* done tinkering with ui

* a bunch of ui stuff and what have yous

* cleaning up grabber and state handling

* make the ui actually functional + watch me port a million icons

I swear i'll prune the sprites later blease

* start on construction

* construction yo mamma

* remove some unused files

* fix a silly

* make the graph sane

* make it actually constructible.

* print the boards as well, bozo

* rebalance part prices

* eject action

also i appease the russians by remembering to localize

* Punch Shit

* make mech integrity and repairs work

* Make the UI more based

STOMP STOMP STOMP STOMP

* make equipment even more based

* batteries and other such delights

* make the ui look pimpin af

* make the construction mega based

* UI but so epic

* equipment

* some sweat tweaks

* damage rebalancing

* restructure tech

* fix some shit

* mechs inherit access

* make icons actually use sprite specifiers

* TRAILING COMMAA!!!!!

* fix a mild indentation sin

* undo this change because it isn't needed

* actually fix this

* secret webeditting shhhh

* place this tech here

* comments

* foo
2022-12-10 11:05:39 -06:00
Pieter-Jan Briers
b707b788ac Remove trailing commas from RSIs. (#12865) 2022-12-04 22:47:23 +01:00
eclips_e
e09f0ffef0 Prayers Again (#10960)
* prayer system

* verbs

* localize

* Praying changes

* praying + cleanup

* Revert "praying + cleanup"

This reverts commit e8ee90f9f0be9a2eeb4d660359f0913c9e82aba3.

* Prayers (actually)

* forgot to remove this

* slight fixes

* veritius reviews

* I did it

* less HD images

Co-authored-by: Just-a-Unity-Dev <just-a-unity-dev@users.noreply.github.com>
2022-11-08 15:02:14 -06:00
Julian Giebel
e11cf969fa PDA UI refactor and cartridges (#11335)
* Work on cartridges

* Work on PDA UI

* Work on PDA UIs program list

* Work on PDA UI borders

* Add DeviceNetworkingComponent to the pda base prototype

* Fix submodule version

* Fix cartridge loader ui key

* Fix pda menu xaml

* Implement relaying ui messages

* Finish implementing the notekeeper cartridge

* Fix submodule version

* Fix errors from merging master

* Fix test failing

* Implement setting preinstalled programs

* Add some documentation to CartridgeLoaderSystem

* Add more doc comments

* Add localization to program names

* Implement review suggestions

* Fix background programs receiving events twice when active
2022-11-08 14:00:20 -06:00
Cheackraze
a512a77046 Zookeeper (#12020)
* jumpsuit sprite

* hat and meta to match

* pda

* id card

* update spawner jobs.yml

* update identification_cards.yml

* Update pda.yml

* update jumpsuits.yml

* zookeeper job yml

* zookeeper icon

* update hats.yml

* woops fixed hats.yml

* fix id cards yml

* job spawner icon and json

* update map yml

* update departments yml

* job icon meta.json

* comes with the hat

* real

* real

* localization

* fix spawner jobs yml

* playtime tracker

* kettle spawn

* Revert "kettle spawn"

This reverts commit 37c241cb31a6f186f31a73f168a93649423e839a.

* kettle spawn

* service locked windoor

* updated sprites and updated meta.json thanks to EmoGarbage

* meta.json

* Update Resources/Textures/Objects/Devices/pda.rsi/meta.json

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Update Resources/Textures/Objects/Misc/id_cards.rsi/meta.json

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* credit to EmoGarbage404 and alphabetized

* license

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2022-10-23 14:42:25 -05:00
theashtronaut
6ffa54026c Add lock and unlock icons to verb in LockSystem (#11336) 2022-09-15 16:26:49 -07:00
wrexbe
34dfba2619 Move slot UI files around (#11282)
* Move files around for themes
2022-09-14 17:13:28 -07:00
LordEclipse
b6b11bdc93 Change Quartermaster job icon to command blue (#11148) 2022-09-10 23:40:14 -07:00
Nemanja
d94c0119fe cargo tech and QM icon swap (#10800) 2022-08-29 21:39:23 -05:00
keronshb
cd78c5451d Ensnaring Component and Bola Update (#9968) 2022-08-25 00:50:31 +10:00
Julian Giebel
99aab9f409 Adds the super speed smite (#10707)
* Add super speed smite

* Increase acceleration and speed so it can actually gib
2022-08-23 09:04:17 -05:00
Nemanja
3e1cf73469 Revs (the spooky ones) (#9842) 2022-08-13 23:49:41 +10:00
metalgearsloth
a29d8b9fa2 Carp wave spawner and dragons as an actual event (#10254) 2022-08-08 10:18:14 +10:00
Rane
e36b155325 Port boxer from Nyano (#9080) 2022-07-26 18:34:19 -07:00
metalgearsloth
40a7584c2f Gas tank internals alerts (#9567) 2022-07-25 14:42:25 +10:00
Moony
e2378c72b8 i forgor (#9951) 2022-07-21 18:07:12 -05:00
Moony
f98df73fae Adds even more smites and a bunch of tools. (#9825)
* Adds three new smites, headstand, locker stuff, and reptilian species swap.

