* goodbye cargo. you dont exist at all. no more cargo.
* Med, atmos
* relic is going to prison
* i changed some stuff
* i changed some more stuff
* substantial completion for engineering
* substantial completion for medical
* substantial completion, atmos
* substantial completion, shuttles
* hallway lighting improvements
* substantial completion, prison station
* honestly i think this looks better
* prison station electrical, spawn adjustments
* prison shuttle now flyable
* substantial completion, science
* substantial completion, oldstation
* minor accuracy adjustments
* minor corrections, finishing touches
* minor adjustments and fixes
* electrical fix, canon camera names
* signage adjustments
* network fixes
* more inaccuracies fixed
* fixed atmos and medkit issues
* arrivals shuttle flies forward
* adjustments
* adjustments
* adjustments
* deltaP adjustments
* invalid configurators removed
* New Feature
* Cleanup
* Bump threshold
* Update
* Update
* Single change
* Me when I forgor the yaml
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Reagents now drop when dispensers are deconstructed
* Updated containers to include beakerSlot types
* Update Resources/Prototypes/Entities/Structures/Dispensers/base_structuredispensers.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Initial commit
* Reverted reinvention of an existing feature...
* Fixed two missed entries
* Added extra examine check
* AI core and high security doors visuals snap to always face south
* Added plastic clipboards; added plastic clipboards to the PTech machine; added clipboards & plastic clipboards to the autolathe
* Fixed plastic clipboard inhand sprites; added and implemented 'empty' clipboard prototypes
* Cleaned up code for empty clipboards; removed BoxFolderBaseEmpty since now it's redundant
* Extensive folder cleanup
* Bugfixed random folder spawns
* Reduced amount of paper in CrateServiceBureaucracy
* Medical folder sprite rename
* BaseTraitorSocialObjective sprite fix
* Added office paper to bureaucracy crate
* First pass at addressing recent review
* Second pass at addressing recent review
* Fix of weird migration.yml error
* whoops, forgot to undo the rename to folder-white.png in the last few commits
* whoops, didn't commit that last commit properly
* whoops, forgot to undo this reordering
* Syndicate locks are now selectable
* Minor tweaks
* Make not syndicate themed
* Address refview
* review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Added more Derelict Borgs.
* minor fix & salvage borg instead of mining borg name.
* I LOVE CAPITALIZATION!
* Fixed Derelict Engineer Cyborg name and added unshaded crystal layer.
* Ordering fixes & other cleanup.
* Updated Derelict Salvage Cyborg Sprites.
* New Salvage borg sprites.
* Updated module comments.
* Update events.yml
Extended the Derelict Syndicate Assault Borg's spawn timer to 25 minutes from 15.
* Fix for new borg hands
* Update events.yml
---------
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
* Implements mobility impairment
* Implements mobility impairment
* Implements mobility impairment
* Removed white cane related stuff (impaired cane replacement and removed mobility aid component)
* fix development.toml
* Implements slower standing
* Prevent speed stacking by checking if the entity is already holding a mobility aid
* Move all speed handling into ImpairedMobilitySystem, added comments, made it so wielding a mobility aid doesn't grant the recovery benefit
* Move all speed handling into ImpairedMobilitySystem, added comments, made it so wielding a mobility aid doesn't grant the recovery benefit
* remove unused file
* Shorten description
* Apply suggestions
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* Suggestion cleanup
* formatting fix and removed extra datafield stuff
* added comment, fixed slashes, yadda yadda
* summary comments
* removed a word
* Add trait to clone whitelist
* Fix clone.yml
* my own review
---------
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* Buffed canesword damage to 16, cost to 3.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Increased sale price from 1 to 2 TC, increased damage from 16 to 17 to match cap saber.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
---------
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Init Commit
* Typos
* Commit 2
* Save Interaction Test Mob from failing
* ssss
* Confident I've gotten all the correct prototypes
* Whoops forgot to edit those
* aaaaa
* Better solution
* Test fail fixes
* Yaml fix
* THE FINAL TEST FIX
* Final fix(?)
* whoops
* Added a WeightlessnessChangedEvent
* Check out this diff
* Wait I'm dumb
* Final optimization and don't duplicate code
* Death to IsWeightless
* File scoped namespaces
* REVIEW
* Fix test fails
* FIX TEST FAILS REAL
* A
* Commit of doom
* borgar
* We don't need to specify on map init apparently
* Fuck it
* LOAD BEARING COMMENT
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* The only commit that matters
* I had to stop playing with my cat to push this change
* Yaml removal
* Proper drunk status effect and remove shitcode
* Review changes
* whoops
* Whoops x2
* Update master fix merge conflicts
* Fix merge conflicts
* Dunk Component kill
* MORE RELAYS
* Holy fucking breaking changes
* Ough
* 46 file diff
* Fix bad commits
* Erm what the test fail?
* Fix those last two
* Merge conflicts
* Me when I fix the merge conflicts
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Gives loneop the proper mindrole
* Moved the entity to a more logical position. It was above the parent entity in the .yml file. It is now below it.
* Added requested changes