* refactor: Removes FlashLightVisualizer (based on obsolete code) in favor or merging its functionality with HandheldLightComponent
fix: Low power lighting radius animations for lanterns, floodlights and flashlights now properly restore the original light radius when going back to full power
* refactor: Use the LightBehaviour component to animate HandheldLights
refactor: Remove unneeded HandheldLight definitions in some yaml files (already inherited by parents)
fix: Properly change the server side PointLightComponent Enabled property when turning HandheldLights on/off
feat: ReverseWhenFinished property on Fade light behaviours
* Empty commit to rerun CI with the new engine PR
* fix: Restore the correct HandheldLight addPrefix property, whoops
* refactor: blinkingBehaviourID -> blinkingBehaviourId, radiatingBehaviourID -> radiatingBehaviourId
* Make flashlights, atmos hardsuit, and RGB use the new layer features
* avoid self-conflict
* fix rgb not updating on add
* cleanup
* Update Content.Client/Light/RgbLightControllerSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
* cleanup diff
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
* Brrrr ECS
* Create lit on powered system
* Light bulb ECS
* Finishing porting to ECS
* Minor touches
* Removed events
* Removed old comments
* Fixed test
* To popup system
* Optimise emergency lights a bit
* Fixes
* Delete the failing test, sinple
* Revert "Delete the failing test, sinple"
This reverts commit 7d9e3a3bb6975c15add2987e39e0d3ba85d88be3.
* Start server and fix test
It just werks
* PoweredLight uses PointLights for appearance
Previously this just set PointLightComponent data via the visualizer which lead to desyncs in the data between client and server. If the server pointlight was dirtied at any point then the pointlight data set via appearance visualizers was bulldozed.
* Address review
* Moved ghost boo to ecs
* Fixed small light exception
* No need to inject EM
* Moved cooldown and time to fields
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>