* Localize all the smites.

* save work

* More smites...

* Final tweaks.

* oops

* !PLEH

* Adds disarm prone and improved hand removal options.

* fix chances.

* take out the trash.

* Add some admin TRICKS instead of more smites.

* oop

* Implements the admin test arena and associated trick.

* Tricks for granting/revoking access.

* e

* mfw

* Implement quick dialogs, for when you don't want to spend 20 minutes writing a simple dialog prompt.

* Forgot the rejuv icon.

* E

* docs

* augh

* Add rename/redescribe buttons.

* Adds objects menu, implements a couple tricks for stations.

* 1984

* Adds a trick for effectively infinite power.

* fixes some icon uggo.

* a

* HALT!

* Pause/unpause buttons.

* Forgor the textures.

* they broke every bone in their body.

* i added more

* more battery actions, touch up battery icon.

* Address reviews.
2022-07-21 17:30:00 -05:00
drakewill-CRL
d02e2dad26 Antag menu (#9900)
* Refactor traitor generation code.

* RandomTraitorAlive no longer crashes when 1 traitor. Also cleaner/faster

* Add Antag menu for admins, add Traitor to the list.

* Add zombie to admin-antag menu

* Pirates, lone op, make traitor consistent with the rest.

* Add name strings

* cleaned usings.

* Cleanup.

Co-authored-by: drakewill <drake@drakewill-crl>
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-07-20 04:46:23 -05:00
metalgearsloth
40eecdd78a Stamina damage (#9230) 2022-07-06 18:06:12 +10:00
Nemanja
836c0bb1c4 Zombie Mode [New Game Mode] (#8501)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-07-06 13:42:51 +10:00
metalgearsloth
3f989559b9 Cleanup the remainder of dragon (#8881)
* Cleanup the remainder of dragon

- Fixed some of the niscellaneous changes made to yml
- Made devour use a whitelist
- Fixed spelling

* name fix

* a
2022-06-16 19:30:49 -05:00
Emisse
e4caedf031 Station Specific Jobs: Reporter and Psychologist (#8865)
* Update jobs.yml

* Add files via upload

* id moment

* Update identification_cards.yml

* Update pda.yml

* Add files via upload

* psych

* roleyml psych

* real

* Update jumpsuits.yml

* Add files via upload

* Add files via upload

* Add files via upload

* Update jobs.yml

* Update meta.json

* Update meta.json

* Update meta.json

* Update bagel.yml

* Update marathon.yml

* job iconz

* Update meta.json
2022-06-16 19:28:38 +10:00
CrudeWax
c210239f45 Fishy swarmers: Carp content and Space Dragon! (#7395)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-06-16 14:14:06 +10:00
EmoGarbage404
9be066a8cb The Rat King [Antag] (#8706)
* vending machine go spit

* who's da rat, bozo

* fixes

* crown + fixes

* aaaa

* aa

* lololol

* removing vending shit + most annoying fix alive

* paul review

* moony fixes

* sloth review

* Minor diseasesystem fix

* inverse moment

* A

* Also reduce args allocations

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-16 10:53:26 +10:00
Flipp Syder
d4697c000c Surveillance cameras (#8246)
* cameras but i didn't feel like git stashing them

* Adds more functionality server-side for surveillance cameras

* rider moment

* Adds skeleton for SurveillanceCameraMonitorBoundUi on client

* whoops

* makes surveillance camera monitor UI more defined

* removes tree from SurveillanceCameraMonitorWindow

* surveillance camera active flag, other routing things

* actually sets how SurveillanceCameraMonitorSystem sends camera info to clients

* adds entity yaml, changes field

* adds the camera/monitor entities, makes the UI open

* SurveillanceCameraRouters (not implemented fully)

* subnets for cameras, server-side

* it works!

* fixes rotation in cameras

* whoops

restores surveillance cameras to ignored components
makes it so that switching cameras now lerps the other camera

* makes the UI work

* makes it so that cameras actually refresh now

* cleanup

* adds camera.rsi

* cleans up prototypes a bit

* adds camera subnet frequencies, cameras in subnets

* adds surveillance camera router subnets

* might fix testing errors

* adds the circuit board to the surveillance camera monitor

* fixes up the camera monitor (the detective will get his tv soon)

* adds heartbeat, ensures subnet data is passed into cameras to send

* fixes up a few things

* whoops

* changes to UI internals

* fixes subnet selection issue

* localized strings for UI

* changes 'test' id to 'camera' for cameras

* whoops

* missing s

* camera static!

