ShadowCommander
6c1ba187e3
Add maximum to barotrauma damage ( #4989 )
2021-10-23 11:45:57 -07:00
Vera Aguilera Puerto
bfdd0e055b
Fixes bad Flammable ECS conversion logic
2021-10-21 23:07:42 +02:00
mirrorcult
ae1ce0b31c
Status effect refactor ( #4868 )
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* Oops! All Changes In One Commit
* try desperately to fix prediction issues and fail
* oops
* test
* actually fixes prediction issues
* port jittering to status effect
* default merge behavior + alert cooldown stuff
* silly test issue
* zabloing
* address reviews
2021-10-15 23:45:04 +02:00
Vera Aguilera Puerto
6eee256b11
Refactors stunnable to be ECS. ( #4819 )
...
Also cleans up StandingStatesystem.
2021-10-10 12:47:26 +02:00
Vera Aguilera Puerto
ef45db6811
Remove atmos assert, fix GridRevalidate adding virtual space tiles to list of active tiles on grid.
2021-10-07 16:51:36 +02:00
Ygg01
4eac32bd32
Change Offset to take AtmosDirection instead of Direction ( #4778 )
2021-10-06 15:02:50 +02:00
Leon Friedrich
6cb58e608b
ECS verbs and update context menu ( #4594 )
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* Functioning ECS verbs
Currently only ID card console works.
* Changed verb types and allow ID card insertions
* Verb GUI sorting and verb networking
* More networking, and shared components
* Clientside verbs work now.
* Verb enums changed to bitmask flags
* Verb Categories redo
* Fix range check
* GasTank Verb
* Remove unnecessary bodypart verb
* Buckle Verb
* buckle & unbuckle verbs
* Updated range checks
* Item cabinet verbs
* Add range user override
* construction verb
* Chemistry machine verbs
* Climb Verb
* Generalise pulled entity verbs
* ViewVariables Verb
* rejuvenate, delete, sentient, control verbs
* Outfit verb
* inrangeunoccluded and tubedirection verbs
* attach-to verbs
* remove unused verbs and move VV
* Rename DebugVerbSystem
* Ghost role and pointing verbs
* Remove global verbs
* Allow verbs to raise events
* Changing categories and simplifying debug verbs
* Add rotate and flip verbs
* fix rejuvenate test
* redo context menu
* new Add Gas debug verb
* Add Set Temperature debug verb
* Uncuff verb
* Disposal unit verbs
* Add pickup verb
* lock/unlock verb
* Remove verb type, add specific verb events
* rename verb messages -> events
* Context menu displays verbs by interaction type
* Updated context menu HandleMove
previously, checked if entities moved 1 tile from click location.
Now checks if entities moved out of view.
Now you can actually right-click interact with yourself while walking!
* Misc Verb menu GUI changes
* Fix non-human/ghost verbs
* Update types and categories
* Allow non-ghost/human to open context menu
* configuration verb
* tagger verb
* Morgue Verbs
* Medical Scanner Verbs
* Fix solution refactor merge issues
* Fix context menu in-view check
* Remove prepare GUI
* Redo verb restrictions
* Fix context menu UI
* Disposal Verbs
* Spill verb
* Light verb
* Hand Held light verb
* power cell verbs
* storage verbs
and adding names to insert/eject
* Pulling verb
* Close context menu on verb execution
* Strip verb
* AmmoBox verb
* fix pull verb
* gun barrel verbs
revolver verb
energy weapon verbs
Bolt action verb
* Magazine gun barrel verbs
* Add charger verbs
* PDA verbs
* Transfer amount verb
* Add reagent verb
* make alt-click use ECS verbs
* Delete old verb files
* Magboot verb
* finalising tweaks
* context menu visibility changes
* code cleanup
* Update AdminAddReagentUI.cs
* Remove HasFlag
* Consistent verb keys
* Remove Linq, add comment
* Fix in-inventory check
* Update GUI text alignment and padding
* Added close-menu option
* Changed some "interaction" verbs to "activation"
* Remove verb keys, use sorted sets
* fix master merge
* update some verb text
* Undo Changes
Remove some new verbs that can be added later
undid some .ftl bugfixes, can and should be done separately
* fix merge
* Undo file rename
* fix merge
* Misc Cleanup
* remove contraction
* Fix keybinding issue
* fix comment
* merge fix
* fix merge
* fix merge
* fix merge
* fix merge
* fix open-close verbs
* adjust uncuff verb
* fix merge
and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00
Vera Aguilera Puerto
665928cfcf
Make GasTileOverlaySystem slightly more resistant against non-existing grid entities.
