Commit Graph

188 Commits

Author SHA1 Message Date
RedBookcase
5c206ede67 Added more Derelict Cyborgs. (#38159)
* Added more Derelict Borgs.

* minor fix & salvage borg instead of mining borg name.

* I LOVE CAPITALIZATION!

* Fixed Derelict Engineer Cyborg name and added unshaded crystal layer.

* Ordering fixes & other cleanup.

* Updated Derelict Salvage Cyborg Sprites.

* New Salvage borg sprites.

* Updated module comments.

* Update events.yml

Extended the Derelict Syndicate Assault Borg's spawn timer to 25 minutes from 15.

* Fix for new borg hands

* Update events.yml

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-08-23 16:32:15 -04:00
Zokkie
aa4ca4199a Minor fix to give Lone Operatives the correct roletype (#36521)
* Gives loneop the proper mindrole

* Moved the entity to a more logical position. It was above the parent entity in the .yml file. It is now below it.

* Added requested changes
2025-08-18 20:57:30 +02:00
Nemanja
f23e8c2861 Multiantag Gamemode (#37783)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-08-15 16:06:51 +02:00
ScarKy0
47d7db0665 Base changeling objective(s) (#39562)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-11 19:13:27 +02:00
ScarKy0
c32ee100a1 Add changeling briefing sound (#39465)
* init

* guh
2025-08-07 21:41:16 +02:00
poklj
f76e3b63b7 Changeling devour and transform (#34002)
* Initial:

Create Devour componentry, preliminary identity storage and the systems
for Devouring

* I have genuinely no idea what i'm doing

- added the radial menu, it has nothing in it.

- trying to get it to populate. the event under the event is broken,
i don't know why, but apparently it's not typed right

- Added a placeholder transform

- oh also fixed up some devour stuff and moved some things around.

* Holey moley, Transform, better devour, oh my!

- Move DnaComponent into Shared because we need it for the DNA cloning

- Make Transform MOSTLY work on the LAST identity devoured.

- Fix some issues on devour that involved prediction, canceling and
Damage exeucting (Thanks Plykiya for pointing out AttemptFrequency!)

* Proper tail stealing and Damage modifier attempt

Add check to add a wagging component on the Changeling if the victim's
species Prototype had one.

attempt to add the Damage mitigation check

* MAJOR CLEANUP AND FIXES AUGH 3 DAYS!!!

- Nullspaced a clone of a victim

- fix audio using server virtualized Pvs (i hate this)

- fix the mispredicted doafters

- Clean up a wholelotta code

- utilize clone systems to clone appearances

- Move CloneAppearance from server to shared So we can actually access
it

* Examine stuff, more cleanup, Jumpsuit ripping

- make rotting prevent the action

- Add ripping of clothing (guh why is it also server)

- add some System stuff for pushing husked corpse inspection

- clean up more badcode

* Doing things properly, UI sorta kinda works.

- Utilize Relayed events for Devour checking

- Get a UI that partially works, Says the name of identities, doesn't
show their looks

- Make use of the New Dynamic BUI assignment

- commit the sin of no client prediction cause nullspace entities aren't
networked

* Got an entity for the Frontend transform

Issue with the looks

* Stick a camera into a fake mobs forehead

- Get the UI to see the net entity in pause space by using a
ViewSubscriber to get the Pvs from the initially stored identity entity

- Remove all the other parts used to try to get this to work before hand

* Raaaaadiallllllls also fix protection coefficents

- Change FancyWindow to Radial

- Fix Issue where coeffeient checking was the wrong way round

* absolutely massive cleanup, no more camera in mobs

- cleaned up event variables that are not needed

- Removed the use of a Pause space and go back to Nullspace usage

- use a PvsOverride rather than ViewSharing

- Remove old commented out code and Lots of unused code

* Fix "Ui elements" dying  on the screen

- some minor cleanup

- don't start the entities that get cloned

* ftl, cleanup, and fixing missing transform details

- add replace functionality to TypingIndicatorSystem and
BodyEmotesSystem

- add placeholder sounds and functions to TransformBodyEmotes

- add extra Pvs handling for later use

- attributions for the funny straw sound

- Sound collections for all of the sounds

- various cleanups

* Some extra cleanup

* Fix some false assumptions about TypingIndicator

- Bubbles now transfer on spawned humans rather than used humans

- Clean up YET MORE CODE

- make it so you can't eat yourself

* Oooprs, forgot to add a Husked Corpse Loc

* Missing period in the husked corpse loc

* bad devour windup placeholder

* Husking and WIP Lungs

- Husking now will be prevented from Revival fully and will change
the appearance of players

