metalgearsloth
fca7337bcf
Fix tile-events returns ( #37502 )
...
* Fix tile-events returns
Should really be continues.
* More
* More optimisations
2025-05-16 14:22:20 +02:00
Tayrtahn
4dc1c4c3d6
Content changes for SetTiles change ( #37229 )
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* Content changes for SetTiles change
* Retest with new engine changes
* Derp
* Update for new engine PR changes
2025-05-15 20:26:47 +10:00
metalgearsloth
d7e978274a
Make Ignite tryget flammablecomp ( #34970 )
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The flammable effect does it but we don't do it here for reasons. Sometimes this heisentests.
2025-02-08 11:56:44 +01:00
SlamBamActionman
b9fa941ca6
Turn ReagentEffects into generic EntityEffects ( #28168 )
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* Oh the possibilities
* Merge fixes
* Forgot to remote LavaSystem oops
* Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs
* Throw exception for unimplemented effectargs
* Remove Json and overrideable datafields
* Fix test issues
* Actually fix the compiling issue
* Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
2024-06-30 13:43:43 +10:00
KISS
54dd273f66
Landmine stepoff ( #22962 )
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* make landmine work on stepping off
* update methods naming
* made both step modes possible
* updated stepoff event raise to not interfere with game physics internals
* added comments
* figuring out how audiosystem works
* added beep sound effect, updated how stepoff trigger works to make it more consistent
* updated source in attributions.yml
* made stepoff working every time
* introduced suggested changes
* updated janitor's WetSignMine to have audio
* made cleaner events and bashing my head at OnEndCollide event raise
* inverted conditional where applicable
* review
---------
Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-03-24 16:33:45 +11:00
Arendian
6bf6994298
Incendiary projectiles and lava firestack reduction ( #23479 )
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* Firestack reduction and FireStackOnHit added
* Slight lava tweak
* Remove component and tweaked incendiary pellets
* Incendiary grenade tweak
* Now ignites on projectile fixture or ignition fixture + incendiary grenade tweak
* flare shells now ignite entities again
* Comment
* undo flare gun ignite
2024-01-08 00:41:42 -05:00
metalgearsloth
3538ed137a
Move RequiresTileSystem to server ( #21691 )
2023-11-17 00:09:10 +11:00
Kara
64a29f0d8a
InAir tweaks & chasm fixes (#19707 )
2023-09-11 16:03:16 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Chief-Engineer
bfa3989011
improve ignite logs ( #18669 )
2023-08-05 12:18:09 +10:00
metalgearsloth
f3a06a0696
Add arrivals ( #14755 )
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* Arrivals
* More arrivals and shitty uhh preload
* cvar
* a
* clockin + maps
* shitter prevention
* Placement
* a
* cvar for tests and dev
* weh
2023-03-22 04:29:55 -05:00
Leon Friedrich
2f88173730
DoAfter and other bugfixes ( #14669 )
2023-03-15 13:05:53 +11:00
metalgearsloth
6c9ce79387
Add lava ( #13438 )
2023-01-17 11:25:32 -07:00
Nemanja
faca40b8d5
more component ref removal + combining server/client comps ( #13178 )
...
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2022-12-25 05:28:21 +01:00
metalgearsloth
3b3963083b
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
metalgearsloth
6c76061887
Content changes for mapgrid kill ( #12567 )
2022-11-22 13:12:04 +11:00
Leon Friedrich
6917b0fe17
Misc audio and related changes for replays ( #12578 )
2022-11-22 11:49:48 +11:00
metalgearsloth
c9a2ab1cee
Remove transform methods from mapgrid ( #12233 )
2022-11-01 11:27:18 +11:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
Nemanja
20a51ad7c3
prevent placing tiles under walls ( #10547 )
2022-08-13 23:00:39 -07:00
metalgearsloth
a549a85e81
Update tiles to modern standards ( #10436 )
2022-08-10 17:05:40 +10:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
Rane
c8d1f5f52d
Fix floor tile lattice bug ( #8653 )
2022-06-04 12:00:25 -07:00
Rane
40d6f690dd
Floor tile ECS ( #8577 )
2022-06-03 03:08:09 -07:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Moony
12b682ee4d
Tile variants content ( #6956 )
2022-03-09 20:59:44 +01:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Leon Friedrich
dd61fb46ea
Adjust interaction ordering & interaction conditions ( #6387 )
2022-02-05 13:39:01 +11:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
wrexbe
4571dca1eb
Tiles Name->ID, DisplayName->Name ( #5991 )
2022-01-04 17:26:07 -07:00
Vera Aguilera Puerto
cdc8336695
Even more resolve removals.
2021-12-08 17:41:14 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
5e177ae734
Inline EntityManager
2021-12-03 11:18:05 +01:00
Vera Aguilera Puerto
61d8852799
Update StackSystem to use Resolves. ( #4664 )
...
* Update StackSystem to use Resolves.
* Compile
2021-09-20 13:39:05 +02:00
Galactic Chimp
57016d14b4
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Galactic Chimp
ce3c59e0e6
replacing sound (collection) names with SoundSpecifier - part 1
2021-07-10 17:35:33 +02:00
Acruid
15fb554c28
Engine Entity Anchoring Changes ( #4195 )
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* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.
* Fixes power tests with new anchored requirements.
* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.
* Fixed bug with nodes, power works again.
* Adds lifetime stages to Component.
* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00
Vera Aguilera Puerto
0093a961bc
Refactor stacks to not use method events ( #4177 )
2021-06-12 11:24:34 +02:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00