2021-10-02 10:53:11 +02:00
Vera Aguilera Puerto
0be5ff829b
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
Vera Aguilera Puerto
0767bd3777
Popup ECS Refactor ( #4692 )
2021-09-26 15:18:45 +02:00
Vera Aguilera Puerto
246fda53c5
Refactor Barotrauma to be ECS. ( #4674 )
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- Refactor IPressureProtection to be two different ECS events.
2021-09-22 21:02:25 +10:00
Vera Aguilera Puerto
6cea9cb973
Refactor Flammable to be ECS. ( #4671 )
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- Refactor IHotItem into IsHotEvent.
- Refactor IFireAct into TileFireEvent.
2021-09-22 11:05:33 +02:00
Vera Aguilera Puerto
cda67df317
Fix some warnings relating to fields being unused.
2021-09-20 11:22:59 +02:00
Vera Aguilera Puerto
68a78e94b7
Slight explosively depressurize cleanup.
2021-09-06 17:30:38 +02:00
Vera Aguilera Puerto
9f4ea1e5a9
Fix rare atmos crash when explosively depressurizing too many tiles.
2021-09-06 17:16:27 +02:00
Vera Aguilera Puerto
a8e7fb4977
Optimize atmos debug assert.
...
Seems I missed this one.
2021-09-06 16:55:05 +02:00
Vera Aguilera Puerto
ad5f7bb71b
Subscribe TransformComponent events by-ref ( #4478 )
2021-08-21 11:49:31 +02:00
metalgearsloth
d61ff89dfc
Fix showatmos
2021-08-17 14:09:59 +10:00
Vera Aguilera Puerto
13ceae872b
Fixes not taking pressure damage in space.
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Fixes #4415
2021-08-04 09:48:49 +02:00
Vera Aguilera Puerto
2205fef06a
Document a few atmos classes.
2021-08-03 14:29:56 +02:00
Vera Aguilera Puerto
611340e454
Enables nullables for atmos internals
2021-08-02 17:03:13 +02:00
Vera Aguilera Puerto
009087863f
AtmosDevices can optionally process in space. ( #4405 )
...
Refactors some misc atmos things, too.
2021-08-02 21:59:41 +10:00
mirrorcult
af2e21c355
Refactor IDoorCheck into entity events ( #4366 )
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* IDoorCheck refactored to events
# Conflicts:
# Content.Server/Atmos/TileAtmosphere.cs
# Content.Server/Doors/Components/AirlockComponent.cs
# Content.Server/Doors/Components/FirelockComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Doors/IDoorCheck.cs
* namespaces
* Fix mapinit bug with refreshautoclose
* ok i guess these just didnt feel like staging today
2021-08-02 21:57:06 +10:00
Vera Aguilera Puerto
1033d8bbe5
Use EntitySystem dependencies in a bunch of systems.
2021-07-26 13:01:47 +02:00
Vera Aguilera Puerto
5d929485ed
Hotspot passes MapManager to GetTileRef.
2021-07-26 11:28:43 +02:00
Vera Aguilera Puerto
86cecd3b5e
Add CVar for disabling/enabling excited groups.