* Add finalized Sprites for actions and final meta

- add devour on and off sprites

- add transform action sprite

- Add Armblade sprite for future use

- Credit obscenelytinyshark for the sprites <3

* Remove ling lungs, Entity<> everything

- Remove the ling lungs stuff for now... body system is overly
complicated, makes my head hurt

- Switch every method to use Entity<> from Uid, Comp format

* cleanup, admin logging, WIP Roles

* Admin verb, Roundstart, gamerule stuff

- add a Admin verb to make Changelingification easy!

- Add game rule stuff for admin verb and to tell the hapless
goober how to be a changeling... sorta

- clean up parts to make VV easy... USE THE VERB!!

* Armor Coefficent Check

- Remove bespoke changeling armor check and replace it
with a generic armor coefficient query.

* move to UnrevivableComponent instead of husked

- Move UnrevivableComponent to shared

- add Analyzable and ReasonMessage to UnrevivableComponent
to give granular control of the message and whether or not it shows up
in the analyzer

- remove the check for HuskedComponent in DefibrillatorSystem

* aaaaaaa CopyComp

- Some cleanup

- make Vocal system shared

- make VocalSystem Not make more Actions than it needs

- Use some code from ChameleonProjector so we can copy components

- partially ungod method the Transform system

* Cleanup, Moving more things to CopyComp

- TransformBodyEmotes now uses CopyComp (it's a server component so i
need to tell the server to deal with it

- TypingIndicatorComponent also now uses CopyComp

- cleaned up old, now unused "replace" methods in favor of CopyComp

- BodyEmotesSystem now has a publically accessable LoadSounds to deal
with the same problem Screaming had

* WIP

* Devour Windup noise, ForensicsSystem cleanup

* Revert VocalSystem Changes

- Reverted Moving VocalSystem to shared, copy comp acomplishes it

- added component.ScreamActionEntity = null; for copy comp

* cleanup unneeded comments

* revert an accidental line removal

* Remove duplicate SharedHumanoidAppearanceSystem

* Cleanup Typo's and import Forensics components for Dna

* Some more forensics calls

* cleanup use CopyComp for now until CopyComps

* CR cleanup

* Undo some SharedHumanoidAppearanceSystem changes

* Confound these spaces

* Some Copycomp stuff and fixing some PVS override

* use the proper TryCopyComps that are merged

* Change TransformMenu with RadialWithSector

* All sounds done, Fix lack of typing indicator issue

* Updated attributions to include used sound authors

* some ftl typos and mind_role text issue

* DNA, Screaming, appearance, grammar, wagging

- reduced all of the above using ApplyComponentChanges

- Issue still remains with bodyEmotes sticking around in the UI

* Fix UI stuff, partials, entprotoid, good practices

- bunch of partials added

- UI now has a predicted message

- EntProtoID in the admin verb

- RipClothing now uses Entity<ButcherableComponent>

- husking is now optional (off by default) for testing/till we have
hivemind/when we figure out what were doing with devour

- remove TransformGrammarSet

* More CR stuff and documentation

- Make TargetIsProtected less of a meme, with a prototype
set of DamageTypes to check

- Documenation everywhere

- Move DevourEvents into its own file

* Predicted sounds and fix the comp clone list

- Made all start and stop sounds shared

- Split out the rest of the events and UI stuff into subfiles

- Fixed some Clone comp list issues where comments had -'s causing them
to be read incorrectly

* Damage cap check, Identity Shutdown cleanup, cleanup

* Sound stuff (but actually this time)

* Missed documentation

* Missed Documentation and a EntProtoId

* Remove unused dependency

* Remove a nullcheck

* Some dummy minplayers

* CR - Husked now uses a rem/ensure

* Update Actions in the Prototype

* Fixup mindswap handover

- cleanup and handover PVS on mindswap

* Fixup Missing meta from accidental "Take-theirs"

* Add the Armblade to the roundstart-role

* Cleanup, CR (everything but the UI and renames)

