osjarw
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700cb02d5e
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Fix HTN task ordering bug (#32909)
* first, bad ordering
* fix
* Revert "first, bad ordering", recording artifacts
This reverts commit 22307675d79b417371775a0558c39781f59423d6.
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2025-04-17 22:42:31 +10:00 |
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osjarw
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669cc55ba4
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Allow the creation of recursive HTNs (#30138)
Allow recursive HTNs
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2024-07-30 12:18:53 +10:00 |
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osjarw
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7d9653fff7
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Fix HTN/NPC better plan selection (#30017)
* recording commit
* Remove debugging/recording content
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2024-07-14 20:28:46 +10:00 |
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metalgearsloth
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c31c848afd
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Shooting NPCs and more (#18042)
* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
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2023-08-01 19:48:56 -05:00 |
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Leon Friedrich
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263e1761fc
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Move jobQueue to engine (#16443)
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2023-05-15 12:47:12 +10:00 |
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metalgearsloth
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6b6c6b1c9f
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Fix NPC prototype reloads (#13981)
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2023-02-07 14:27:34 -07:00 |
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metalgearsloth
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f456ad911e
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Pathfinder rework (#11452)
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2022-09-30 14:39:48 +10:00 |
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metalgearsloth
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0286b88388
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NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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2022-09-06 00:28:23 +10:00 |
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