2021-07-26 11:16:34 +02:00
Vera Aguilera Puerto
7fa10bd17b
Remove atmos archiving.
2021-07-26 11:06:44 +02:00
Vera Aguilera Puerto
8066eb196b
Remove Hotspot Start method.
2021-07-25 15:03:07 +02:00
Vera Aguilera Puerto
93acc565f0
Makes Airtight ECS. ( #4351 )
...
* Makes Airtight ECS.
* Remove atmos holdovers while at it!
2021-07-25 17:04:58 +10:00
Vera Aguilera Puerto
d8fe13af04
Further optimize atmos by reusing specific arrays instead of using a shared arraypool
2021-07-24 16:33:04 +02:00
Vera Aguilera Puerto
4ade87c040
Add atmos grid impulses, disabled by default.
2021-07-23 17:27:16 +02:00
Vera Aguilera Puerto
da25266dd5
CVar for explosive depressurization tile ripping.
2021-07-23 13:45:56 +02:00
Vera Aguilera Puerto
07c478afb6
Optimize atmos by not invalidating hotspot tiles every time they react.
2021-07-23 11:10:06 +02:00
Vera Aguilera Puerto
4112847142
ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. ( #4331 )
2021-07-23 11:09:01 +02:00
metalgearsloth
e93692245e
Remove IStartCollide from flammable ( #4314 )
...
I ported some stuff to be ECS but didn't feel like porting the rest, sue me.
2021-07-21 12:32:00 +02:00
Vera Aguilera Puerto
fcafa8f439
ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. ( #4295 )
...
* Moves all atmos logic from TileAtmosphere to AtmosphereSystem.
* Atmos uses grid anchoring to check for firelocks instead of grid tile lookups.
* CVar for space wind sound
* CVar for explosive depressurization
2021-07-20 18:03:49 +02:00
Vera Aguilera Puerto
c8ba345cdc
ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem. ( #4285 )
...
* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem
* Adds API for adding/removing active tiles.
* Adds API for FixVacuum.
* Adds API for UpdateAdjacent.
* Adds API for IsTileAirBlocked.
* Re-organize hotspot code
* Adds API for IsTileSpace.
* RemoveGasCommand uses AtmosphereSystem
* AddGasCommand uses AtmosphereSystem.
* SetTemperatureCommand uses AtmosphereSystem.
* Adds API for IsSimulatedGrid.
* GasLeak uses AtmosphereSystem.
* Makes Spark method in GasLeak ALSO use AtmosphereSystem.
* GasPassiveVentSystem uses AtmosphereSystem.
* GasMinerSystem uses AtmosphereSystem.
* GasOutletInjectorSystem uses AtmosphereSystem.
* GasVentPumpSystem uses AtmosphereSystem.
* GasDualPortVentPumpSystem uses AtmosphereSystem.
* GasVolumePumpSystem uses AtmosphereSystem.
* GasAnalyzerComponent uses AtmosphereSystem.
* Add API for GetAdjacentTileMixtures.
* GasVentScrubberSystem uses AtmosphereSystem.
* AirtightComponent uses AtmosphereSystem.
* GasLeaks's TryFindRandomTile uses AtmosphereSystem.
* Adds API for GetAdjacentTiles.
* FirelockComponent's IsHoldingFire uses AtmosphereSystem.
* Adds API for GetAllTileMixtures.
* DeleteGasCommand uses AtmosphereSystem.
* FixGridAtmos uses AtmosphereSystem.
* FillGasCommand uses AtmosphereSystem.
* SetAtmosTemperatureCommand uses AtmosphereSystem.
2021-07-19 12:07:37 +02:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Vera Aguilera Puerto
d8e353742c
Canister fixes and rework ( #4266 )
...
* Kills PipeNode ConnectToContainedEntities and EnvironmentalAir with fire.
* Reaction IGasMixtureHolder is nullable.
* Reworks canisters
* Adds PortablePipeNode and PortPipeNode, which connect to each other.