* missed a spot

* missed some more whitespace

* Renames

* Primary constructor and a space in these trying times

* User interface stuff for Slime transformation

* popup prediction

* Ling devour no longer makes duplicate identities

- added a key to identities to the original victim

- Add some extra clone settings

* add guard statements to OnClones

* SentOnlyToOwner additions

* fix for sound stoppage error

* Move Organ deleter into soon to be atomized husk

* clone event inventory

* mono sounds

* lower sound volume

* Fix networked sound warning

* Clone comps thing

* review

* attributions

* Fix clobbered changes

* I'm gonna weh out

- whole bunch of CR changes

* fix some very buggy git

* okay its fixed

* address most review points

* fix inventory

* we hate entityuids

* fix test and more cleanup

* move this

* fix more stuff

* fix validation and rootable

* Remove Quickswitch due to some UI quirks

* oops left out some better explanation

* remove dangling LastConsumed component fields

* fix test fail

* try this

* cleanup cloning subscriptions, add movement speed modifier

* fix slime storage

* fix cloning setting inheritance

* Add session information to transform admin logs

* slay the integration test hydra

* dwarf size

* more volume tweaks

* comments

* improve comments and unpredict deletion due to errors when shutting down the server

* fix displancement cloning

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-06 21:55:49 +02:00
Spanky
31773e64f4 Adds Wizard's Den (Replaces Wizard Shuttle) (#37701) 2025-07-30 21:08:05 -07:00
Velken
b18a7ccdd3 Moproaches (#38700)
* MOPROACHES

* rerun test - random test fail of doom

* added to random pest event, with same prob as cancer mouse

* rerun test - random test fail of doom 2 electric boogaloo

* changed moproach obtain methods

* no crafting of moproaches allowed :(

* Reverted content of file.

* requested changes

* requested changes

* requested changes

* Increase moproach health by 5 - requested by Emo on discord

* spaaaaaaaaaaaaaaaaaaaaaaaaace

* microwave recipe added

* no surgery this week

* spaaaaaaaaaaaaaaaaaaace 2 more space for your space

* space

* new mopshoes sprite

* in-hands

* inhands v2

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-07-14 22:47:47 -04:00
ArtisticRoomba
3eba895fc7 Thieves can innately pickpocket - thieving gloves rework (#38123)
* Thieves can innately pickpocket (#107)

Pickpocketing a skyrim guard's armor off

(cherry picked from commit 21b9f1ddb251ea3c7c6803e78871abefcaecbfb4)

* this isnt moff

* Make predicted, cleanup

* !skating-basketball

* orks are NOT the best trollface

* Implement much more sensible component replication prevention

---------

Co-authored-by: DuckManZach <144298822+duckmanzach@users.noreply.github.com>
2025-06-16 15:47:31 -07:00
K-Dynamic
2a4540fffa Rifle crate order (#35535)
* lecter crate and gift

* revert cargo gift security armor change

* rifle cost down to 8000 spesos
2025-06-05 19:40:51 -04:00
Cojoke
4b226eaad6 Remove Lube From Trash Puddle Spawns (#38048) 2025-06-04 14:16:24 +02:00
Hitlinemoss
442094da5b Cargo food crate adjustments (#38006)
* Adjusted cargo food prices; removed large pizza/softdrinks crates

* Adjusted salvage_rewards.yml and cargo_gifts.yml around the removal of large pizza/soda crates
2025-06-03 18:01:07 +02:00
Southbridge
755ce6f59b Decal Spawners (#37066)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-05-27 16:55:48 -07:00
B_Kirill
f07b2aa6c3 New fun meteors (#37327)
* New fun meteors

* Forgot about newline

* Fix

* Wow, a new test

* Okay

* Fix

* Fix 2

* I hope this is correct enough

* Attribution

* Attribution 2
2025-05-20 23:04:27 +10:00
Super
921c6dea30 A lone operative successfully nuking the station now actually ends the round. (#36498)
LoneOpsSpawn is now of an indefinite duration -- it lasts until either the LoneOp dies or the nuke detonates. This means a few things.
2025-05-18 21:34:33 +10:00
Southbridge
1e794a30d0 Cherry Pick Round-start Solar Variation (#36825)
* Roundstart Variation for Solar Panels (#86)

* Added roundstart variation for solar panels

* Removed HV cable spawner since i don't want to bother with mapping them

* Solar Panel Variation Pass Fix (#96)

Added a second variation pass for regular solar assemblies, since otherwise they would spawn both it and the broken variety