* adds a delay to camera switching

* adjusts a few things in camera timing

* adds setup for cameras/routers, localization for frequency names

* adds setup ui for routers, makes subnet names in monitor window follow frequency name in prototype

* localization, some cleanup

* ui adjustments

* adds surveillance camera visuals

* fixes a bug when closing the UI for monitors

* adds disconnect message to UI

* adds construction graph to cameras

* adds the camera to the construction menu

* fixes network selection for setup, tweak to assembly

* adds surveillance camera router construction, fixes up surveillance camera wire cutting

* adds disconnect button to monitor UI

* switches around the status text

* tweaks monitor UI

* makes the address actually show

* might make tests pass

* UI adjustments, hard name limit

* ok, that didn't work

* adds wireless cameras

* makes the television work/look nicer

* adds tripod cameras in addition to mobile cameras

* makes wireless cameras constructable

* fixes up those prototypes

* reorganization in C#, small cleanup

* ensures that power changes deactivate some devices

* adds a component to the television, comments out a function

* actually, never mind, i forgot that wireless cameras existed/are creatable for a second

* tweaks to router construction, removes SubnetTest from prototypes

* removes it from frequencies too

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* type serializers into components

* setup window opens centered, enum is now byte

* replaces active monitor list with ActiveSurveillanceCameraMonitorComponent

* adds paused/deleted entity checks, changes how verbs are given

* removes EntitySystem.Get<T>() references

* fixes bug related to selecting network from setup, alphabet-orders network listing in setup

* rider moment

* adds minwidth to surveillance camera setup window

* addresses reviews

* should fix the issue with camera visuals not updating properly

* addresses some reviews

* addresses further review

* addresses reviews related to RSIs

* never needed a key there anyways

* changes a few things with routers to ensure that they're active

* whoops

* ensurecomp over addcomp

* whoops

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-05-31 18:44:57 +10:00
Moony
130302a262 Adds twenty-one new smites, moves the explosion smite to the verb category. (#8456)
* Adds seven new smites, moves the explosion smite to the verb category.

* adds even more smites.

* Even more smites, some messages for specific smites.

* Adds even more smites.

* Removes some junk, adds a smite that angers the pointing arrows.

* get rid of dumb component.

* Remove mistake from verb menu presentation.

* How did that happen?

* whoops

* c

* e

* fuck

* Loading...

* removes the BoM go away

* adds the funny kill sign. Fixes ghost smite.

* Move systems around.

* Adjust organ vomit.

* Adds a smite that turns people into an instrument, and one that removes their gravity.

* oops

* typo

Co-authored-by: Veritius <veritiusgaming@gmail.com>
2022-05-27 00:41:18 -07:00
Kara
4bf0aac814 Rename Assistant to Passenger (#8007)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-10 13:35:08 +10:00
Kara
8604faab2b Nanotrasen Interns (#8006) 2022-05-08 13:00:00 -07:00
T-Stalker
31b210081a Swaps the health alert with a more pretty one (#7904) 2022-05-03 19:49:48 -07:00
Rane
ce186e6cc1 Mime Powers (Vow + Invisible Wall) (#7653) 2022-04-28 20:41:03 -07:00
Saakra
e48366b42a Added ability to drink from context menu (#7732)
Co-authored-by: Saakra <xfallenfighterswolfx@gmail.com>
2022-04-23 16:38:21 -07:00
Leon Friedrich
91a70bdaac Add directional icons to crew monitors (#7404) 2022-04-09 11:50:59 +10:00
Leon Friedrich
1b0e7ae0f5 Add Modular grenades (chemnades). (#7138) 2022-03-25 15:17:29 +11:00
CrudeWax
9fc147a6f1 Guardian brushup and bullet passthrough (#7035) 2022-03-17 11:46:11 -07:00
mirrorcult
903dabf0db Jumpsuit butchering and gauze crafting (#6787)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-01 14:38:39 +11:00
Chris V
aeb5a723e4 Add new civilian job, Musician (#6825) 2022-02-20 21:38:48 -07:00
mirrorcult
8ae2ec9426 Health examine button (#6749)
* Health examine button

* better icon

* ignore

* better icon + some reviews

* fix thing
2022-02-17 21:26:05 -06:00
mirrorcult
cd0b9a4480 Examine verbs + tooltip buttons (#6489) 2022-02-13 20:20:58 -07:00
mirrorcult
307e642a6d Admin freeze (#6668) 2022-02-11 19:01:37 -07:00
Lamrr
8f51cc3344 Adds new pAI sprites (#6205) 2022-01-17 12:21:40 -07:00
Michael Phillips
86812c1ad7 Added Whisper system for talking with players 2 tiles away. (#5994)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-01-12 01:48:18 +11:00
metalgearsloth
e5e144d99c Rollerbeds (#5681) 2021-12-29 15:57:20 +11:00