Commit Graph

17 Commits

Author SHA1 Message Date
Nemanja
ec66c70295 New Salvage Mob: Basilisk (#37135)
* Basilisk

* Less health

* Unique projectile

* Selfmerge incoming

* Update Resources/Textures/Mobs/Aliens/Asteroid/basilisk.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-12 19:42:51 -04:00
chromiumboy
dfd3e36a0a Sentry turrets - Part 4: The sentry turret and its primary systems (#35123)
* Initial commit

* Removed mention of StationAiTurretComponent (for now)

* Prep for moving out of draft

* Fixing merge conflict

* Re-added new net frequencies to AI turrets

* Removed turret control content

* Removed unintended change

* Final tweaks

* Fixed incorrect file name

* Improvement to fire mode handling

* Addressed review comments

* Updated how turret wire panel auto-closing is handled

* Ranged NPCs no longer waste shots on stunned targets

* Fixed bug in tracking broken state

* Addressed review comments

* Bug fix

* Removed unnecessary event call
2025-03-29 12:55:58 -05:00
Tayrtahn
86aa82f2b6 Cleanup: Remove redundant prototype name specifications (#35793)
* Remove redundant prototype name specifications

* These can stay
2025-03-19 19:30:31 +01:00
chromiumboy
10c868011e Sentry turrets - Part 3: Turret AI (#35058)
* Initial commit

* Updated Access/command.yml

* Fix for Access/AccessLevelPrototype.cs

* Added silicon access levels to admin items

* Included self-recharging battery changes

* Revert "Included self-recharging battery changes"

* Addressed reviewers comments

* Additional reviewer comments
2025-03-01 18:42:33 +01:00
Tayrtahn
6f925dd610 Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Golinth
3b682d4d68 Added Firebots - Real (#32482)
* Add Firebots

Had to add OnActivateInWorld to the spray system to get the bot to work. Checks for the flammable component and if the onFire boolean is true.

* Make SpraySystem actually use useDelay

got rid of that TODO

* Added firebot speech

Fire detected!
2024-09-30 20:13:16 -07:00
osjarw
644736b382 NPCs no longer consider anchored pipes as weapons (#30061)
* Anchored pipes are no longer considered weapons

* Switch to overload utilizing a TransformQuery
2024-07-21 17:28:37 +10:00
osjarw
3ee7d7bc35 Implement Health Consideration for NPCs (#29922)
Implement TargetHealthCon
2024-07-12 21:37:47 +10:00
DrSmugleaf
2d58d19b07 Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Nemanja
f16ff3a2d9 Rat King Milsim + Buffs (#20190)
* rat king update

* rummaging

* buuuuunnnnncccchhh of shit

* the last of it

* make rat servants not ghost roles

* pissma buff and cooldown
2023-09-22 15:01:05 -05:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
metalgearsloth
c31c848afd Shooting NPCs and more (#18042)
* Add pirate shooting

* Shooting working

* Basics working

* Refactor time

* More conversion

* Update primitives

* Update yml

* weh

* Building again

* Draft

* weh

* b

* Start shutdown

* Starting to take form

* Code side done

* is it worky

* Fix prototypes

* stuff

* Shitty working

* Juke events working

* Even more cleanup

* RTX

* Fix interaction combat mode and compquery

* GetAmmoCount relays

* Fix rotation speed

* Juke fixes

* fixes

* weh

* The collision avoidance never ends

* Fixes

* Pause support

* framework

* lazy

* Fix idling

* Fix drip

* goobed

* Fix takeover shutdown bug

* Merge fixes

* shitter

* Fix carpos
2023-08-01 19:48:56 -05:00
deltanedas
063f75ca29 let animals drink things (#18236)
* thirst .Owner removal

* thirst file scope

* drink update + minor refactor

* drink file scope

* let animals drink things

* dont eat/drink when dont need to

* admeme mouse override

* moo

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-07-25 15:32:10 -06:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
metalgearsloth
f308a1b31e Fix cleanbots (#16922) 2023-05-29 16:53:28 +10:00
Moony
e92a8fedab Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00
metalgearsloth
ca07522c03 NPC utility queries (#15843) 2023-05-01 14:57:11 -04:00