* Reorganized everything to no longer be in the _Moffstation subdirectory

* Removed a forgotten tag for Moffstation

* Removed the moffstation namespace settings

* Update Content.Server/GameTicking/Rules/VariationPass/Components/SolarPanelReplaceVariationPassComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/GameTicking/Rules/VariationPass/Components/ReplacementMarkers/SolarPanelReplacementMarkerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-04-22 15:46:38 -04:00
K-Dynamic
b3725ef855 Increase thief to player ratio (#36531)
* reduce max number of traitors, increase thief to player ratio

* revert traitor max back to 8
2025-04-21 19:24:28 +02:00
K-Dynamic
d11a10d5ea Nonlethal throwables crate (#35808) 2025-04-20 07:08:02 -07:00
Tayrtahn
8d8c1e4dae Make RandomMetadata properly support localization (#36343)
* Make _outputSegments readonly

* Remove mystery character

* Use Fluent instead of string concatenation

* Adjust format

* Convert existing content

* Don't need these anymore

* Docs
2025-04-06 11:12:39 -07:00
deltanedas
67a9809a5e remove evil shitcode from randommetadata (#36324)
* remove evil

* fix non-localizeddataset uses

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-04-05 17:56:22 +02:00
Velcroboy
b7b3167302 Add smuggler stashes (#19460)
* Add smuggler stashes

* Prevent anchor/collision test fail

* Enabled = false

* Oops, missed one

* NYAH!1984

* Split/Rebalance loot pools and fix test fail

* Errg, still with the canCollide thing

* Removed notes, additional balance tweaking, removed some blank lines

* Replace generator IDs

* Adjust briefcase fill

* Node moved

* Use noSpawn

* Goldschlonger

* Adjusts fills for grid-inv

* Replace removed items

* Replace removed items part 2

* Add empty satchel to clothesmate contraband inventory

* Merge master and switch spawning to roundstart event

* Cleaned up and converted to entity spawn tables + Added funny clown satchel

* Adds comp to prevent stacking bags

* Inital cleanup

* More changes

* ff

* Some fixes but yaml needs to be organized and a few bugs remain

* Final fixes

* Cleanup

* good

* One more

* minor tweaks

* Rename

* Combine dupe fields

* address review

* review

* make linter happy

* names, contraband status

* uplink

* small bugfix

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-03-26 16:20:15 +01:00
SlamBamActionman
1d4ff1b0d1 Metagame improvements to antag-before-job selection system (#35830)
* Initial commit

* Update the selection to only count for people who have one of the preferences assigned; latejoin on delay no longer applies pre-selection.
2025-03-19 18:28:25 +01:00
slarticodefast
197ee78bfa make paradox clone receive the original's objectives (#35829)
* make paradox clone receive the original's objectives

* remove redundant indexing

* Minor comment change

* fix ninja objectives

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-03-16 15:24:47 -07:00
slarticodefast
d8ed9fe152 Paradox clones get all storage items the original has. (#35838)
* recursive storage copying

* include slime storage

* future proofing

* remove survival box
2025-03-16 15:02:19 -07:00
slarticodefast
d5372db359 Merge staging into master (#35859) 2025-03-15 23:25:04 +01:00
slarticodefast
b878e80929 HOTFIX: Fix paradox clone event (#35858)
fix paradox clone event
2025-03-15 23:10:24 +01:00
SlamBamActionman
22ecd58083 Enable antag-before-job rolling for roundstart antags (#35823)
Enable antag-before-job rolling for certain antags
2025-03-13 21:21:42 +01:00
slarticodefast
bce9b4b05b Paradox Clone (#35794)
* polymorph fixes

* paradox clone

* forensics cleanup

* bump doors

* 4

* attribution

* polymorphn't

* clean up objectives

* Update Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml

* review

* add virtual items to blacklist

* allow them to roll sleeper agent
2025-03-13 10:09:07 -07:00
slarticodefast
ccc8837b69 fix more syndicate names (#35788) 2025-03-12 15:16:16 -04:00
slarticodefast
84792f88d6 fix nukeops commander name (#35753) 2025-03-10 02:21:56 +01:00
MilenVolf
0480e1554f [Part of #32893] Localize antagonists dataset names (#33393)
* Localize fake human names

* Localize ninja names

* Localize operation names

* Localize regalrat names

* Localize revenant names

* Localize syndicate names

* Localize wizard names

* Correct prototype ids to follow naming conventions

* Combine fake_human_first.yml and fake_human_last.yml

* Move contents of ninja_title.yml into ninja.yml

* Combine Operation_prefix.yml and Operation_suffix.yml

* Combine wizard_first.yml and wizard_last.yml

* Upstream names

* fix wizard

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-08 20:02:46 +01:00
slarticodefast
3c20f63292 fix subwizard gamerule (#35562) 2025-02-27 14:01:20 -05:00
keronshb
68de58eb66 THE WIZARD (#35406)
* Adds Survivor Antag

* Adds Survivor Role

* Adds Survivor Rule ECS, adds a survivor role event, adds make antagonist to  random global spawn spell

* Moves Survivor Ensurecomp to event handler. Makes Add Survivor Role a broadcast. Adds Survivor Component. Removes redundant briefing.