2021-07-12 10:00:50 +02:00
Pieter-Jan Briers
103bc19508
Pow3r: stage 1 ( #4208 )
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Co-authored-by: 20kdc <asdd2808@gmail.com >
2021-07-04 18:11:52 +02:00
Vera Aguilera Puerto
bc7b315b18
Replace IResettingEntitySystem with RoundRestartCleanupEvent. ( #4245 )
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* Replace IResettingEntitySystem with RoundRestartCleanupEvent.
* oops
2021-06-29 23:56:07 +10:00
Vera Aguilera Puerto
34e457b854
Gas Tanks no longer use NodeContainer, Gas Canisters no longer use passive gates.
2021-06-23 12:02:28 +02:00
Vera Aguilera Puerto
263c9ef974
ECS Atmos Part 2: Moves a lot of Gas Mixture methods to AtmosphereSystem. ( #4218 )
2021-06-23 11:35:30 +02:00
Vera Aguilera Puerto
3f28a4d784
ECS Atmos Part 1: Move GridAtmosphere updating and processing to AtmosphereSystem.Processing ( #4206 )
2021-06-22 10:28:15 +02:00
metalgearsloth
4dc871b2be
Add cvar thresholds to gas overlays ( #3835 )
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* Add cvar thresholds to gas overlays
Rather than having 256 thresholds it can now be reduced to whatever you want
* Address review
* Fix namespace
2021-06-21 17:08:37 +10:00
Vera Aguilera Puerto
f7b89daa74
Move ComputerUIActivatorSystem to Computer namespace.
2021-06-20 11:42:37 +02:00
Acruid
15fb554c28
Engine Entity Anchoring Changes ( #4195 )
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* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.
* Fixes power tests with new anchored requirements.
* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.
* Fixed bug with nodes, power works again.
* Adds lifetime stages to Component.
* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00
Vera Aguilera Puerto
a2b737d945
Atmos pipe rework ( #3833 )
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* Initial
* Cleanup a bunch of things
* some changes dunno
* RequireAnchored
* a
* stuff
* more work
* Lots of progress
* delete pipe visualizer
* a
* b
* pipenet and pipenode cleanup
* Fixes
* Adds GasValve
* Adds GasMiner
* Fix stuff, maybe?
* More fixes
* Ignored components on the client
* Adds thermomachine behavior, change a bunch of stuff
* Remove Anchored
* some work, but it's shitcode
* significantly more ECS
* ECS AtmosDevices
* Cleanup
* fix appearance
* when the pipe direction is sus
* Gas tanks and canisters
* pipe anchoring and stuff
* coding is my passion
* Unsafe pipes take longer to unanchor
* turns out we're no longer using eris canisters
* Gas canister inserted tank appearance, improvements
* Work on a bunch of appearances
* Scrubber appearance
* Reorganize AtmosphereSystem.Piping into a bunch of different systems
* Appearance for vent/scrubber/pump turns off when leaving atmosphere
* ThermoMachine appearance
* Cleanup gas tanks
* Remove passive gate unused imports
* remove old canister UI functionality
* PipeNode environment air, make everything use AssumeAir instead of merging manually
* a
* Reorganize atmos to follow new structure
* ?????
* Canister UI, restructure client
* Restructure shared
* Fix build tho
* listen, at least the canister UI works entirely...
* fix build : )
* Atmos device prototypes have names and descriptions
* gas canister ui slider doesn't jitter
* trinary prototypes
* sprite for miners
* ignore components
* fix YAML
* Fix port system doing useless thing
* Fix build
* fix thinking moment
* fix build again because
* canister direction
* pipenode is a word
* GasTank Air will throw on invalid states
* fix build....
* Unhardcode volume pump thresholds
* Volume pump and filter take time into account
* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event
* Gas tank node volume is set by initial mixtuer
* I love node container
2021-06-19 13:25:05 +02:00