* Adds Survivor Antagonist role type for admins to keep track of this easier, adds it to Survivor.

* Adds access to survivor game rule system

* Adds Survivor Rule

* Adds end of round survivor text

* Adds end of round reporting logic. Adds logic to start the survivor rule.

* Changes desc from centcomm to shuttle

* survivor (S)

* Checks if they're alive on the shuttle instead of centcomm.

* ftl text selection based on number of survivors.

* Removed Survivor Antagonist, replaced it with Free Agent.

* Adds InvalidForGlobalSpawnSpell tag, checks for it on spawnspell, and adds it to a zombified person.

* Changes logic so we launch the game rule if it hasnt launched yet. Moves rule logic starting to server. Moved survivor rule logic out of event and into Start method.

* Fixes invalid entity issue

* Descs for Survivor Rule and Survivor comps

* Moves Survivor Rule to its own yml

* Checks for dead survivors, changes survivor checks for mind. Adds survivor comp to mind to fix any mindswap issues. Same for invalid survivor tag

* Changes shuttle xform call to just mapid

* Protoid fix

* THE WIZARD

* Wizard spawner

* adds the correct state

* Wizard preset and weight

* Fixes wizard rule

* Weight back to 100%

* Adds Random Metadata

* Wizard locs

* Puts requirements in the right place

* Adds wiz ghost spawner and mob

* wizard spawnpoint fix + shuttle mapping

* wizard loadout + fix wizard spawning + wizard random name

* comment

* Adds Wizard testing

* FIXES SHUTTLE ISSUE BASED REI

* THE WIZARD LOBBY SONG. Special thanks to song creator Chris Remo for allowing us to use this.

* Free Objective ECS + Base Free Objective

* Space Wizard Federation for Wiz Obj issuer.

* Wizard Objectives

* Moves wizard shuttle to base wizard rule. Gives Wizard their objectives. Removes WizardRule

* Renames midround to subgamemodes. Adds wizard sub game mode.

* Adds SubWizard to SubGameModesRule. Adds a SubGameMode with no wizard. Adds No SubGamemodeRule for Wizard preset

* Wizard midround event

* Fixes wizard midround

* Wizard Guidebook

* Removes todo

* Fixes text

* Removes wizard rule ECS, not needed

* Wizard jetpack

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-02-25 22:34:07 -07:00
keronshb
3192914fc5 Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-02-23 12:24:36 -05:00
ElectroJr
5e47d25d7f Merge branch 'master' of https://github.com/space-wizards/space-station-14 into map-load-refactor 2025-01-12 20:19:04 +13:00
Errant
46d58bf22a Role Types (#33420)
* mindcomponent namespace

* wip MindRole stuff

* admin player tab

* mindroletype comment

* mindRolePrototype redesign

* broken param

* wip RoleType implementation

* basic role type switching for antags

* traitor fix

* fix AdminPanel update

* the renameningTM

* cleanup

* feature uncreeping

* roletypes on mind roles

* update MindComponent.RoleType when MindRoles change

* ghostrole configuration

* ghostrole config improvements

* live update of roleType on the character window

* logging stuff and notes

* remove thing no one asked for

* weh

* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* move roletypeprototype to its own file, minor note stuff

* remove Roletype.Created

* log stuff

* roletype setup for ghostroles and autotraitor reinforcements

* ghostrole type configs

* adjustable admin overlay

* cleanup

* fix this in its own PR

* silicon antagonist

* borg stuff

* mmi roletype handling

* spawnable borg roletype handling

* weh

* ghost role cleanup

* weh

* RoleEvent update

* polish

* log stuff

* admin overlay config

* ghostrolecomponent cleanup

* weh

* admin overlay code cleanup

* minor cleanup

* Obsolete MindRoleAddedEvent

* comment

* minor code cleanup

* MindOnDoGreeting fix

* Role update message

* fix duplicate job greeting for cyborgs

* fix emag job message dupe

* nicer-looking role type update

* crew aligned

* syndicate assault borg role fix

* fix test fail

* fix a merge mistake

* fix LoneOp role type

* Update Content.Client/Administration/AdminNameOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Roles/SharedRoleSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* comment formatting

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* change logging category

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix a space

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* use MindAddRoles

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* get MindComponent from TryGetMind

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* move var declaration outside loop

* remove TryComp

* take RoleEnum behind the barn

* don't use ensurecomp unnecessarily

* cvar comments

* toggleableghostrolecomponent documentation

* skrek

* use EntProtoId

* mindrole config

* merge baserolecomponent into basemindrolecomponent

* ai and borg silicon role tweaks

* formatting

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* I will end you (the color)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* use LocId type for a locale id

* update RoleEvent documentation

* update RoleEvent documentation

* remove obsolete MindRoleAddedEvent

* refine MindRolesUpdate()

* use dependency

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* inject dependency

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* roleType.Name no longer required

* reformatted draw code logic

* GhostRoleMarkerRoleComponent comment

* minor SharedRoleSystem cleanup

* StartingMindRoleComponent, unhardcode roundstart silicon

* Update Content.Shared/Roles/SharedRoleSystem.cs

* remove a whitespace

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-11 22:17:26 +01:00
ElectroJr
6242567aff Refactor map loading & saving 2024-12-23 02:42:17 +13:00
IProduceWidgets
864c2257b0 add man-o-war shuttle (#32105)
manowar
2024-12-20 14:36:23 +03:00
ScarKy0
274c3ab0b9 Derelict Borg Revival (#33433)
* Derelictn'tn't Borg!

* Clean *sparkles*

* Removed "S: Awaiting Changes"
2024-12-06 00:22:38 -06:00
slarticodefast
470c869ce2 Greytide Virus station event (#33547)
* proof of concept

* full implementation

* I commited a crime

* t

* min players increase
2024-11-27 00:50:20 +11:00
Jezithyr
84338686a3 Stable Merge (#33218) 2024-11-08 03:46:22 -08:00
August Sun
67332502c1 Extends the minimum round time for meteor swarm events (#32876)
* adjusted minimum timers in meteorswarms.yml

* Updated timer minimum from 20 to 15 minutes

* Reduced minimum timer to 10 minutes as a result of other meteor changes

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Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
2024-10-28 22:25:33 +01:00
BramvanZijp
66432c5cd8 Fix loneop spawnrate by reverting it to not use the shuttle event system. (#32942)
Fix loneop spawnrate by reverting it to not use the custom shuttle event system.
2024-10-26 13:16:45 +11:00
Errant
23e4f81b30 Traitor activation fix for missing PDA (#30359)
* Implant the uplink if no PDA is found

* comments

* tidy up loose ends

* Whoops usually I start with the namespace, how did I forget it, shame shame

* Consistent data type for starting TC balance, misc changes

* Implant briefing, guidebook

* Update AutoTraitor, add uplink, codeword and briefing parameters to TraitorRuleComponent,  no pda for reinforcements

* engine 5c0ce43

* pass pda to AddUplink

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* nicer string handling

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 1

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 2

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 3

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* minor layout changes

* removed redundant implant check

* minor cleanup

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-18 14:55:43 +02:00
Errant
93c7bdc134 Mind Role Entities (#31318)
* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* minor cleanup

* remove createdTime datafield

* now actually using the event replacement I made for role time tracking

* weh
2024-10-10 10:48:56 +02:00
deltanedas
8b14e2534d fix instigator not existing (#32597)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-10-02 13:44:11 +02:00
IProduceWidgets
5e162e776d Add the Syndicate Instigator Shuttle (#32083)
* Instigator

* sustenance
2024-09-22 17:27:48 -07:00
august-sun
b2dbad3779 Immovable Rod Spawn Addition: Lizard Plushie (#32113)
* a deadly weh

* Updated meteorswarms.yml

Updated probabilities to match exactly 1

* Updated immovable_rod.yml

Removed rotation

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Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
2024-09-16 12:37:26 +02:00
Plykiya
baf9bb9d85 Add snakes to vent spawn event (#32070)
Add snakes to vents
2024-09-14 19:19:32 +02:00
Errant
7d4ae67628 Vox LoneOp loadout fix (#31641)
oh shit here we go again
2024-09-15 02:34:01 +10:00